Message Cash App won’t let me send money due to scan issue? Contact customer care.



  • The scan trouble can cause Cash App won’t let me send money message to popup. However, you can get the trouble fixed by using the help that is given in the tech sites in the form of either vids or texts. You can also contact customer care and have a conversation with the rep about the issue.



  • @Nuke
    Story #1 sounds a lot like highway 395…with some extras added on. Or southern NV on the way to/from Las Vegas. Or perhaps in the southern states.

    A nice little road trip stop. Sounds like a perfect area for spontaneous fun. I'd say regardless if the stars themselves are going to be recurring after this, the place itself should get its own collection of tales. Think of all the variety of people you could get and not have to change scenery (much). Shit...I'm kinda redneck myself, I shoulda thought of a trucker stop or a no-tell motel. Good job.

    Story setting #2
    Hmm. This sounds like it could go either way for pr0n be it horror style or simply goth country. And since there's a bit of anime/hentai interest lately (all the female characters' content at daz and 'rosity) I can picture a few things of my own on this category as well.

    1. The Scenery: A South Pacific tropical island with beach/shoreline, some areas of heavy foliage with a clearing, a cave with a natural hot spring, a hidden/private access lagoon, a contemporary mansion <brevity snip="">glass balcony overlooking the great room, as well as an exterior balcony from the bedroom overlooking the pier/dock.</brevity>

    Hm. Quite a lot of shit, but if you could convincingly put it all together I'd say it has potential. Kind of like how multiple of my scenes I mentioned in OP are actually all parts of the same place. Haven't thought of trying to make one big story out of it, but I'd guess like comics you kind of have to do the big story in a series of smaller ones loosely tied together.

    brevity Not so much Fantasy Island Meets Girls Gone Wild as it sounds, though the story will probably detract from the sex. Trying not to.

    Sounds like a multilayered story but perhaps lacking focus. The more and more shit you try to cram into one, the more you will have to work on. This is probably why, by in-large, it seems like it'll detract from the sex.

    I'd work on the story of each part as having its own life and really take my time getting around to this as a big project. Each part should be a mini story–all with bonuses only available in the big picture version. Storyboarding this sounds like it'd be a thing in itself, especially if it's all meant to be one huge event. I'm not saying you shouldn't do it, but it may well require more than one person can do alone realistically.

    1. The Story: An All-Female-and-one-Futa team of Space explorers on a mission to explore space, and each other's orifices. To seek out new life, and new civilizations, and to establish peace with them on behalf of the Earth Space Alliance by offering them as much sex as it takes, as long as they're basically humanoid, and hot, and mostly female, and are not carnivorous, or looking for human sacrifices to their volcano god.

    Cute. :rolleyes: It's sounding like comedy already.

    The Scene: Space. Planets and moons and rings and such. Alien foliage, including a tree that bears fruit that resembles an erect penis, and when it ripens, spews a hot, sticky substance out of the end that's delicious and nutritious. If you're a cum-guzzling cock-whore, which, lucky for us, describes our intrepid crew perfectly.
    Need uniforms for the Captain and Crew, need a ship interior and exterior, landing craft, handheld tech, and alien architecture of some sort (which wouldn't vary too much from Earth architecture, surely).

    Yup. Comedy alright.

    The big problem with most of the stuff that's readily available is that it only comes with the one item. No background or surroundings. I do like the 81 City Blocks from Rosity, but there are scale issues with some of the doors (a 5'9" woman drags her forehead across the top of the door frame), and most of the buildings are there as backdrops only, not intended for actual use. The freebie Dystopia Blocks have a similar issue. They do look nice, though.

    Yeah, I've tried scaling them up for actual use but they definitely weren't meant for up close shots. Just background props. Good to know about the city block scenes.

    Another issue with ready-made scenery (particularly indoor) is it's incomplete, including Dark Star, Lv 19, Sci-Fi Crew Quarters, Contemporary Living, Apartment 39, The Study, on and on.

