MBA vs PGDM



  • In India, as well as overseas, both MBA vs PGDM courses is regarded as having equal value when it comes to career prospects. Having a PG diploma instead of a degree is certainly not considered to be a drawback. In fact, it is the reputation of your university or institute and more importantly, your professional capabilities that truly matter. Now that you have a better understanding of the differences between the two programs, evaluate the courses and choose as per your academic and professional preferences. Candidates are often unsure about the difference in titles as well as the content. This leads to much confusion regarding which course one should opt for, and why. Here’s your guide to understanding the difference between the PGDM and MBA courses in India. As mentioned earlier, while both courses aim to train you in management and administration, their approach differs significantly. While an MBA course tends to be more theoretical, a PGDM focuses on the technical aspects, providing exposure to real-life business situations.alt text



  • A controversy won't happen unless someone actually DOES sue, and a smart lawyer will see suing will not work and is exactly what the person doing it wants. The only way to get an actual C&D from a lawyer would be if you did use the person's real name. Of course, then you actually are breaking the law, so they have a right. The only way it might work is if you had someone with some deep pockets able to fight, and actually MAKE noise with it. Of course, in the end, you would have to back down to save yourself from losing big time, but you would need the money to basically make a public spectacle of it. Probably not the best solution. The only way it might work with a fake name is if you got an extra touchy actor who tells their lawyer to go after it, even though they can't win.

    And for that, I would nominate Jessica Alba in her Dark Angel look. After all, it is well known she does NOT like that portrayal of herself.



  • The anarchist in me has thought about contacting Scarlett Johansson (or whatever agency represents her) and giving her/them all the details about her Elena clone, then sitting back and seeing if anything happens :D

    The only reason I havent done it is because I wouldnt want to be responsible for someone getting sued.

    Maybe a "controversy" would be the best way to generate more mainstrem awareness of 3DX?



  • Depends on the reach. Everything in this ultra-connected world we live in depends on reach. For instance, if I do a Scarlett Johansson CG of her getting gangraped by a pack of mad radioactively-mutated dogs, and there is no reach (meaning a couple people download or see it), I will get no trouble even if her (or her lawyers) see it. But, if I do a soft CG only with her implied nude, and it gets totally viral, with million copies downloaded, youtube and twitter trending, she will sue my sore-ass to death.

    This brings another thing. Next social network will be avataric and online using virtual reality. Meaning people will use virtual reality devices and machines to get online and interact with people. So, people will have very detailed 3D avatars (representations of themselves) living, working, studying and doing everything else online.
    And as our good old graphic Internet here, it will all start with porn. (for Gates'sake! Even old Text based/BBS internet started with porn. I remember seeing ascii based "graphic" porn in my Dad's computer when I was a kid).
    Google is already putting big bucks on that Evil Angel or whatever name that virtual sex software has.
    They are the main funding providers to that company. And that company is building a 3D avataric sex world, with actual PHYSICAL devices that you can "connect" to your "parts" on order to have fun… So you will put your VR mask on, your VR gloves on, and your VR fleshlight or dildo on and immerse yourself in a world of 3D sex fun.

    When that happen, celebrities and mainstream media gods and goddesses will begin to really worry about their 3D/online/avataric resemblances.
    That is not too far down the line now. We will probably get to a 3D/VR social network world before we get a man to walk on Mars. That is kinda like a Kurzweil paradigm, when people will be able to leave this real world to finally totally immerse themselves in a 3D/VR world.
    And that is already happening and big players (IBM, Google, Facebook, Microsoft, Apple) are already working on it.

    Next time your momma tell you to leave that damn computer and stop to play videogames with naked videogame chicks (Momma's usual understanding for us spending 8 hours rendering a 3D scene...), just tell her: Momma, be proud of me, because I am building the next Facebook, or the next future, lol.


