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  • @'Antoine07':

    High Tide Harbor - 3DX game

    I played it, and I enjoyed it. Some of these graphics are breath-taking and while the story could have used a bit more diversity it was certainly a lot more entertaining and engaging that your average 'move the mouse' or 'click here repeatedly' for the action. I mean, it even had a quest log. So well done, worth anybody's time.



  • In case you have missed it… We're releasing coming Saturday the 5th of November!

    Check out the trailer and join the giveaway contest for your free copy of the game here: https://affect3d.com/trailer/high-tide-harbor-trailer-contest/

    A demo will follow soon so you can get your hands on the game and play around with it yourself.



  • Updated with previews of all our girls. I had to take a break from working on the game for a while, but we're back on track now and hoping to finish it soon.



  • Would love to be there too. Only prob, its on a Wednesday, swmbos day off..I may and I do mean may, be able to though.
    Have to wait and see. It sounds great though with the tide that high, and hopefully lots of stuff coming within lens reach as it where…



  • Really loving the pirate theme. I can see some great narratives flowing from that.



  • Looks neat, man. So it's really happening for a 3DX game on Unity? I hear all about that engine but never really checked it myself until now. You look well on the way so the only good luck I can wish you are that the rest of it goes smoothly and that its release is a soaring one. :)



  • Two more characters added. Kami the harbor mistress and Isobel the guard captain.

    [attachment=3617][attachment=3618]



  • There is a lot of fanboyism going on when people compare Unity and Unreal or other engines. In the end it's just a matter of whatever you are comfortable with as long as you can make the game you want to make.

    I have some experience in webdevelopment and I know it's not that hard to pick up a new language. It's just that there is no need for it. :) I would much rather perfect my understanding of Unity and develop my own tools and interfaces for it than spend time on learning a new language and a new engine.

    If I have time to spare I would rather look into learning to animate since it seems to be impossible to find a good Maya/Blender animator to work with.



  • Makes sense, especially the part about also wanting to develop 3D at some point. I did more research over the past couple days and it does seem like Unity is perfectly adequate to the task of 2D game development. I'm guessing that the opinions I heard to the contrary were probably exaggerated and/or referring to an older version of Unity. Thanks for the links, those should come in handy.

    You mention knowing C# as a reason for sticking with Unity. I don't know the extent of your programming experience, but picking up other languages really ain't so bad, especially after you've learned one or two (making the jump from an imperative to purely functional language can stretch your brain a bit, though). In other words, I wouldn't let the fact that you'd have to learn a new language deter you from experimenting with other engines/frameworks. Now, if you just really love C# (I'm a bit that way with Python), that's a different story :)



  • @'codex':

    I've heard a few opinions that Unity is poorly suited to 2D (as opposed to 3D) game development. Not trying to criticize your decision to use it, just genuinely curious if you have any thoughts on the matter. How have you found it for this type of game? I've been considering it for a similar project of my own.

    Also, very excited to see what you come up with. The emphasis on story-telling and character development should make any conquests all the more delicious :)

    Unity is fine for 2D. I created a strip blackjack game with Gazukull two years ago, all in Unity and in 2D and that was before they released a whole new UI system and 2D development settings in the editor. Complete 2D tutorials here: https://unity3d.com/learn/tutorials/topics/2d-game-creation

    Keep in mind though, that even if there is a better tool for 2D games now, I would still work in Unity, because I'm more comfortable with it. I can program in C#, I know how things work in Unity and how to debug a game etc. Plus, I want to switch to 3D games at some point, so it's better to stay up to date with Unity and the new features they release.



  • I've heard a few opinions that Unity is poorly suited to 2D (as opposed to 3D) game development. Not trying to criticize your decision to use it, just genuinely curious if you have any thoughts on the matter. How have you found it for this type of game? I've been considering it for a similar project of my own.

    Also, very excited to see what you come up with. The emphasis on story-telling and character development should make any conquests all the more delicious :)



  • Of course we're going to have Jessenia in the game as well. Here she is in all her glory.

    [attachment=3598]



  • Thanks guys.

    It's going to be pre-rendered artwork by Gazukull, but with dialogue and dating sim features in Unity. I want to make a real-time game as well at some point, using the Morph3D characters because they are so awewome to customize. :)



  • Good luck with this! :)

    Oh, what will it be btw? Something pre-rendered or something interactive inside unity or unreal perhaps?



  • cant have enough X games :)


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