    Yeah you practically need a new set for every scene. I have Contemporary Living and realize the most I can do is use for couch fucking. And it'll need some outside scenery at some angles. Got a few others. Lv19 was only meant for maybe a few action scenes or as sort of an overlook. I have an odyssey station scene that is one hall and a cafe lunchroom/conversation area. Not much use other than a casual scene. :dodgy:

    There's some other really simple scenes of some midwestern style houses. These are starting points but like you said it'll take quite a bit of work with re texture, re sub-D, re-shade, lighting, and they come with NO props. Plus some of them are so small and stuffy. Then there's issues with re-scale and removing parts on some. Others are much friendlier to work with.

    There's build-a-scene kits. Sooooo reminiscent of my time backstage in stage crew for the productions of the drama crew and for my amateur TV production class from middle school up through HS and part of college. Oy. I'd say this is probably the way most of us want to go. It's most economical. Requires work, yes. However, it's a couple steps above just slapping shit together at least. Only a step above using primitives, which in some cases you might just as well anyways.

    However, with Stonemason's Warehouse, you get a complete industrial warehousing complex with several useable buildings, surrounding streets, and an overpass. Same with one of his street scenes (can't recall offhand).

    I think we need to make our own product review thread here on A3D forums. A grading scale and all. Not only for exactly what you do get but also for what you don't.

    I've wanted to incorporate some hypercars and not the generic knockoffs in Daz's store. Only options are getting some models of the real thing, or ripping assets from other sources (which implies it'll need to be free to avoid copyright infringement). :(

    @'Nuke':

    I suppose I should get off my ass and learn to do it in Max, given what I paid for that, but I've always had this itch to try to prove you don't always need a modeler, and that these programs were powerful enough to handle a lot more than just simple rendering and basic animation, and could compete with Pro tools more than most people realize.

    Shit, you got 3D Max? Might as well use it if you got it. You have something game modders would kill for. Seriously I admire that you want to try to prove that you don't need to use modelers for stuff. And I'd even say always try this. But sometimes there's no shame in making your own stuff from a modeler program built for that purpose. Besides, you can sell some stuff and get at least some return on your investment.

    But yeah, there is definitely some kind of appeal to the way you're doing it. For most of us it'll be necessary in order to forego buying premade.

    However, I'm not sure such content could be sold, even if it is in a proprietary format like DUF or PP2, so even if I could prove it, I doubt most content creators would pursue it. I could piss a few of them off by releasing highly detailed structures built entirely with Poser and Studio for free, though :P

    Sure. Or you could lure in with some incomplete freebies like that. Just discovered Squarepeg3d that way, and she sells on her own site. And holy shit I didn't know she was into the 3DX raunchy porn and shit–boy is she ever!

    @'Veneri':

    One thing I've realized with my 3D hobby is that time is certainly not your friend and having to master you apps of choice requires large chunks of time. My shortcoming has been spending more time learning instead of doing and since the time commodity becomes increasingly precious as the years tick by, focusing my efforts on what gets results quicker now gets priority.

    This is why I'm making purchases as multipurpose as possible. And now I realize use of a modeler is going to be impossible for me to avoid for some things I want to do.

    I hate to think I'd have to look into actually considering throwing down scarce money for "trade secrets" from professionals on streamlining workflow just to speed up the process. But if free stuff and trial and error doesn't get it…

    @'LoChrome':

    TruForm (?) at Renderosity's sets are remarkably complete. I've bought a couple and have always been happy with them. The only downside is they aren't textured for Iray, so I have to retexture them. But I'd probably want to do that anyway. They're something like $20 a pop, too, so cheap enough to get for a few uses.

    Hm. Thanks!

    @'SinCyprine':

    use primitives !
    ive built up a minimalist set up that i arrange into rooms.

    This is one of the ways DarthHell makes his custom scenes. That club scene with the head pop-up cutout? (the Twi'lek dancer one) All his custom work in Max.

    @'Nuke':

    The Dream Home thing is a complete set with some very nice textures, but it's a beast. It is entirely self-contained, with a front yard, driveway, back yard and optional in-ground pool, gazebo, and a ton of rooms, upstairs and down, as well as a garage and basement.

