Top Business School in Hyderabad



  • In finance, the term “B-School” is a shorthand term that refers to schools that specialize in business subjects. B-Schools are known for their highly competitive admission standards, with the most sought-after schools regularly rejecting over 90% of applicants. IMT Hyderabad is one of the
    Top Business School in Hyderabad. These schools have also been the subject of debate in recent years because of their substantial financial costs. B-Schools are similar to other post-secondary higher education institutions, except that they are focused on subject areas related to business and finance. Common examples include accounting, finance, marketing, and entrepreneurship. In some cases, schools will offer specialized programs in less common areas of study, such as actuarial sciences or taxation law. As with other institutions, various rankings exist which aim to help students assess the quality and prestige associated with specific schools. These include rankings published by The Financial Times, The Economist, and BusinessWeek, among others.



  • Ok it sound you invest a lot of work in her. Then you should see her as you character, I think^^



  • I dont know anymore - I used all kind of different morphs. I worked on her in small portions maybe for two weeks.



  • I see it like Chimera, it depens on how much of the character is you own work, I mean there is a difference between two clicks to put a character package on a basecharacter or to sit hours in front of you pc to get the look you have in mind.

    What do you change at V5 to get it like this?



  • [attachment=1120]

    OK so this is how she looks.

    [attachment=1121]

    I started from V5 - what do YOu think? Is she unique enough?



  • @'Supro':

    Well, for starters, you gave your character a name, which is always good since it does give you a connection to the character rather than having them nameless. Once you build their character's personality and biography (how they are, what they like/dislike, etc), then it can truly be yours.

    As for modifying her in a 3D program, know what kind of form you want her to have. It doesn't matter how they look to anyone but you. You can ask for opinions on what to change or improve, but you need to be sure this is what you want for your character. You are their creator. You are their voice.

    One community rule you need to remember is never blatantly steal another person's character/work and call it your own.

    Depends on how far you modify it I suppose. If you're using "Morph Pack A" and spinning a dozen dials to get a unique look, then I'd say it's yours, albeit made with a slew of morphs. If you're using a purchased character morph (i.e. "Alex face 1") and then you give it a little tweak, I wouldn't call it your own.



  • Well, for starters, you gave your character a name, which is always good since it does give you a connection to the character rather than having them nameless. Once you build their character's personality and biography (how they are, what they like/dislike, etc), then it can truly be yours.

    As for modifying her in a 3D program, know what kind of form you want her to have. It doesn't matter how they look to anyone but you. You can ask for opinions on what to change or improve, but you need to be sure this is what you want for your character. You are their creator. You are their voice.

    One community rule you need to remember is never blatantly steal another person's character/work and call it your own.


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