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  • Perfectionism…......the sign of a true artist

    If its lighting that creates that sexy glossy skin that your models have then I don't think its a weakness at all!


  • administrators

    For stills I do spend quite a bit of time post working, however most of the time only obvious problems and then half of them time I don't even see them until they're published, etc

    That arm specular inconsistency was due to a major fault with the model dislocating the entire under arm when bending it beyond like 20 degrees, I didn't bother re-configuring the entire model, so post worked instead, I managed to fix the arm lines bout apparently overlooked the spec.

    The fixes are nice and yeah subtle.

    Actually post working seems to roll off the tongue quite well for me when I have to use it but I am trending towards a technique of not having to use post work.

    What really bothers me about my work is the time I spend posing and lighting things, I can often re-pose/ render a scene dozens upon dozens of time only to revert back to one of the first, ending up with something that only changed in a minor trivial way or sending it to hell for it to burn so that I may never lay eyes upon it again! Prob to do with the fact that lighting and posing and shaders are some of my weakest areas.



  • @'Knox':

    Jesus, this is the hardest spot the difference I've ever seen :D

    That's what I felt like I was looking at.



  • No I did not think that. I was generally speaking. Miro doesnt seem to be spending a crapload of time doing postwork, neither do I. But if you want to make an image absolutely mindblowing and error free then you would have to spend alot of time on it. That is simply because of the way 3d rendering works and all the hurdles that you have to jump through when using external render engines.

    That being sad, I think his stuff looks really good and most of it comes from the good expression and posing, and not from uber looking postwork or exceptional amount of time spent on skin shading cough ;D

    If we only had more time on our hands for this hobby of ours, I would be spending a bit more on postwork tbh, but life time is in short supply on this planet ;)



  • @'Arkadio':

    besides the somewhat anti-aliasish effect, i spotted an extremely small rounding up on the underside of the breasts.
    i admit it looks a bit better but i would've never seen it on the original if it wasn't "corrected" in the postworked version

    I did say it would only add a little more quality, I'll have to look up the definition of anti-aliasing, I'll bet you'll not be able to stop yourself noticing it from now on

    @'hzr':

    There are always many little flaws in 3d rendered images when you dont spend hours upon hours PER picture to make them look nicer in the overall composition or closer to what reality might be. Its funny though that you did not spot one really glaring error with the render. The specular shine on her arm has a very visible intersection. Seems to be either a texture error where the collar texture meets the underarm texture or even a geometry error since the specular reflection seems to be in the wrong spot.

    No critique on either of you guys. Just spotted this when trying to find what you actually changed ;)

    You think what I did takes hours?, try 10+ minutes (less if I wasn't hungover), I never noticed the shine intersection till you said!!!!

    I have consistently said it would only be a small improvement, not a game-changer or something that would take the original awesome (truly awesome) art to an even higher level of greatness



  • Jesus, this is the hardest spot the difference I've ever seen :D



  • There are always many little flaws in 3d rendered images when you dont spend hours upon hours PER picture to make them look nicer in the overall composition or closer to what reality might be. Its funny though that you did not spot one really glaring error with the render. The specular shine on her arm has a very visible intersection. Seems to be either a texture error where the collar texture meets the underarm texture or even a geometry error since the specular reflection seems to be in the wrong spot.

    No critique on either of you guys. Just spotted this when trying to find what you actually changed ;)



  • besides the somewhat anti-aliasish effect, i spotted an extremely small rounding up on the underside of the breasts.
    i admit it looks a bit better but i would've never seen it on the original if it wasn't "corrected" in the postworked version



  • Did you use a "soften" brush to make these areas (even at her ear) look more blurred or what you might say, "smooth"?
    I have to say I prefer the sharp look of the original because the blurring of your edit makes it look like the camera wasn't adjusted right and couldn't focus properly.
    I suppose that I know what you think is the "flaw", though that much softening is too much (imo). Nothing wrong with it though if it pleases you more.


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