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    nice one, her ass looks a little big, but her boobs are just the right size :D



  • [attachment=1304]Ok I just needed a break from "the lights". Let me introduce my new model :)



  • @'lothar33333':

    Oh shit - the glowing on the arm comes from back light - I watched some tutorials where it was recommended because it "separates the figure from the background". Now Im a bit confused… seems that I have to choose between different advices :)

    And on the first render of the scene I went with shading rate 1. I go back to this setting. Though I read on some other forum that YOu dont need to go that low (8 was recommended) when using other lights.

    If you're using backlight (rim lighting maybe), just make sure you set it to cast shadows - either shadow map or raytraced. Setting UE2 shading rate to 1 will get rid most noise, but yeah - you're generally can make do with 4 or 8. I don't think it's related to using other lights though - it may not be as noticeable with other lights but the noise is still there.



  • Oh shit - the glowing on the arm comes from back light - I watched some tutorials where it was recommended because it "separates the figure from the background". Now Im a bit confused… seems that I have to choose between different advices :)

    And on the first render of the scene I went with shading rate 1. I go back to this setting. Though I read on some other forum that YOu dont need to go that low (8 was recommended) when using other lights.



  • Yes, good improvement. See how she doesn't have those glowing outlines on her left arm anymore. I think It looks much better with that set up.



  • To minimize noise with UE, you could try lowering UE shading rate.

    I usually went with 4 for final renders, but if it's still bothering you, you can go to 1. Should be much cleaner, though it will take longer. 16 is what I typically use for fast renders.



  • Wow thanks for the extensive study.

    I think this will be helpfull not just for me.

    Thanks again

    I tried the presets You recomended in YOur previous post and this is the result … but I think that there is higher noise level than in my "original" picture



  • @'lothar33333':

    I have DAZ 4

    thanks matthacker, I will try YOur settings. But I dont understand what YOu mean in the last paragraph - "Materials (with textures) will need to be tweaked to values around maximum 180 to 220 for each color". Could YOu please be more specific? Do you mean the ambeint strength to be set to these values?

    Thanks

    Usually if you're using supplied MAT or material preset files, you'll see values for color set to pure white (255 255 255) on the color field. This will cause overexposure with the light setup I recommend.. You need to turn it down to something like (180 180 180). If the materials/surfaces have textures, you could probably bump it up a little more up to (220 220 220).

    For ambient color and strength, I recommend a color value of (32 32 32) at 10 % strength. A strength of 100% means the materials glows in the dark. :)

    For specular, I usually set the color to something like (180 180 180). Glossiness and strength will vary depending on what you want the surface to be like.

    Default MATs (no HSS or UberSurface)

    Converted MATs

    Tweaked to remove the green tint

    Testing the upper limits for specular strength

    Probably should be tone down to something like 20 to 25 %. If you use specular maps, the value will have to be adjusted.

    Done only with diffuse/color maps (no specular or bump maps). These are actually done with one distant light set to 50% and one area light set to 100% with color set to (180 180 180) but you probably understand the general idea.

    If you're using HSS or UberSurface, the specular is different and there are more tricks you can use like velvet and SSS.

    What I have so far.
    Without bump and specular maps

    With bump and specular maps.

    Textures for this one are actually the high res version (was the reduced resolution before).

    Since SSS add brightness to the surface (on top of diffuse settings), if you use it, you will have to lower the diffuse strength. Finding a good balance (and not to mention good SSS settings) is hard though. To avoid the lit nostrils, set the nostril surface to about 50% strength of the surrounding area like the face, lips (for example, if you use 70% for the face, the it should be 35%) and turn off SSS.



  • I have DAZ 4

    thanks matthacker, I will try YOur settings. But I dont understand what YOu mean in the last paragraph - "Materials (with textures) will need to be tweaked to values around maximum 180 to 220 for each color". Could YOu please be more specific? Do you mean the ambeint strength to be set to these values?

    Thanks



  • Try this setup UE setup.
    Intensity - 75%
    Intensity Scale - default
    Color - default
    Mode - Occlusion with Soft Shadows.
    Occlusion Strength - default
    Indirect Light - default
    Occlusion Color - (R0,G0,B0)
    Occlusion Samples - 128
    Shading Bias - default
    Shading Rate - 16
    Max Error - 0.1
    Max Trace Distance - 125

    Then add a spot light with these parameters, placed them where you like inside the room then point them (change the view to the light to get a better view of where its pointing).
    .
    Shadow Type - Raytraced
    Shadow Softness - 10%
    Shadow Bias - 0.60
    Illumination - On
    Color (R180,G180,B180)
    Intensity - between 50 to 100%

    Materials (with textures) will need to be tweaked to values around maximum 180 to 220 for each color. Don't use too much strength in ambient. This is closer to reality anyway, since materials with ambient color/strength are typically emissive (glowing) materials.



  • Do you have daz 3 or 4?



  • Well, mmmm…. yes :). But I think this is a rather classical set-up, nothing really knew.



  • Damn, I am sure I have seen this image on some porn site a few days ago :D



  • Does this one look better? I tried UE2, and 3 lights.

    Thanks for all the advices but Im not going into Luxrender right know - Its not only the SW, my HW needs an upgrade too. Other thing is that the render times You all metnion are insane. I simply cannot do a 15 hrs render :(.

    Looks that I have to be content with lower quality right know :(.



  • I wouldn't go investing in reality until you've tried using the Uber environment2 lights that come free with Daz studio 4 and up. Matthacker has some good tweaks you can make to it's shaders in one of the threads.

    http://affect3d.com/forum/showthread.php?tid=807

    There's the link, they're quite good, I still use them when I CBF waiting for Reality to take it's sweet time.



  • @'lothar33333':

    There is something called Luxus availiable in DAZ store - any experiences with it?

    Not me, there have been some speculations about Daz being the creators of it as a cheap way to compete with Paolo, the creator of Reality, more of it in this thread! :D

    Haven't tried it for myself though.



  • Luxus is another DS to Luxrender bridge, similar to Reality.



  • There is something called Luxus availiable in DAZ store - any experiences with it?



  • Yeah, Lux is open source, Reality is the plugin that makes Daz compatible with Lux. Worth every $ in my opinion.


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