    Load it all into DS and you better have a killer machine with lots of RAM and fast CPUs, and 12GB or more GPUs, because once you start dropping clothed people with hi-res textures into it, pfft.

    I was looking seriously at that one. In fact I bought the outside pool area alone with an add-on texture set. Probably going to have to piecemeal the set but I only have plans for using the outside.

    Fuck. All I'll be able to do is simpler setups.

    It really needs to be tweaked so it's more modular, though, because if you try to leave sections out or hide them to conserve VRAM, the section you hide takes a part of the wall of the room you wanted to keep with it. You can go into the hierarchy and enable the individual parts, but really that's a ton of work.

    I have no other choice but primitives.

    Content creators are going to have to step up their game and offer greater detail and functionality for a lower price. The buyers will come, and the profits will as well.

    They'll fight it as long as possible. Right now they're wholesaling older generations 4 & 5. It's nice to be able to buy only stuff you think you'll use.

    Ah, but there's those other "nice to have" things that actually are necessities if you ever plan to step up your game. Namely LIE Baker.



  • The Dream Home thing is a complete set with some very nice textures, but it's a beast. It is entirely self-contained, with a front yard, driveway, back yard and optional in-ground pool, gazebo, and a ton of rooms, upstairs and down, as well as a garage and basement.

    Load it all into DS and you better have a killer machine with lots of RAM and fast CPUs, and 12GB or more GPUs, because once you start dropping clothed people with hi-res textures into it, pfft.

    It really needs to be tweaked so it's more modular, though, because if you try to leave sections out or hide them to conserve VRAM, the section you hide takes a part of the wall of the room you wanted to keep with it. You can go into the hierarchy and enable the individual parts, but really that's a ton of work.

    There are also add-on furnishings for it that make it look more like a home than just a house, but of course they're extra, and many you will have to place by hand, and the rooms are mostly smallish, so working cameras around it is tiresome.

    And then you have the Big Problem: no exterior scenery to look like it's anywhere except in the middle of nowhere. But, that's what Urban Sprawl and the Daz freebie Dystopia City Blocks are for, I guess.

    As for the "huge effort for little reward", the more affordable something is, the easier it is to sell. I'm sure the content creators have a nice little Quicken Books formula to calculate selling price based on time spent, and then there's the cut of the profits that Daz takes, which last I heard was 35%, but frankly I've passed on a ton of things because of the price being higher than what I was getting (and I've paid full price for a 3-walled room before).

    Content creators are going to have to step up their game and offer greater detail and functionality for a lower price. The buyers will come, and the profits will as well.



  • use primitives !
    ive built up a minimalist set up that i arrange into rooms.
    [attachment=3719]



  • I've bought most of my stuff from him directly via his store: http://inlitestudio.com/3d/ There are a lot of freebies there, too.



  • Thanks mate, I'll have a look



  • TruForm (?) at Renderosity's sets are remarkably complete. I've bought a couple and have always been happy with them. The only downside is they aren't textured for Iray, so I have to retexture them. But I'd probably want to do that anyway. They're something like $20 a pop, too, so cheap enough to get for a few uses.



  • One thing I've realized with my 3D hobby is that time is certainly not your friend and having to master you apps of choice requires large chunks of time. My shortcoming has been spending more time learning instead of doing and since the time commodity becomes increasingly precious as the years tick by, focusing my efforts on what gets results quicker now gets priority. Nuke, depending on your goals, I'd get into Max and pump out what you need as quickly as possible; no need to prove anything to anyone :) . Do share those freebies though :)

    I agree with Nuke on having a complete indoor scene i.e. a full house with fully furnished rooms etc… would be great to compile a full story, but for a content provider that would be a huge effort for little reward, I think. One would have to charge a hefty price for such a set and one must wonder how many would pay for such in one hit. A good modular set would be nice though i.e. I want my story to play out entirely in a fully functional family house, furnitures, props, the works...but am aiming for a more PBR quality...so a simple structure and a few props here and there won't do. I'll probably just have to model my own set/s for what I need.



