Difference between MBA vs PGDM



  • The Difference between MBA Vs PGDM is M.B.A refers to Master of Business Administration. It is a degree that is conferred on completion of a two to the three-year management program. It is granted by a University or an institution that is affiliated to the University. On the other hand, P.G.D.M. stands for a Post Graduate Diploma in Management. It is a diploma course of one to two years and is granted by an autonomous institution. Many people do not understand the difference between an M.B.A. program and a P.G.D.M. program. People often relate the difference with the values associated with both and conclude that a degree is always better than a diploma. However, the main difference between them lies in the affiliation of the institutions offering these programs.



  • Thanks to both of you! I will give that a try this weekend.


  • administrators

    Yeah the jitter is a pain in the behind. Good tips re fixing IK issues, I've done the thing with turning off IK for the final render that often helps, usually best to do it as a last step though, cause turning IK back often produces too many keys and sometimes makes things worse.



  • @'jbtrimar':

    I went ahead and bought a couple of animation pose files from Renderotica. I believe Stimuli is the author. I, of course, added my own characters. The dildo animation was tough as I replaced the M4 character for a V4 one. There was a lot that had to be changed as some of the bones don't line up. I had the damnedest time with the right leg. I still can't seem to keep it from jittering.

    The second one is a straight lesbian scene, but my characters are too big for the movements. I found that the poses have a little hiccup at the front and back. The first 9 frames, I believe, have the bottom character slowly rotating around the Y axis and dropping a bit as well. I fixed that. Then, at the end, for the last 7 frames, I think, the top character's legs raise at the knees, so there is not a smooth transition for the loop. I cut that last part off, but I think I missed a frame.

    That dammed IK jitter is always tough to get rid of. You can try shutting off IK, but then the limb moves. I find sometimes that using a constraint grouping can help, but not always, and it adds another layer of complexity to the scene.

    Sometime I smooth things out by shutting off IK, wiping out the keys for the offending parts after the first frame, then turning IK back on. Also, try finding the exact frame where the shins/thigh jitter. Then, in that frame, move the shin or thigh side to side until it pops back into place. Make note of when it pops back. Now, delete the key for the body part you just moved, go to frame 1 (or the last keyframe for that body part), and move the shin to the value that had it pop back into place. Sometimes it works…

    As for the animation not looping, that should be easy enough to fix. Either memorize all on the 1st frame and restore all on the last (can sometimes cause problems), or use the "retime animation" option as follows for each figure: frame 1 to 1 and frame [last frame] to [last frame] for each figure. You can also copy and paste in the key editor.



  • Yeah, stimuli's animations are nice, but pretty much limited to the character shapes he made them for. Try and make the character more voluptuous or change one around and it starts to break. Too bad too, would love them in some other stuff.



  • I went ahead and bought a couple of animation pose files from Renderotica. I believe Stimuli is the author. I, of course, added my own characters. The dildo animation was tough as I replaced the M4 character for a V4 one. There was a lot that had to be changed as some of the bones don't line up. I had the damnedest time with the right leg. I still can't seem to keep it from jittering.

    http://dl.dropbox.com/u/94700234/Olga and Maia/Olga and Maia Dildo.wmv

    The second one is a straight lesbian scene, but my characters are too big for the movements. I found that the poses have a little hiccup at the front and back. The first 9 frames, I believe, have the bottom character slowly rotating around the Y axis and dropping a bit as well. I fixed that. Then, at the end, for the last 7 frames, I think, the top character's legs raise at the knees, so there is not a smooth transition for the loop. I cut that last part off, but I think I missed a frame.

    http://dl.dropbox.com/u/94700234/Olga and Maia/Olga and Maia.wmv



  • I believe its faster, since my 3Ds Max 2013 is so slow on my intel i3-2100, its useless.
    Rigging, animating, rendering is faster. SoftBody, Cloth, Physics, Fluid also faster.
    All the videos I've posted on this thread is all done in Blender, including Video Editing.

