Now, if this loop was a "down payment" on a longer cycle of animation (meaning, it's not finished yet and neither are you) then it would be "okay" as a first draft, but with obvious room for improvement(s) … mainly in the area of Lighting and choice of Camera Positions/Angles. As is ... it doesn't even really work (for me) as a decent piece of tease, mainly because there is so much room for improvement of multiple aspects ... everything from tempo of the thrusting to the "priority" of keeping Sayako's cock "in or out" of Tara's ass to the atrocious lighting to the distant/impersonal/poor choice of camera positions that prevent what we're seeing from actually being ... intimate and passionate (let alone arousing).
this is a fun piece, don't have enough time to apply the same amount of polish as release animations, so yes, it's a wip/ not fully developed, considering that, I think you over-analyzed this one
"atrocious lighting" … hold the phone for just a second, I love that lighting, I guess we'll have to agree to disagree on this one... yes I played around with lights sets too much, but that's what experimental pieces are for, yes??
I do agree a slower tempo would have been more suitable, but every change costs hours of time, so I have to pick may battles, I deemed other things to be more important
I do like your analysis in general though
IBT basically summed it up, (though im not as critical on animations) but the face expressions um yeah those need some help
proper expressions take a lot of time for me, so given a toss-up between body motion and expression variation, I go for bodies connecting almost every time, plus as I've mentioned in the past I don't think the expressions with this rig are the strong point, so another reason to focus on body shapes vs expression in combination with medium to far cameras vs close-ups
still lost on how its getting on to 3 months and in the post you mention that you didnt get the time needed to polish
like wut –---_______----- how can that even be
when you're busy with other stuff
It's really sad to see that almost everyone of your posts since, dunno, one year, two years, starts with something along the lines of "not much time at the moment". You gotta understand that there is nobody out there who can beat you at animations but that there are millions who are better at the whole administrative stuff (or whatever it is that takes your mind off animating).
I understand it's unsatisfying but a somewhat accurate reason, but the extra work means we'll eventually be able to deliver quality animation more often
If you would post more acual content, there would be more traffic and maybe then more people would check out the other artists who publish their stuff here, too. And I guess that was kind of the thought behind affect3d originally.
well the idea was to build a 3DX community that isn't just about me we've got a ways to go for sure but we'll get there
our writers for example are doing a fine job delivering healthier/ sexier content compared to a year ago and there's some pretty strong 3DX talent developing in both stills and animation, check out some of our motds
another quickie render from the latest scene, I actually love how the back light accentuates Tara's ass