  • One of the things I've been experimenting with for a few years in Poser (and now DS) is building indoor structures with the included primitives - planes, cubes, etc. More recent versions of Poser (2014 and 11) have more useful primitives, like rounded cubes and such, but I do like Daz Studio's dynamic resolution options, where you can determine how much mesh detail it has. That's useful for altering the shape with the included morphing tools/deformers as you can make them fine enough to not "break" the mesh, but Poser's rounded-edge primitives work better for setting up finer details like the rounded edge of a section of drywall, for example. I suppose the two program's assets can be used together, but it's more labor - and processor - intensive to set up a scene, especially if you run both programs simultaneously.

    But so far I've managed to build a wall section in DS that features top and bottom beams, outer panels parented to their respective vertical support beams, as well as studs between them. The panels are sized so you can place a door (that pivots from the corner like a real door with a hinge) anywhere and still have the vertical supports serve as the door frame.
    The panels are also small enough so you can hide the ones on top (or bottom) to serve as window openings.

    I do still need to add smaller strips to the supports so they work as stops like a real door, and I need to build hinges. Fancy decorative door knobs will be tricky (curved handles and such), as will the actual bolt and receiver with a strike plate and hole, but for a generic/office style setup, it's coming along.
    I do need to find a massive texture resource, though.

    I suppose I should get off my ass and learn to do it in Max, given what I paid for that, but I've always had this itch to try to prove you don't always need a modeler, and that these programs were powerful enough to handle a lot more than just simple rendering and basic animation, and could compete with Pro tools more than most people realize.

    However, I'm not sure such content could be sold, even if it is in a proprietary format like DUF or PP2, so even if I could prove it, I doubt most content creators would pursue it. I could piss a few of them off by releasing highly detailed structures built entirely with Poser and Studio for free, though :P



    1. The Story: Contemporary setting. 3 Chicks on an old WWII motorcycle with sidecar (bike has 2 seats) pull into a Motel along an old desert highway for a little action.
      The Scenery: A mostly flat desert backdrop/landscape with distant mountains/mesas, a worn 2-lane blacktop with tar-patched cracks, cacti and tumbleweeds and scrub brush. A fairly old and weathered one-story Motel, either with adjoining rooms or bungalows close together. I'm thinking stucco exterior, maybe worn wood siding, but nothing "abandoned". The room they get has a double (King/Queen) bed, small couch and comfy chair, a kitchenette with old formica countertops and table, wall-mounted cabinets, single sink, and metal tube with vinyl chairs, and a tiled or fiberglass tub and shower with sliding frosted glass door. Old 19" tube TV on a small wooden table. Big front window that faces the parking lot with heavy "blackout" drapes. Motel office has a small convenience store that carries canned and bottled food items (beans, cooking oil, pickles - things that keep for a while) and boxed dry goods (rice, cereal and such) on metal shelving, and a small upright glass-door fridge section for ice cream bars and milk and beer, as well as a small chest-style freezer and bagged ice and soda machines out front. Brand-name neon beer signs and other worn advertisements hung poorly on the walls.

    Power poles and lines, neon Motel sign by the road, old pickup truck on the side (owner/manager), well-worn 18-wheelers that pass by (trailers and tankers), old rusted out pickup around back (30s/40s with no wheels and one door that doesn't close, filthy windshield), sunset, starry sky, dawn skydome textures.

    1. The Scenery: Old Northeast landscape (woods and hills), creepy old stone schoolhouse that looks like a church (Eastern European influence with a spiked spire), splotchy grounds, wrought iron fence, cemetery next door. Old Gothic mansion with similar splotchy ground, perpetually-dead-yet-living bushes out front, large wooden double door with iron treatments and large knockers. Interior of mansion has heirloom portraits of ancestors, wood walls and floors, tapestries and rugs, vases and such on pedestals. Study has filled bookcases on every wall, painter's easel with drop cloth and cover cloth, paints and palette, brushes in jars of thinner and such, as well as small cabinetry, a book cradle on a lectern, small writing desk and chair, small stool near window, comfy chair and small table in one corner, doors to other areas on 3 walls, candle chandeliers and standing candelabras and wall sconces throughout. Upstairs bedrooms, kitchen with servant's quarters, 2nd floor balcony and railing, single staircase up the middle, either large stained glass window at the landing or large portrait of the Patriarch/Matriarch, heavy brocade drapery over tall multi-pane arched windows.

