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  • @'~ArgonCyanide777':

    Second one looks okay but why is the first one so…grainy?

    I'm not sure myself about the first one. I think it didn't finish rendering.



  • Second one looks okay but why is the first one so…grainy?



  • Here are Two more Renders. I'm hoping that I got the lights right!
    [attachment=3535]
    [attachment=3536]



  • @'LoChrome':

    In Iray, you can often get decent results just from an HDRI (the default setting), but often, to get more dramatic lighting, you'll need to go to lights. You can set up a spot light to have some volume (in the light options, switch it from point to disk and make the size something like 60 x 60 or even bigger). Or you can make a plane and assign it an emission shader. You'll need to put in big numbers if you're using the default cd/m^2—often 200,000+, even a million is required.

    This might be useful to read, even though its more about photography: https://en.wikipedia.org/wiki/Three-point_lighting

    Thank you LoChrome. I'm going to takeyour advise in my next render.



  • @'LoChrome':

    In Iray, you can often get decent results just from an HDRI (the default setting), but often, to get more dramatic lighting, you'll need to go to lights. You can set up a spot light to have some volume (in the light options, switch it from point to disk and make the size something like 60 x 60 or even bigger). Or you can make a plane and assign it an emission shader. You'll need to put in big numbers if you're using the default cd/m^2—often 200,000+, even a million is required.

    This might be useful to read, even though its more about photography: https://en.wikipedia.org/wiki/Three-point_lighting

    Thank you LoChrome. I'm going to takeyour advise in my next render.



  • @'solarie':

    Se my post in my tread last post, and go from there.?

    Thanks I will.



  • In Iray, you can often get decent results just from an HDRI (the default setting), but often, to get more dramatic lighting, you'll need to go to lights. You can set up a spot light to have some volume (in the light options, switch it from point to disk and make the size something like 60 x 60 or even bigger). Or you can make a plane and assign it an emission shader. You'll need to put in big numbers if you're using the default cd/m^2—often 200,000+, even a million is required.

    This might be useful to read, even though its more about photography: https://en.wikipedia.org/wiki/Three-point_lighting



  • Se my post in my tread last post, and go from there.?



  • @'solarie':

    Now it starts to look good, no poketrough on the characters good reflections on the floor and the water also look ok.
    but lights lights need some love lots of love. but it is weary good work big improvements here.

    Solarie I'm gonna be honest with you. No matter what I do I can't figure how to use light. I hope this render I did was in improvement.
    [attachment=3526]



  • Now it starts to look good, no poketrough on the characters good reflections on the floor and the water also look ok.
    but lights lights need some love lots of love. but it is weary good work big improvements here.



  • More rendering and yes the lighting is not that great.
    [attachment=3522]
    [attachment=3523]
    [attachment=3524]
    [attachment=3525]



  • Give the floor some spec to give it more omph, but i like this last render mush better." no foot trough the floor" :P



  • @'~ArgonCyanide777':

    Your second picture her pose looks a bit more relaxed.

    Also was that different head and hair between first and second? The first one looks like you're sort of going for a lucy liu.

    The second one looks like you paid a bit more attention to her expression. Victoria 7?

    The first render was a figure call jade by Silver.https://www.renderosity.com/mod/bcs/jade/108153
    My current figure is Stephanie 6 with iray skin.
    http://www.daz3d.com/stephanie-6-pro-bundle



  • @'LoChrome':

    Under Shaders/Iray/ there is a shader called "Emission." It turns a surface into a light, so you can give those bulbs something like 2500 cd/m^2 and make them give off light. If you turn on bloom in your render options, you'll even get a glow around them.

    These settings aren't necessarily the ones you want for your image (I use the non-default cd/cd^2, since it allows much smaller numbers)


    Thanks.



  • Your second picture her pose looks a bit more relaxed.

    Also was that different head and hair between first and second? The first one looks like you're sort of going for a lucy liu.

    The second one looks like you paid a bit more attention to her expression. Victoria 7?



  • Under Shaders/Iray/ there is a shader called "Emission." It turns a surface into a light, so you can give those bulbs something like 2500 cd/m^2 and make them give off light. If you turn on bloom in your render options, you'll even get a glow around them.

    These settings aren't necessarily the ones you want for your image (I use the non-default cd/cd^2, since it allows much smaller numbers)




  • @'LoChrome':

    You need to let it bake longer or put more light in the scene, assuming you're using Iray. Iray is terrible with shadow noise. I'd also assign an emission shader to the lamps in the background—more light, and it will look more natural.

    Other than that, nice work.

    Thanks! Yes I am using Iray infact the character skin,clothes,and room are all Iray material. I did Render it for Three to 5 Hours. An I have two lights on. I'm not sure what emission shader are?



  • You need to let it bake longer or put more light in the scene, assuming you're using Iray. Iray is terrible with shadow noise. I'd also assign an emission shader to the lamps in the background—more light, and it will look more natural.

    Other than that, nice work.



  • What Do you guys think of this one?
    [attachment=3515]


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