    One last thing regarding VR/3D social network world: pay attention to Nicolelis works at Duke. That guy is the main genius behind interaction man-machine. Like, he got monkeys that are totally immersed in 3D/VR already, and live virtually in the virtual computing universe through what their brains want. Meaning, monkeys can create food virtually, walk virtually, and such. (They DON'T THINK, like us, –-or most of us, actually :)--- so they cannot create complex things as we would do if we had our brains totally integrated with a computing universe --Like having a flying Ferrari limo/yacht that can make trips from Monaco to the Moon crowded with naked Victoria Secrets models swimming in a champagne pool...)
    His work will change the lives of many people that cannot have their bodies doing what their brains want (like people that are blind, paralyzed, lost limbs and such), but also the future of 3D/VR. Stay tuned to what that guy is doing... (he might even achieve mind downloading/uploading pretty soon ---ETERNAL LIFE MY DUDES!!!!!)



  • Celebs are people. So, different celebs will have different reactions.

    Some may like it, some may be appalled, some may even sue for damages.



  • @'miro':

    There will always be room for the little artists, because of tastes and ideas that are too niche for the big guys or just totally new and revolutionary. Also no big studio game/ movie studio will currently touch 3dx, cause it's porn and no big porn studio will touch 3dx because it's unfamiliar territory and because it's not good enough to make the big time… there's our opportunity :D

    Eh, because past efforts have been disastrous? BMX XXX, The Guy Game etc. Basically, games where both the developers and publishers are conciously promoting sexual content to sell games. Making and selling games is already hard enough these days. Having your games pulled out of every retail chain is not good for your bottom line.

    @'miro':

    And yes there will come a time when photo realistic sex is easy to create, hopefully us little guys today will have played a part in creating the companies that will make this happen. what will the little artists do at that time? I think there will be a shift from technology focus to story, character development, creative depictions of sex (this is very, very underrated, there's so much to explore here, the limiting factor is only your imagination), etc, etc all the things that separate a b-movie from a great movie and that requires the attention of an artist with vision!

    I actually wish artists do more of those stuff. But when I look at current 3dx comics/series, most of what I see seems so far from what you wrote.


  • administrators

    @'matthacker':

    Just because the software at this point is easy to use doesn't mean that everyone who uses it will be capable of producing erotica that is "hot"

    What constitutes hot for one person does not necessarily apply to another.

    I think you're mistaking my point - it's not that everyone will produce content for mass (others) consumption. My point is that when that day comes, people will rather make their own (for private consumption). They know better what they like and what they dislike. And since you can make your own, why buy from others?

    of course the role of the artist will change over time, but if you skip all the steps in between, there's never room for opportunities, the opportunity to finally get to the level of realism I'm talking about exists right now today, this will take many years yet and the incremental steps to get there is what we're all currently working on and this is where you and I and every other artists and the viewers come into the picture

    There will always be room for the little artists, because of tastes and ideas that are too niche for the big guys or just totally new and revolutionary. Also no big studio game/ movie studio will currently touch 3dx, cause it's porn and no big porn studio will touch 3dx because it's unfamiliar territory and because it's not good enough to make the big time… there's our opportunity :D

    And yes there will come a time when photo realistic sex is easy to create, hopefully us little guys today will have played a part in creating the companies that will make this happen. what will the little artists do at that time? I think there will be a shift from technology focus to story, character development, creative depictions of sex (this is very, very underrated, there's so much to explore here, the limiting factor is only your imagination), etc, etc all the things that separate a b-movie from a great movie and that requires the attention of an artist with vision!



  • @'fredfred5150':

    Just because the software at this point is easy to use doesn't mean that everyone who uses it will be capable of producing erotica that is "hot"

    What constitutes hot for one person does not necessarily apply to another.

    I think you're mistaking my point - it's not that everyone will produce content for mass (others) consumption. My point is that when that day comes, people will rather make their own (for private consumption). They know better what they like and what they dislike. And since you can make your own, why buy from others?