    2. The Scenery: A South Pacific tropical island with beach/shoreline, some areas of heavy foliage with a clearing, a cave with a natural hot spring, a hidden/private access lagoon, a contemporary mansion that has a top-line recording studio as well as a large array of professional-grade video and field recording equipment (for on-location shooting), some scattered bungalows for the owner's guests, a dock for a sea plane as well as small boats (no Cruise Liners), a private heliport for the Mansion, which itself features a large great room with a single master bedroom and bath upstairs, glass balcony overlooking the great room, as well as an exterior balcony from the bedroom overlooking the pier/dock.
      The Story: Various female couples have been invited to the island by the new owner (inherited as part of her father's company's holdings) and her young love interest, who are all mutual acquaintances, including the professional porn stars looking for a location to film in; the professional photographer who's also an audio engineer and the genius inventor/designer/heiress to the largest dildo manufacturer in the world who's eager to field test her new dildo design that will revolutionize the industry and blur the line between fantasy and reality; the former SAS/Interpol agent (among other past career) and her barely-legal orphan companion; and the former J-Pop Idol looking to restart her musical career with the college-age crowd, and do some promo shots on the island, accompanied by her hot MILFish step-mother/agent.
      Not so much Fantasy Island Meets Girls Gone Wild as it sounds, though the story will probably detract from the sex. Trying not to.

    3. The Story: An All-Female-and-one-Futa team of Space explorers on a mission to explore space, and each other's orifices. To seek out new life, and new civilizations, and to establish peace with them on behalf of the Earth Space Alliance by offering them as much sex as it takes, as long as they're basically humanoid, and hot, and mostly female, and are not carnivorous, or looking for human sacrifices to their volcano god.

    The Scene: Space. Planets and moons and rings and such. Alien foliage, including a tree that bears fruit that resembles an erect penis, and when it ripens, spews a hot, sticky substance out of the end that's delicious and nutritious. If you're a cum-guzzling cock-whore, which, lucky for us, describes our intrepid crew perfectly.
    Need uniforms for the Captain and Crew, need a ship interior and exterior, landing craft, handheld tech, and alien architecture of some sort (which wouldn't vary too much from Earth architecture, surely).

    The big problem with most of the stuff that's readily available is that it only comes with the one item. No background or surroundings. I do like the 81 City Blocks from Rosity, but there are scale issues with some of the doors (a 5'9" woman drags her forehead across the top of the door frame), and most of the buildings are there as backdrops only, not intended for actual use. The freebie Dystopia Blocks have a similar issue. They do look nice, though.
    Another issue with ready-made scenery (particularly indoor) is it's incomplete, including Dark Star, Lv 19, Sci-Fi Crew Quarters, Contemporary Living, Apartment 39, The Study, on and on. It'd be ok if you could tile them to some degree, or at least mix and match them. I suppose you could to some degree, but it'd take some serious creativity and lots of close-ups and cutting to and from. Come out of the Crew Quarters or Cryo-Chamber under Red Alert into Dark Star, through the hatch into Level 19, into a space fighter/Gundam or command deck/engineering level, flash back to the old days when they were talking about the future in their Apartment, saying goodbye to the family in their Contemporary Living space, or meeting the Admiral there when they got the assignment.
    However, with Stonemason's Warehouse, you get a complete industrial warehousing complex with several useable buildings, surrounding streets, and an overpass. Same with one of his street scenes (can't recall offhand).


Log in to reply
 

Looks like your connection to NodeBB was lost, please wait while we try to reconnect.