Best b Schools for Finance in India



  • The Post-Graduate Diploma in Management (Finance) program aims to create a cadre of professionals having specialization in the area of Finance. IMT Hyderabad is the Best b Schools for Finance in India. It equips the students to develop strong analytical and problem-solving skills with an ethical mindset. It allows them to develop the ability to think critically and operate successfully in a dynamic business environment. The program enables the participants to understand business challenges holistically and recognize the interplay of finance with other disciplines. The finance department is the backbone of any business If you have an interest in investments, portfolio management, borrowing, securities analysis, fundraising, collections, disbursements and handling financial activities of a business, a PGDM in finance should be your pick. This professional course will educate you, develop the much-needed skills and train you well to be a professional in the field of finance. Accordingly, the understanding of fiscal and financial functioning would be of great significance in meeting the challenges of corporate financial management.



  • There's also Wicked Paradise, looks prettty promising, has plenty of experienced people working on it it seems.
    Small vid.





  • @'jbtrimar':

    Well, you can board Capital ships and try to take them over. Some lawless planets will have boots on the ground fighting. Space fighting will be newtonian like physics allowing for slip slide firing. The Economy will not be static.

    Thanks for those. I watched them already.

    Although there are some improvements, the basics still sounds like pretty much like Freelancer. I remember playing the mods available for that game. One particular mission my friends and I use to play was what we call the Freighter run. Basically, shipping the highest priced item from the planet with the lowest price. One player will pilot a Transport or Train while others play escort. Once sold, we divide the loot.

    I like to see whether or not the new system can be 'manipulated' so prices of certain items skyrockets on certain planets. By manipulated I mean not with mods, but using in-game mechanics (raiding shipments, running a blockade on target planets and so forth). Enabling users (and not just the AI) to post jobs/bountys (ie. anybody up for some shipping some contraband?) for such schemes will really make it a lot more interesting. Maybe even become a police force on certain systems and requiring taxes for passage.

    But maybe that's too much to ask. I should just be glad Roberts finally decide to make games again. :)



  • Well, you can board Capital ships and try to take them over. Some lawless planets will have boots on the ground fighting. Space fighting will be newtonian like physics allowing for slip slide firing. The Economy will not be static.

    http://youtu.be/r0qXEAqYIH8



  • @'jbtrimar':

    We original backers have been talking about that for a year now ;-)

    Yeah. Good for you. :)
    Haven't been keeping with the game lately (heard it way back then). Shouldn't the first level be available for funders now?

    The only thing I'm worried about with the game is the economy system. The economy in Freelancer was pretty much static. I'm hoping they stick to Wing Commander's flight setup. Well, maybe some little optimizations here and there.

    I do miss the dogfights. The only game I felt ever come close was LucasArts Tie Fighter. Dogfight at accelerated speeds was just mind blowing. I hope they're considering having a level with capital ships battling each other. Or even planetary siege. That would just be so awesome.



  • @'matthacker':

    Found a game I would really like to play with such a setup.

    Chris Robert's Star Citizen
    https://www.youtube.com/watch?v=RlIWJlz6-Eg

    That's just so sweet.

    We original backers have been talking about that for a year now ;-)



  • Found a game I would really like to play with such a setup.

    Chris Robert's Star Citizen
    https://www.youtube.com/watch?v=RlIWJlz6-Eg

    That's just so sweet.



  • @'Fred5150':

    @'miro':

    why would you get motion sickness? Isn't it supposed to imitate looking around in RL? (haven't tried it yet)

    Because of the conflicting signals you brain recieves, the eyes telling the brain you are moving, but the signals from the body telling your brain you are not in motion.

    Yup. Some people are more prone to it than others. Some folks can read or play a portable game in the passenger seat of a car with no problems at all. Some folks are like me and after about 20 to 30 minutes of focusing on something in my hands and feeling the inertia of the vehicle taking it's turns starts to make me carsick. To remedy that I have to play for a short amount of time, then stop and watch the road go by so my eyes and sense of inertia can "refocus" so to speak. Even some 1st person shooters do that to me after a long time of playing, Especially if it's on my PC and I can whip the view around really fast with my trackball.

