https://supplementgo.com/dominxt-testosterone-booster/



  • It also increases the synthesis of protein in body which is responsible for pumping up the muscle mass faster and assist in the development of the muscle cells Amino Acids – The formula comprises some of the powerful amino acids which are known to supply your body with required proteins to support in healthy growth of muscle mass. This is something you might expect in the matter of DominXT Testosterone Booster. It is far from normal but this will be a super efficient way to do that. DominXT Testosterone Booster offered us a path to survival so keep reading and you'll comprehend what I'm talking about touching on it. They also follow a strict diet plan to augment their muscle growth results. This is the male enhancement supplement which is designed to support you and your body to growth faster with minimal effort at gym. No, there are no side effects that are reported by the users of DominXT Testosterone Booster. Since it the formula is designed solely with clinically approved and herbal ingredients, there is no chance of experiencing any side effects.

    Have a look on this page>>[https://supplementgo.com/dominxt-testosterone-booster/](link url)



  • @'Nuke':

    Limited functionality has been a problem with paid Poser/DAZ content for ages, and it seems none of them are too keen on upsetting that apple cart, especially those who gave up their real job hoping to strike it rich as Content Creators (fucking layabouts).

    Most of the items you see are only good for replicating the promotional image. Clothes that don't move, hair that either doesn't move at all or has limited "stretchy" motions, environments that are just 2 walls and a floor, and high prices.

    Yeah, room maker "kits" are probably the best investment for a scene I think.

    For hair: If it's bought stock pieces, yea you're stuck with whatever it has (or DOESN'T).

    For custom stuff made with tools it depends on what the hair piece is based from, strand vs polygon. The downside is there's still basically no interaction, but you can copy and modify existing hair pieces you create for each situation. Depending on the type of render you're after (PBR vs toon) one may be a better fit over the other. I'd guess poly has less fluidity or flexibility overall but you can do more wacky styles with it and not have to worry how convincing it'll be.

    Clothing…hit or miss. I think I want to try to make some clothes and shoes. This may be my ignorance talking but it would seem (to me) implementing interactions are a matter of hassle and time more than difficulty--I mean if a clothing piece can resize and fit over many body shapes but not move??? WTF?

    On the flipside I think this is part of the reason the market is starting to move on from generation 4. Although Generation 4 has seen its time in the limelight (and still does continue to enjoy widespread popularity), I've yet to run into some of these clothing problems for later generations.

    Though I admit I don't have a whole lot of content either, at least not in any one category or generation of figures. Over my ~3 year Daz account history at this point I've dropped maybe north of $1K on content (all of which was bought at a discount). About 30% of my content library is comprised of free stuff whether by default or I happened to stumble upon it at the right moment, or get a deal...or whatever. And yet what I know now probably wouldn't have made much difference then at the beginning. I want what I want.

    I used Poser to delete the top polygons and replace them with the hi-res cloth plane primitive. Now I can drop a deformer on it to make it morph.

    You can also use Poser to replace bedding (sheets) with the cloth simulator.

    However, Daz Studio can't do that, which is what's holding it back IMO. You can buy a plugin that says it does it, though, just like you can buy a lot of other content that leads you to believe it has certain common-sense functionality but doesn't in reality.

    I have (I think it's called) Poses time with chair prop. It has some "morphs" to go with specific G2F poses but these look like small bends in those spots and probably only works specifically with the pose set and G2F.

    One scene I specifically wanted a circular bed where the girl is restrained by all 4 limbs on it while she's blindfolded and getting fucked for the main scene. Half the content would work better in Poser, half the content would be better in Daz. While I don't want to nix the idea, it'll have to sit on the backburner. (common occurance for me :dodgy:)

    @'Nuke':

    If I resort to making my own stuff, I'm going balls-out and destroying anything on the market, mostly out of spite. I'll either sell it dirt cheap or give it away, and either shame the current content creators into stepping up their game or stepping down. They've had 20+ years to get this shit straight, and with very few exceptions, they haven't. IronMan13 put out a couch that had "sitting on it" morphs. No one's updating their old stuff with this functionality as a patch.

    Squarepeg3D went this route. I'd say it's working very well for her. I had no idea she was such a 3DX porn fan! She caught me with her freebie verision of her "hartbreaker" at renderosity.

    I guess we gotta embrace the indie mentality, like hipsters…

    ! I HATE HIPSTERS!!!
    :P

    In all seriousness I guess if you're going to be a startup, there can ultimately be no allying nor positioning yourself on the existing market. Not if you wish to stand out. You can probably go with turbosquid and nobody would chase you out, but their marketplace seems kinda …stagnant to me.

