PGDM Colleges in Hyderabad
Are you looking for PGDM Colleges in Hyderabad? IMT Hyderabad PGPM is designed to nurture students and help them build and enhance their managerial competence. The meticulously structured program helps students. Post Graduate Programme in Management (PGPM) is designed to nurture students and help them build their managerial competence. The meticulously structured program helps students. Understand the social, economic, technological and ecological environment of modern society and its characteristic values. The PGDM program enables students to acquire skills to identify and deal with complex problems of management. It follows the cafeteria approach wherein a student has the flexibility to choose electives based on their career aspirations. All the PGDM students are required to take 12 elective courses in addition to 2 integrative electives and 1 core elective course. For more details please visit us.
Thank you both! Will try to do some basic clothing and post it here maybe. If it goes well, I may do it seriously in the future because for the things I've got in store, there ain't no clothes in any store
Yep, matts pointed everything out pretty much.
When I create clothing in zbrush, not something I specialize in, but do it occassionally, I export the figure from poser to zbrush, create the clothing, import it back as an object. Now you take it into the 'Setup' room, load a the blank V4 figure for example, that automatically creates all the basic rigging and all the groupings. Then you have to finetune the rigging/ joint bending, this can be time consuming depending how complex the piece of clothing is. Some clothing like dresses will likely require customzing the groupings as well, others like a simple jacket, may need hardly any fixes at all.
For texturing I use zbrush's uv mapping
Here's what I know.
Divide the mesh into body part groups (head, hands, etc) as appropriate.
Import it into Poser (using the correct unit - 1 Poser unit is 8 feet if I remember correctly).
Copy the skeleton setup of the figure you want the clothing to conform and then paste it into the clothing's skeleton setup.
Adjust joint zones/angles and make joint controlled morphs where appropriate (for Gen4, that would be for the knees and elbows).
When done, export as cr2 conforming figure.
I left out surface grouping and material zones on purpose.
Here are some tutorials I found via Google
I'd suggest grabbing joequick's meshes as a base mesh - http://www.sharecg.com/v/67360/browse/5/3D-Model/Quicks-Quick-Resource-Meshes