BA has their thing, and that's their thing. 3D has enough inherent limitations, especially with ready-made figures, that it takes considerable effort to get yours to stand apart from everyone else's, but one of those limitations deals with the rendering aspect, which is quite possibly the most important. That's an artist's visual style (the very thing illustrative artists are identified by). Subtle nuances go largely unnoticed by the layman, so if two artists have a similar rendering setup (lighting and whatnot) but have no problem with each other and can easily tell each other's work apart, the average dick-beater out there will more often than not accuse one of copying the other, or credit one for the other's works.
golf clap… I cannot agree more with Nuke. And to add, it's pretty effing easy for the average Joe to confuse one mans work from the other. Originality is key, even if it's an popular thing in 3DX.