PGDM Course in Hyderabad



  • An MBA/PGDM is a 2 years post-graduate degree program. This program has gained momentum in the last few decades & emerged as one of the most popular post-graduate degrees. A survey stated, around 86% of the companies prefer to hire MBA graduates. The drastic rise in MBA/PGDM graduates hired by leading companies makes it one of the most sought-after program. A professional having done a PGDM Course in Hyderabad will be more valuable and his contributions will be worthy to think and apply of in any situation. This course brings out the hidden skills in you. It teaches you to be a leader in this competitive world.



  • 1.) Still relying too much on ready-made assets from other artists while lacking the knowledge and workflow to model/rig/texture my own figures, clothes and accessories from scratch.

    2.) Never, ever, ever being satisfied with my characters' physical dimensions, skin texture, eye color, or hair… ever. And endlessly "tweaking" them forever...



  • Without a doubt meticulousness, I always try to make the best I can with with my level of experience. So I always end up doing really wasteful stuff like re-rendering a whole scene just because I don't like the way a shadow looks or some other small detail (for example).



  • Perfect is the enemy of done. Old Microsoft development team saying…. :)



  • Yeah that's the problem the finished set will most likely be around 65-70



  • @'Jimjim':

    Worst I've done in 31 images before sex starts, too much build up IMO.

    31 images of buildup is fine….............if the finished set is 150+ images :D



  • Mine is starting way too many projects and taking forever to finish all of them. It's still better in my opinion to be working on multiple projects to keep things fresh if possible but I really need to "get on with it" since I'm one of those people who do too many non-porn renders in my sets most of the time (too much background/story) so I also need to watch that. Worst I've done in 31 images before sex starts, too much build up IMO. Not that I dislike the build up but by the time you've done 50+ images on a set the novelty wears off sometimes and you just feel like releasing it as it is which is why I have a bunch of wip/unfinished works I am yet to upload.



  • Interesting suggestions…I have to try them all :)


  • administrators

    @'Nephanor':

    That is actually the secret. Because close up renders, pointing at the camera will leave the model a little cross eyed, move the 'pointing sphere' behind the camera quite a ways, and it will work a lot better. I'm surprised no one has made a simple linked 'morph' that is just the left right/up down for both eyes at once, allow people to move them both at the same time.

    eyes side and up/down is a standard V4++ morph, I use it quite often at least :)

    @'Zzomp':

    And talking about "kryptonite"… I spend tooooooo much time trying to make my girls looking at the camera :s

    I tried the "point at" Poser option...but it doesn't work as well as it would.

    Someone knows an easy way to make a character looking at the camera ?
    I'm really sick of doing dickers of renders only to find the best one :(

    here's a solution that I use for this very problem

    1. you have 2 cameras, one is the normal camera you use for posing, the other you place behind this camera, I call it something like 'CharacterX Eyes' (to keep track of who's eyes the camera belongs to)
    2. point the characters eyes at the "Eyes" camera, now you have full control over her eyes,
    • if you want her to look away, just move the Eyes camera
    • if you want her to look straight into the posing camera, look through the Eyes camera and just align the camera so that the pose camera is in direct line of sight of the Eyes camera
    • if you want to position her eyes whilst looking through the pose camera, just select the Eyes camera without looking through it and adjust the 'Roll', 'Pitch' and 'Yaw' params

    works for me



  • @'Nephanor':

    That is actually the secret. Because close up renders, pointing at the camera will leave the model a little cross eyed, move the 'pointing sphere' behind the camera quite a ways, and it will work a lot better. I'm surprised no one has made a simple linked 'morph' that is just the left right/up down for both eyes at once, allow people to move them both at the same time.

    Pushing the dummy further away will help avoid that cross eye look, but they don't help at all with eyes glancing sideways. If you do it, you'll see one eye stop before the other one.

    If you have Morphs++, select the head and look inside the Morphforms tab. There's dials for eye movements there, both up-down and side-to-side movement (ERC linked to both eyes). At the very beginning, I used them a lot, but the changes won't be included when you save a pose. So I resorted to just selecting both eyes and then go to the parameters tab to make adjustments.

    To make sure the eyes are pointed at the camera, I just zoomed in on the camera after saving the camera's position on the puppeteer's tab. I'm using DS but shouldn't you be able to do that with memory dots in Poser?



  • @'matthacker':

    @'jbtrimar':

    I usually get great results with "Point At" but every once in a while something weird happens. At that point I just get a sphere and do a "point at" to the sphere. Then you can make the sphere invisible and move it anywhere you like and the eyes will follow it. You can place it behind the camera or just left or right of it to get the eyes going where you want :)

    Unfortunately, that trick doesn't work so well with extreme angles. Occasionally, you'll see problems when one eye hits limits and the other haven't. You could set the dummy a little further but it still happens.

    That is actually the secret. Because close up renders, pointing at the camera will leave the model a little cross eyed, move the 'pointing sphere' behind the camera quite a ways, and it will work a lot better. I'm surprised no one has made a simple linked 'morph' that is just the left right/up down for both eyes at once, allow people to move them both at the same time.