  • @'matthacker':

    I believe if/when the tech miro mentioned about is available, anyone can pick that up and create anything they want, in all kinds of styles/manner they want. When they are able to do that, why would they pay other people (artist) to do that? Granted, they will likely see, browse for or admire other's stuff, but paying for them is another matter.

    Just because the software at this point is easy to use doesn't mean that everyone who uses it will be capable of producing erotica that is "hot"

    Thats the point I'm making, just because this theoretical person has watched a lot of porn won't automatically translate into an ability to make it

    Does every amatuer porn director get a job offer from the mainstream companies to direct? no

    @'matthacker':

    Posing, particularly animations, is the hard part but not as hard as voicing the characers (only for videos, you don't need them for stills).

    Thats only the hard part if you want an "original" voice, its easy to rip the sound from an existing porn movie and edit it into a different movie, the only (relatively) difficult part is making the new soundtrack "sync" with the visuals.

    I do it all the time ;)



  • @'fredfred5150':

    You think 3DX consumers don't do that already????

    In the scenario you and JimJim are describing (as far as I understand it) the term "artist" will become more of a stylistic term, for the themes/style of the work they create, rather than describing the technical skill they have to use to create those themes/styles.

    Unless someone designs an interface where someone just types what they want to see into 3D software (ie Nicole Kidman circa 1993 clone hard anal :D ) and 2 hours later theres the finished product, theres always going to be a need for a human artists eye, or at least a human director's eye

    But the current available choices are marred somewhat by the crappiness of the figure and rendering engine capabilities. Which is why most 3D still artist stil resorted to 2D postwork or other hacks.

    I believe if/when the tech miro mentioned about is available, anyone can pick that up and create anything they want, in all kinds of styles/manner they want. When they are able to do that, why would they pay other people (artist) to do that? Granted, they will likely see, browse for or admire other's stuff, but paying for them is another matter.

    WIth that kind of tech, interface issues should be minimal. Customizing characters should be quite easy, very much like you have in 3D RPG games. Posing, particularly animations, is the hard part but not as hard as voicing the characers (only for videos, you don't need them for stills).

    In that kind of environment, what would be the incentive for artists except maybe self gratification/indulgence?

    For me, this quote summarized that enviroment completely. 'And when everyone's super, no one will be.' Syndrome - The Incredibles.



  • @'matthacker':

    If that time comes, people will be indifferent to the artist and look for the stuff they want.

    You think 3DX consumers don't do that already????

    In the scenario you and JimJim are describing (as far as I understand it) the term "artist" will become more of a stylistic term, for the themes/style of the work they create, rather than describing the technical skill they have to use to create those themes/styles.

    Unless someone designs an interface where someone just types what they want to see into 3D software (ie Nicole Kidman circa 1993 clone hard anal :D ) and 2 hours later theres the finished product, theres always going to be a need for a human artists eye, or at least a human director's eye



  • @'Jimjim':

    I know what you mean but I guess it just comes down to people preferences and which people/company provides what you are looking for. Much like how real porn works now. Sometimes you're just looking for something that none of the big companies can provide but some amateur companies/people can.

    I think you summed up that up perfectly.

    If that time comes, people will be indifferent to the artist and look for the stuff they want. Plus, they generally don't want to pay for it. Now throw in that tech. If you don't like what's out there, you can always create one yourself. Bottom line, the kind of tech we are talking about removes the artist since they're just the middle man.

    The big moneymakers will be the marketplace providers and the assets creator.



  • I know what you mean but I guess it just comes down to people preferences and which people/company provides what you are looking for. Much like how real porn works now. Sometimes you're just looking for something that none of the big companies can provide but some amateur companies/people can.



  • @'Jimjim':

    Just because anyone can pick up a pen and write a book doesn't mean that just anyone should. same goes for porn and even 3dx. Even if everyone can do it (which they can now) there will still be those that shine way above the others because of skill/passion/experience/whatever.