    I love Stonemason's work, and his is definitely some of the most detailed work I've ever seen, and it keeps getting better. However, either he's got a twin or he's schizophrenic, because in one instance he'll put out something like Contemporary Living, which is basically 1 useful room with some environment bubble screen over the windows, and then put out something like The Warehouse, which is an industrial complex with a massive skydome, 6 different buildings (or more), a ton of accessory items like pallets, boxes, barrels, etc, about a mile's worth of detailed freeway overpass, light poles, power poles and lines, realistic textures (worn, not all shiny new), surrounding roadways, and you really feel like you got a bargain when you were expecting maybe just the one building shown in the promo.

    And then he'll turn around again and put out the Sci-Fi Bedroom described above. I just don't get it.

    Inconsistency…I'm told it comes from a lack of routine. So the good creative works are kind of hit-or-miss I guess.

    To its credit, though, contemporary living leaves a bit to the imagination for other parts of the "home". It's of much better quality than some scenes.

    Or you can go with the modern bungalow full house model...good for a basic thing but I don't think it's modular is it? If not, scaling can only go so far before other issues abound.

    As for artists vs content creators; artists make art and hope to sell it to someone who appreciates it. Content Creators are making products for sale and for use. If I buy a pre-printed picture in a frame from a store to hang on my wall, that's art. If I buy a decorative vase or other container and put a bunch of plastic shit in it that looks like flowers, that's art. If I buy a decorative container to hold various cooking utensils, that's a product for use. There's a certain degree of expectation one has to meet that goes beyond the "art" of it, whether the "artist" intended the item to be used in any other manner or not.
    And you'd really have to be a mental fucking defect to assume everyone who bought your product was only going to use it to recreate your promo scene. I think a lot of Daz PAs are mental fucking defects.

    …I agree. I'd like for a multipurpose thing to be, well, multipurpose.



  • If I resort to making my own stuff, I'm going balls-out and destroying anything on the market, mostly out of spite. I'll either sell it dirt cheap or give it away, and either shame the current content creators into stepping up their game or stepping down. They've had 20+ years to get this shit straight, and with very few exceptions, they haven't. IronMan13 put out a couch that had "sitting on it" morphs. No one's updating their old stuff with this functionality as a patch.

    I love Stonemason's work, and his is definitely some of the most detailed work I've ever seen, and it keeps getting better. However, either he's got a twin or he's schizophrenic, because in one instance he'll put out something like Contemporary Living, which is basically 1 useful room with some environment bubble screen over the windows, and then put out something like The Warehouse, which is an industrial complex with a massive skydome, 6 different buildings (or more), a ton of accessory items like pallets, boxes, barrels, etc, about a mile's worth of detailed freeway overpass, light poles, power poles and lines, realistic textures (worn, not all shiny new), surrounding roadways, and you really feel like you got a bargain when you were expecting maybe just the one building shown in the promo.

    And then he'll turn around again and put out the Sci-Fi Bedroom described above. I just don't get it.

    As for artists vs content creators; artists make art and hope to sell it to someone who appreciates it. Content Creators are making products for sale and for use. If I buy a pre-printed picture in a frame from a store to hang on my wall, that's art. If I buy a decorative vase or other container and put a bunch of plastic shit in it that looks like flowers, that's art. If I buy a decorative container to hold various cooking utensils, that's a product for use. There's a certain degree of expectation one has to meet that goes beyond the "art" of it, whether the "artist" intended the item to be used in any other manner or not.
    And you'd really have to be a mental fucking defect to assume everyone who bought your product was only going to use it to recreate your promo scene. I think a lot of Daz PAs are mental fucking defects.



  • @'Nuke':

    And I thought I had this, but I have Stomemason's Sci-Fi Bedroom, which is nicely detailed but again, has horrible functionality. What you see in the promo image is basically it. There's no back wall. It's an open stage with the one room and outer hall panels on either side of the doorway.

    The bed is 7 polygons, and cannot be separated from the rest of the alcove it's in, which means it'll be a bitch to replace with a morphing mattress.

    At least you can make it invisible by dropping the Opacity, but if you can't find a replacement mattress…

    Surprising as StoneMason puts out some real high quality stuff. One of the best if not the best PA at Daz. I have that set too, but haven't done much with it yet.

    Grr, I hate that. Especially nowadays with how powerful the average PC is. Blow an extra 100-1000 vertices on a proper top surface for things you expect to deform (chairs, couches, beds, etc).

    ETA: Asking the vendor does help. I forgot which sets now, but for a few I mentioned it to the PA and they got back to me with a higher poly version.



  • @'Nuke':

    Limited functionality has been a problem with paid Poser/DAZ content for ages, and it seems none of them are too keen on upsetting that apple cart, especially those who gave up their real job hoping to strike it rich as Content Creators (fucking layabouts).

    Most of the items you see are only good for replicating the promotional image. Clothes that don't move, hair that either doesn't move at all or has limited "stretchy" motions, environments that are just 2 walls and a floor, and high prices.

    As well there's a growing culture of implementing even less functionality while increasing average price, and gang-shaming new people who come in with freebies of higher quality, to the point where they run them out of the top vendor sites (Daz, Renderosity, and RDNA) with cries to their Admin buddies that they're losing sales.