  • @'jbtrimar':

    I usually get great results with "Point At" but every once in a while something weird happens. At that point I just get a sphere and do a "point at" to the sphere. Then you can make the sphere invisible and move it anywhere you like and the eyes will follow it. You can place it behind the camera or just left or right of it to get the eyes going where you want :)

    Unfortunately, that trick doesn't work so well with extreme angles. Occasionally, you'll see problems when one eye hits limits and the other haven't. You could set the dummy a little further but it still happens.



  • @'Zzomp':

    @'Morfium':

    For me there a lot things which make problem from time to time, but the biggest problem I have with mouth, pussy or anus to make them fit to a bit bigger cock. For example I have no idea how zzomp made this(the pic), that this cock looks like it fits into Tihannas mouth.

    All done using PhotoShop :rolleyes:

    I don't use any specific morphs for my explicit stuff, it's all done post-working original renders.

    I'll upload the original one later ( need my home pc :angel: )


    And talking about "kryptonite"… I spend tooooooo much time trying to make my girls looking at the camera :s

    I tried the "point at" Poser option...but it doesn't work as well as it would.

    Someone knows an easy way to make a character looking at the camera ?
    I'm really sick of doing dickers of renders only to find the best one :(

    I usually get great results with "Point At" but every once in a while something weird happens. At that point I just get a sphere and do a "point at" to the sphere. Then you can make the sphere invisible and move it anywhere you like and the eyes will follow it. You can place it behind the camera or just left or right of it to get the eyes going where you want :)



  • @'Zzomp':

    I'll upload the original one later ( need my home pc :angel: )


    And talking about "kryptonite"… I spend tooooooo much time trying to make my girls looking at the camera :s

    I tried the "point at" Poser option...but it doesn't work as well as it would.

    Someone knows an easy way to make a character looking at the camera ?
    I'm really sick of doing dickers of renders only to find the best one :(

    I'm assuming you mean the eyes looking at the camera (and not the entire head/neck).

    Well, here's one way I can think of. You could setup a dummy helper for the eyes. Basically, make two prop (cylinder, cone wthatever), parent them to eyes (with the eyes set to zero rotation).Here's a shot of what I mean.

    They will show you the general direction the eyes are pointing and it doesn't matter if you're manually rotating them or using the morphforms. Just don't forget to hide them when you want to render (or alternatively, you could set them as non visible in render objects)



  • @'Morfium':

    It would be awesome if you could make a video of how you make that, like you make it with the cumshots. that vid helped me a lot. even i only made a cumshot two times, but I got some cool blood on some pictures, with your technique.^^

    I'll do it…dunno when...but I'll do it ;)

    In the meantime I can show you a couple images from my last set (see attachments).


    (original render…and final version)



  • @'Zzomp':

    @'Morfium':

    For me there a lot things which make problem from time to time, but the biggest problem I have with mouth, pussy or anus to make them fit to a bit bigger cock. For example I have no idea how zzomp made this(the pic), that this cock looks like it fits into Tihannas mouth.

    All done using PhotoShop :rolleyes:

    I don't use any specific morphs for my explicit stuff, it's all done post-working original renders.

    I'll upload the original one later ( need my home pc :angel: )


    WTF you do this with postwork?
    Perhaps that it is because I'm an total idiot in such detaild postwork, but never thought, that it is possible to make it look so nice without having the skills of one of these digital painters, ok perhaps you have these skills.^^

    It would be awesome if you could make a video of how you make that, like you make it with the cumshots. that vid helped me a lot. even i only made a cumshot two times, but I got some cool blood on some pictures, with your technique.^^



  • Making the perfect looking cumshot is my kryptonite. I'm still working on it and I'm getting close, but they're still a hassle to accomplish.

    Another kryptonite is render times. Man, talk about forever. :D



  • Not familiar with Poser, it's really easy in Daz though, works pretty well too, or maybe I'm just not that picky :D



  • @'Morfium':

    For me there a lot things which make problem from time to time, but the biggest problem I have with mouth, pussy or anus to make them fit to a bit bigger cock. For example I have no idea how zzomp made this(the pic), that this cock looks like it fits into Tihannas mouth.

    All done using PhotoShop :rolleyes:

    I don't use any specific morphs for my explicit stuff, it's all done post-working original renders.

    I'll upload the original one later ( need my home pc :angel: )


    And talking about "kryptonite"… I spend tooooooo much time trying to make my girls looking at the camera :s

    I tried the "point at" Poser option...but it doesn't work as well as it would.

    Someone knows an easy way to make a character looking at the camera ?
    I'm really sick of doing dickers of renders only to find the best one :(



  • For me there a lot things which make problem from time to time, but the biggest problem I have with mouth, pussy or anus to make them fit to a bit bigger cock. For example I have no idea how zzomp made this(the pic), that this cock looks like it fits into Tihannas mouth.


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