Ok, got it now. However, when talking about vulnerability, it might be necessary to discuss, whether one has sufficient reflexes to use any of the powers to defend oneself. (If you are caught off-guard or surprised, even Teleport or Telekinesis abilities might not safe you any more …)
Concerning Telekinisis and the "super-power-feeling". Yeah, that's true, quite spectacular. (Of course depending on the level of force, you can apply with it... Is it moving a person or equivalent-weight? Is throwing a car in? Is it "Magneto-level"?) It might be a bit imbalanced, when you include flight, but -- who cares. It's a superpower. I always liked Magneto, levitating on a disk and throwing things around.
Nonetheless, I wanted to give Teleportation some more attention. (If we want to take it really seriously there is much to discuss at first, like: Where can you go? Do you need to have been there first? Or is good imagination sufficient? How is the "accuracy-thing" handled? How much luggage can you take? etc ... But let's take it easy...)
I travel alot and it would just make my everyday life much easier. And your partners can be around the world...
(Can you take living beings with you? You surely see the potential .. :D)
Small advantage over Telekinies is that you can go to enclosed rooms and some other places, were flying / hovering is not an option. (Or where telekinesis might require a level of destruction you don't want to inflict ...) Teleportation would leave everything intact.
(BTW: Should telekinesis allow to move water in a way that you could "fly" into the oceans? Could be a bit overpowered, but would make deep sea exploration comfortable ...).
If teleporting to confined spaces like lockers/wardrobes is possible (particularly if it doesn't make significant noise) it could be a good voyeur ability as well.