    I've got thousands of dollars of limited-use content, and yes, I've had to fix what I can myself. The Flight of the Swan couch was beautifully detailed, but had the same idiotic 2-polygon top.

    I used Poser to delete the top polygons and replace them with the hi-res cloth plane primitive. Now I can drop a deformer on it to make it morph.

    You can also use Poser to replace bedding (sheets) with the cloth simulator.

    However, Daz Studio can't do that, which is what's holding it back IMO. You can buy a plugin that says it does it, though, just like you can buy a lot of other content that leads you to believe it has certain common-sense functionality but doesn't in reality.

    Wow, that's really idiotic with the Swan couch. It's frickin' sold as a prop, and boudoir looking at that, so of course there are going to be people sitting or laying on it.



  • @'Nuke':

    especially those who gave up their real job hoping to strike it rich as Content Creators (fucking layabouts).

    same goes for some "artists" but thats another issue :P

    annoying point, definately. but after some time you exactly know which creators do quality stuff and which not so you can easily avoid those.

    another point is, yes i repeat myself on that point, learn how to create your own stuff. so you can easily replace important parts of crappy props with your own parts and use it without problems then. if you want to go for more and higher quality some day you cant avoid this step anyway



  • And I thought I had this, but I have Stomemason's Sci-Fi Bedroom, which is nicely detailed but again, has horrible functionality. What you see in the promo image is basically it. There's no back wall. It's an open stage with the one room and outer hall panels on either side of the doorway.

    The bed is 7 polygons, and cannot be separated from the rest of the alcove it's in, which means it'll be a bitch to replace with a morphing mattress.

    At least you can make it invisible by dropping the Opacity, but if you can't find a replacement mattress…



  • Limited functionality has been a problem with paid Poser/DAZ content for ages, and it seems none of them are too keen on upsetting that apple cart, especially those who gave up their real job hoping to strike it rich as Content Creators (fucking layabouts).

    Most of the items you see are only good for replicating the promotional image. Clothes that don't move, hair that either doesn't move at all or has limited "stretchy" motions, environments that are just 2 walls and a floor, and high prices.

    As well there's a growing culture of implementing even less functionality while increasing average price, and gang-shaming new people who come in with freebies of higher quality, to the point where they run them out of the top vendor sites (Daz, Renderosity, and RDNA) with cries to their Admin buddies that they're losing sales.

    I've got thousands of dollars of limited-use content, and yes, I've had to fix what I can myself. The Flight of the Swan couch was beautifully detailed, but had the same idiotic 2-polygon top.

    I used Poser to delete the top polygons and replace them with the hi-res cloth plane primitive. Now I can drop a deformer on it to make it morph.

    You can also use Poser to replace bedding (sheets) with the cloth simulator.

    However, Daz Studio can't do that, which is what's holding it back IMO. You can buy a plugin that says it does it, though, just like you can buy a lot of other content that leads you to believe it has certain common-sense functionality but doesn't in reality.



  • Hm. Good thing to learn. Thread makes me wonder if we shouldn't have a sticky/super-thread on product feedback here in the forums, but that's besides the point. I checked and saw I did not have it fave'd as a wishlist item. Doesn't look like I'm going to change that.

    I suppose it's fair to inquire to the vendor directly what a product can and can't do. I agree that poorly completed geometry is almost as bad as incomplete geometry, and for the same reasons. If it's props with minimal interaction, then his should be stated a little more clearly. Though in hindsight one should never make assumptions about a product. Unless it's clearly stated in its features, something's likely understated because it isn't very substantial to begin with.

    I think we all love it when something is underrated, because then we're pleasantly surprised about it once the product is bought. I'd have more to say but I'm trying not to rant. Much.



  • You are welcome mate.



  • Awesome, thanks Veneri!!!

    You rock!



  • The mesh geometry sucks indeed. His texture work is even worse along with his UVing. Haven't bothered looking at the other models in that set.

    Some of these content providers are fuckin lazy and it pisses me off if you pay for something that delivers poor quality or you need to spend time fixing their shit.

    End of rant :@

    I've fixed what I can with the mesh and the texture for you with the time I had available. Test it and if you feel the fix is good enough, let me know and we'll make it available on request via pm. Since it is a complete asset and polish's work, I'd rather not put my fix up here publicly.



  • Oh yeah, don't get me wrong, I like the set - just the frickin' top surface on the bed is bothering me.

    Technically, the meshes look a little iffy with some slightly funky shading, but it's not like I could do it… Armchair quarterbacking here.



  • I have this set and used it in my last "Interspecies Communication" comic. Yes the bed doesn't have any morphs or settings to it. The blanket can be moved up and down and that's about it. It's not a bad set. It has it's purposes. I haven't done any major deformation on it.


Log in to reply
 

Looks like your connection to NodeBB was lost, please wait while we try to reconnect.