    I myself don't care about about Quality right now, I'm all focusing on tips & tricks of animation. Once I can do 5minute porn every week, done tutorial how to do it. I'll then focus on Quality. No need to be Disney now, Be Anime now, get animation skill, produce plenty and lengthy porn. :D



  • @'acumx':

    @'nacnac':

    I used 3ds max to create that animation(see image), and i ripped the model out of mass effect 3 rigged and all, it's fairly easy to rip things out of games made with the Unreal engine.
    I played around with Source Filmmaker aswell but i felt that it was missing some features, it was an early beta then so they might have fixed some things by now.

    At the moment i am pretty ocupied with studies, but mark my words there will be more animations.

    Did you do do this?

    I would suggest you try Blender 2.64, to me its much faster to animate in Blender than in Max.

    I did not make that animated loop, someone by the name Fugtrup made that one, here is some more of them
    http://digitalero.freeforums.xxx/viewtopic.php?f=21&t=861
    What do you mean by faster to animate acumx? Rigging, animating, rendering, etc?



  • @'nacnac':

    I used 3ds max to create that animation(see image), and i ripped the model out of mass effect 3 rigged and all, it's fairly easy to rip things out of games made with the Unreal engine.
    I played around with Source Filmmaker aswell but i felt that it was missing some features, it was an early beta then so they might have fixed some things by now.

    At the moment i am pretty ocupied with studies, but mark my words there will be more animations.

    Did you do do this?

    I would suggest you try Blender 2.64, to me its much faster to animate in Blender than in Max.



  • @'Chimera46':

    @'nacnac':

    Hello folks

    First of all, Love your work Chimera! keep up the great work!

    Secondly I find animations far more interesting than still images unless there is some sort of story to it or something.

    I have been animating some 2dx in the past but i usually get tired of it before i am done since it takes so damn many hours to do it properly.
    So lately i have starting to play around with DS and Poser to see what the fuzz is all about and to speed up the "hot 3dx babe" process, but i will probably use 3ds max or maya to animate the final product.
    Well enough about me, good to see that more than just me finds animation interesting.

    And i threw together this simple loop for this post.

    Thanks for the kind words. What you've done looks great so far, nice fluid loop. If I may ask, what are you using here, as it doesn't look like a Daz figure (source engine?).

    I used 3ds max to create that animation(see image), and i ripped the model out of mass effect 3 rigged and all, it's fairly easy to rip things out of games made with the Unreal engine.
    I played around with Source Filmmaker aswell but i felt that it was missing some features, it was an early beta then so they might have fixed some things by now.

    At the moment i am pretty ocupied with studies, but mark my words there will be more animations.

    [attachment=988]



  • I actually have that clip saved a long time ago. Couldn't find a behind the scenes clip though - that would just be awesome.

    Sometimes there's a library of microexpression loops. It will help Mimic/lipsync a lot and add that extra touch to animations. I actually tried to make one, but it's still far from good (let alone perfect).


  • administrators

    @'Supro':

    matthacker Wrote:  I just love this clip

    Considering this is done in 2006 with the available tools at the time, it's pretty impressive.

    yep love that clip as well,

    speaking of good animation, check out this clip

    http://www.youtube.com/watch?v=Pyhf3JmODHE


  • administrators

    @'nacnac':

    And i threw together this simple loop for this post.

    nice work!

    @'Supro':

    I know a lot of people love using Source Filmmaker for some, ahem, more adult situations. :D

    I see what you mean :) … so you can create your own models then using filmmaker? or I guess the source engine



  • It does look like Source. I know a lot of people love using Source Filmmaker for some, ahem, more adult situations. :D



  • @'nacnac':

    Hello folks

    First of all, Love your work Chimera! keep up the great work!

    Secondly I find animations far more interesting than still images unless there is some sort of story to it or something.

    I have been animating some 2dx in the past but i usually get tired of it before i am done since it takes so damn many hours to do it properly.
    So lately i have starting to play around with DS and Poser to see what the fuzz is all about and to speed up the "hot 3dx babe" process, but i will probably use 3ds max or maya to animate the final product.
    Well enough about me, good to see that more than just me finds animation interesting.