    Forgive me for going off topic, but bare with me. I know there's a difference between should and could, but I think you're missing the point.

    Let's assume the quality is photorealistic in look/style. When they could and the market are swamped with content, both good and bad, how will you be able to sell content? How would you as an artist and your work standout? Particularly if render quality and time is not an issue anymore. If your answer is character, story, fantasy etc, those things can be done with live action too (to some extent).

    For a little bit of perspective - let's take Playboy as an example. When it was basically the only mass publication for pinups, it was very popular. Then came competitors, which eroded its popularity by doing stuff which Playboy won't do. Fast forward to now, there's a lot of alternatives to find pinups - both professional and amateur, hardcore and softcore. With more and more players, profit dwindles down for everyone - due to the nature of free market and competition.



  • Just because anyone can pick up a pen and write a book doesn't mean that just anyone should. same goes for porn and even 3dx. Even if everyone can do it (which they can now) there will still be those that shine way above the others because of skill/passion/experience/whatever.



  • @'miro':

    in some ways technology advances will eventually force their hand regarding this issue, I strongly believe that in the near future, say 20 years latest, 3d chars will be indistinguishable from the real person (or even be "improved" versions), at least with the right setting, camera angles, lighting, etc… getting the characteristics just right and nuances when talking, etc, will take a bit longer, but the look will be there, which is good enough for sex scenes :D

    Somewhat related to the other thread.

    If that day happens, then 3d and not just 3dx will be mainstream. But answer this question for me: If (or when) processing power have scaled enough so that it's possible to do realtime 3dx (convincingly), everybody and their grandma will be able to do so. Then where's the value of selling 3dx as an artist or studio (since everybody can do it)?



  • @'miro':

    in some ways technology advances will eventually force their hand regarding this issue, I strongly believe that in the near future, say 20 years latest, 3d chars will be indistinguishable from the real person (or even be "improved" versions), at least with the right setting, camera angles, lighting, etc… getting the characteristics just right and nuances when talking, etc, will take a bit longer, but the look will be there, which is good enough for sex scenes :D

    So artists will eventually create perfect replicas and will just have to call her Scarletta instead of Scralett to keep out of trouble? So future stars or even young stars of today will eventually have to deal with this, I think.

    Very true. And after seeing the real time rendering power of something like the PS4, I think we are getting a LOT closer to that. The old man demo they had for it was a pretty impressive piece of work, and give it a couple more years and I think we will all that kind of power in our homes for rendering. And with faster rendering and animation possible, I think we will start seeing more 3DX animation as well as porn celebrities.


  • administrators

    @'fredfred5150':

    As for female celebrities, I would hope some would think "at least it takes pressure off me to pose naked" :D

    way too early at this point, but I think society will eventually get over the porn stigma and then I think some celebrities won't mind extending their persona with a virtual porn character, think of all the things they could do without actually being there, plus I'm sure they'd have far less inhibitions letting their virtual characters go wild

    in some ways technology advances will eventually force their hand regarding this issue, I strongly believe that in the near future, say 20 years latest, 3d chars will be indistinguishable from the real person (or even be "improved" versions), at least with the right setting, camera angles, lighting, etc… getting the characteristics just right and nuances when talking, etc, will take a bit longer, but the look will be there, which is good enough for sex scenes :D

    So artists will eventually create perfect replicas and will just have to call her Scarletta instead of Scralett to keep out of trouble? So future stars or even young stars of today will eventually have to deal with this, I think.



  • As Jenny commented, because there is the whole 'once you appear in porn, you can't do serious acting work' stigma, some of them, male and female, would be offended. Of course, no more offended than they would with someone photoshopping their face into an existing sex scene. That would be their PUBLIC reaction. How they react in private, may be wildly different.



  • Charlie Sheen would probably love having a digital replica of himself doing dirty things.

    As for female celebrities, I would hope some would think "at least it takes pressure off me to pose naked" :D


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