    I imagine if it was a device on my head and it simulated the view as I turned my head it would work pretty good. That way there's no conflict between what I see and what I feel. And if the game/software I was running was "slow and relaxed" like a casual exploration, social and/or sexual program, I could probably run on that thing all day long with no problem! That would be something I would invest in!

    Weeeeeeeeeeeeeeeeeeee! :D



  • Star Citizen will support the Oculus Rift.. :D



  • @'miro':

    why would you get motion sickness? Isn't it supposed to imitate looking around in RL? (haven't tried it yet)

    Because of the conflicting signals you brain recieves, the eyes telling the brain you are moving, but the signals from the body telling your brain you are not in motion.


  • administrators

    why would you get motion sickness? Isn't it supposed to imitate looking around in RL? (haven't tried it yet)



  • I agree that something like this wouldn't replace the controller or the keyboard (it's just not fast enough, and if it was, I would probably get motion sickness). But I do see potential for stuff like Second Life where most all of your time is spent interacting with other users. Whether it's just exploring someone's virtual meeting ground or watching (or performing) a sex act in an virtual swingers club (3DX chat or Second Life's many adult realms like DGC), I think something like this would totally rock the online world.


    @'matthacker':

    Anybody old enough to remember Lawnmower Man? Kinda like what Pierce Brosnan's character have in his house. The lab rig with full 360, three-axis style movement would just be so awesome.

    Aye! Even got a copy of the DVD on my shelf! :D

    Fear the Jobe!



  • @'Fred5150':

    Until they conquer the motion sickness problem, I don't see things like this being any more than gimmicks.

    I don't have that problem, so I'm game. :)

    Oculus Rift, these controllers and a game that fully support the tech would be so awesome. I'm thinking something like a realistic, intelligent, stealth mission based game with no baked animations or scripted motions. I was hoping that will be the next version of Thief, but previews so far have been disappointing. The original was so much better. Leave the action to Splinter Cell and the scripted stories to Metal Gear Solid. No more over the shoulders camera, dumbed down console sensibilities.



  • Until they conquer the motion sickness problem, I don't see things like this being any more than gimmicks.

    Of course if they could link a vr helmet to a 360 degrees X,Y,Z capable simulator (anyone remember the arcade game G-LOC?) then they might have something.

    http://www.youtube.com/watch?v=eSJG5e0s43c



  • @'Alpensepp':

    shrug … to be honest... still can't imagine a single game I'd really want to play with this equipment.
    I like the abstraction between my input and the stuff that happens on screen... I press a button and the dude on screen does some awesome stuff. Maybe it's because I'm lazy, but I also don't want to bend down every fucking time I want to pick up a herb in Skyrim or so, nor do I want to wave my arms around like an idiot to swing a sword :P Or even worse... jump every time (with midair spin) I want to do a damn Shoryuken xD

    That's why we have macros. :)



  • shrug … to be honest... still can't imagine a single game I'd really want to play with this equipment.
    I like the abstraction between my input and the stuff that happens on screen... I press a button and the dude on screen does some awesome stuff. Maybe it's because I'm lazy, but I also don't want to bend down every fucking time I want to pick up a herb in Skyrim or so, nor do I want to wave my arms around like an idiot to swing a sword :P Or even worse... jump every time (with midair spin) I want to do a damn Shoryuken xD



  • Anybody old enough to remember Lawnmower Man? Kinda like what Pierce Brosnan's character have in his house. The lab rig with full 360, three-axis style movement would just be so awesome.



  • I am already feeling the headaches from wearing this thing for a few hours :D


  • administrators

    got my oculus rift a few days ago, may have to try this as well when it comes out :)


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