    And i threw together this simple loop for this post.

    Thanks for the kind words. What you've done looks great so far, nice fluid loop. If I may ask, what are you using here, as it doesn't look like a Daz figure (source engine?).



  • Hello folks

    First of all, Love your work Chimera! keep up the great work!

    Secondly I find animations far more interesting than still images unless there is some sort of story to it or something.

    I have been animating some 2dx in the past but i usually get tired of it before i am done since it takes so damn many hours to do it properly.
    So lately i have starting to play around with DS and Poser to see what the fuzz is all about and to speed up the "hot 3dx babe" process, but i will probably use 3ds max or maya to animate the final product.
    Well enough about me, good to see that more than just me finds animation interesting.

    And i threw together this simple loop for this post.
    [attachment=986]



  • @'Supro':

    @'acumx':

    @'matthacker':

    I just love this clip

    http://www.youtube.com/watch?v=2WOQ8UEE6as

    Considering this is done in 2006 with the available tools at the time, it's pretty impressive.

    I believe in Quantity of Animation, thru efficient software, and I've done it.
    There's nothing wrong with quality, I simply can't wait, so much. I made my own porn. New porn every Saturday! that much. x3

    They aren't many artist that focuses Quantity like me, plus focuses on Quality that takes too much time made many Animators gave up on animation.

    and That's why we have Anime ! Limited animation. Production drives development, discussion rarely do. Show the goods, and there'll be more animator.

    You should be focusing on quality over quantity. Yeah, producing more pics would be nice, but you need to make sure there is quality towards the pic. You could produce hundreds of pictures, but no one would care if the quality isn't there. If you produce 5 top-notch images, people will tend to remember that than the 100 you did.

    I remember reading about how one person bragged about he had hundreds of pics on his DA page and people were not impressed by it. So it doesn't matter how much you do, but how you do it.

    Many people want fast food. I want.my weekly doses.Its porn not picasso. Plus I can't put them on DA. Yeah sure, I'll focus on quality, when there's more people who can do better than me.in terms of Quatity. Like nigahiga always said. Teehee. (eg so many youtube videos he had done). x3



  • @'acumx':

    @'matthacker':

    I just love this clip

    http://www.youtube.com/watch?v=2WOQ8UEE6as

    Considering this is done in 2006 with the available tools at the time, it's pretty impressive.

    I believe in Quantity of Animation, thru efficient software, and I've done it.
    There's nothing wrong with quality, I simply can't wait, so much. I made my own porn. New porn every Saturday! that much. x3

    They aren't many artist that focuses Quantity like me, plus focuses on Quality that takes too much time made many Animators gave up on animation.

    and That's why we have Anime ! Limited animation. Production drives development, discussion rarely do. Show the goods, and there'll be more animator.

    You should be focusing on quality over quantity. Yeah, producing more pics would be nice, but you need to make sure there is quality towards the pic. You could produce hundreds of pictures, but no one would care if the quality isn't there. If you produce 5 top-notch images, people will tend to remember that than the 100 you did.

    I remember reading about how one person bragged about he had hundreds of pics on his DA page and people were not impressed by it. So it doesn't matter how much you do, but how you do it.



  • @'matthacker':

    I just love this clip

    http://www.youtube.com/watch?v=2WOQ8UEE6as

    Considering this is done in 2006 with the available tools at the time, it's pretty impressive.

    I believe in Quantity of Animation, thru efficient software, and I've done it.
    There's nothing wrong with quality, I simply can't wait, so much. I made my own porn. New porn every Saturday! that much. x3

    They aren't many artist that focuses Quantity like me, plus focuses on Quality that takes too much time made many Animators gave up on animation.

    and That's why we have Anime ! Limited animation. Production drives development, discussion rarely do. Show the goods, and there'll be more animator.



  • I just love this clip

    http://www.youtube.com/watch?v=2WOQ8UEE6as

    Considering this is done in 2006 with the available tools at the time, it's pretty impressive.


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