The NEW WIP Post Girlfriends 4 Ever DLC thread [TROLL FREE Edition]



  • I think the way Miro rendered the scene is fine as-is. The gravity and motion seem realistic. Furthermore, the couch seems moderately firm and silky, meaning Tara gets to coast a little.

    Plus, I am pretty sure the weight of Tara resting on her belly, only serves to increase the tightness of her coochie – which is kinda the whole point. That's probably why Sayako is making that 'orgasm overload' expression!

    I slowed the video down to .1x speed and... while I agree with IBT that Tara would 'want' to be oscilating her hips more, I also understand that Sayako is probably greatly enjoying how Tara's belly is sliding back and forth over that cushion; the bulge of her big cock receiving additional stimulation from the weight of Tara's body -- Tara always on the edge of overbalancing; only Sayako's guiding hands on her butt maintaining the perpetual motion. Tara's just desperately trying to hold on; and loving the feeling of being controlled... dominated by her new girlfriend.

    IBT quote: "Sayako needs to lick her lips at some point during this. You can keep all of the other motions the same, but toss in a single loop (or two) where Sayako licks her oh-so-kissable pouty lips with her tongue while looking directly into the camera. That then "tells" the viewer that Sayako is REALLY enjoying fucking her cock into Tara's ass again, and by doing it while looking into the camera she's "teasing" US with showing us that she's knows WE'RE watching. Extra bonus points for adding a suggestion of eye animation (subtle flutter?) while she licks her lips in satisfaction."

    I don't think Sayako's much of a public tease, meaning her eyelash-fluttering, lip-licking reaction would need to be subtle – more a helpless reaction to the phenomenal sensation of plungering Tara. Truly, Sayako should not be 'showing off' for the viewer; rather she's just so overcome with pleasure, she no longer cares/minds that there's people/cameras watching. ...A subtle difference, but I feel an important one.

    IBT quote: "I want Tara's jaw to move and not just hang open in a constant position the entire time. I'm thinking jaw drop/open on the in-strokes, implying that Tara is inhaling (with feeling!) and then rising/closing on the out-strokes as she exhales. You can keep her mouth open the whole time, but just move her jaw a little bit through the loop cycle."

    Maybe it would be better to just keep things reversed, as they are in the video. After all, Sayako's dong is SO big, she seems to be working Tara more like a bellows – (Tara exhaling on the in-thrusts _ as Sayako's flesh-pillar literally rearranges her organs, then gasping air back into her lungs on the out-thrusts). With that in mind, imagine if Sayako thrust in and then just... stopped: A naughty move where Tara would tempor-air-illy be unable to inhale; every nerve in her curvaceous rectum desperately signaling an over-poweringly stretched, FULL feeling. Her eyes would roll up in her head, tongue lolling out in text-book ahegao...

    But then Sayako would pull back -- Tara's lungs fill with air, the platinum blonde recovering her senses enough to glance back at Sayako with love in her eyes.

    IBT quote: "Something else that would be really nice to have, but which would be a lot of work to do, would be to have Sayako "bottom out" inside of Tara and then hold that depth while grinding her hips into Tara's crotch. Then, while she's doing this "deep twirl" motion with her hips, Sayako (possessively?) swirls her hands around on Tara's buttocks, enjoying their resiliency, before putting her hands back into their position at her hips and withdrawing her cock for more in-and-out fucking. Something to break up the "monotony" of just slowly pumping Tara's ass."

    I like the abrupt camera movement @ 1:05 that seems to almost catch the attention of Sayako – (who was just previously 'lost in bliss') -- causing her to abruptly remember/acknowledge she's being filmed? Her reluctant willingness to let others watch, seems to be overruled by carnal possessiveness over her new GF.



  • I'm curious, Marie, if you "see" the same problem I did with having too much travel distance in Tara's body on top of that couch (or not)? I can understand Miro's desire to put more … movement ... into Tara while she's ... taking it so deeply ... but since the character design is aiming for a more "realistic" look, I figured that having something that detracts too much from the suspension of disbelief that these are "real people" we're looking at, and so they need to move in ways that are consistent with annoying stuff like ... friction.

    Indeed, I'd even go so far to say that if Tara didn't have the couch arm under her belly, the animated movements would be just fine (or at least, on the right track) ... but once you add the couch arm in that position under Tara, supporting her weight (because her feet and legs aren't doing the job), then the context of all of that changes dramatically due to the interacting elements.



  • Busy on the "backend". :3



  • figured as much, guess progress as the speed of a snail is better than none



  • Miro has been particularly busy on the backend recently, so I'm not sure he'll be tackling the frictionless couch right away. He and I discussed me providing rough takes for the WIP and he's down for that. He said he'd compile the last few WIP into a single video for me and then I could do the voice. No ETA just yet, but I'll let you all know when I start working on it. I'll let you all review the takes and such.



  • RIP Miro. Send help and friction D:



  • Magic 8 Ball says … miro might be reworking the scene in light of the "frictionless couch" problem that I identified for him. That would be consistent with a stretch of radio silence.



  • sooooooooooo…............um anything???



  • Hi there! From time to time I come back to the forums to see what are the news, usually lurking in the shadows without saying a word. But after seeing the last preview I have to point out something that bothers me in almost all 3DX animations I've seen until now: the characters don't blink their eyes. I'm not talking about closing their eyes, or changing their expression, I mean the quick and almost spontaneous blink to keep your eyes moist and functional. That's even more visible the more realistic the characters seem (and Miro does a good job with Tara and Sayako, even with their almost perfect bodies with impossible meassures), stating that they are artificial, not alive (yes, we all know that, but it breaks some of the immersion and the credibility of the scene). It's not a big deal, but I think adding this little touch to a top notch animation like Miro's could make it more credible and alive.

    I'm seeing porn and what I notice is that the girls don't blink. Yep, I'm that weird :P



  • @'miro':

    @'TheGreatCornholio':

    Now post some pics from Miro :P.

    nudies? that was my back up plan all along :P

    Well then go to the back up plan man! :)

    @'miro':

    @'IBT':

    Tara's movement is way too … frictionless ... with regards to her hips resting on the couch. The way her hips SLIDE back and forth over that wood/cloth simply isn't believable. The motion is mostly one of "to-and-fro" of pushing/pulling Tara's hips around. Now, granted, Tara's hips shouldn't remain static, but what you're showing us with this is a sliding motion. Given the context/setting, that doesn't make sense.

    don't have as much time as I usually would experimenting, but I did try out various approaches mostly involving either of the girls thrusting farther or in Tara's case being dragged across the sofa but in the end smaller movement on Tara's side didn't look interesting enough so I ended up taking liberties in plausibility to keep things sexier, in my opinion that is :)

    I will get to play with expressions and potentially some variation in movement speed and such though

    Awesome. Will you post some more wips, or just directly the final video?



  • Here's a simple experiment for you, miro.

    Put your hand on your abdomen around your navel.
    Press hard enough so you get enough friction that when you move your hand the skin of your abdomen moves with your hand.

    How far can you slide your hand up and down before the skin on skin contact "slips" and you get your hand sliding OVER the skin rather than "sticking" to your skin while you move it?

    I'm thinking the answer is going to be no more than about 2 inches or so (roughly).

    That distance is going to approximate the amount of distance Tara's belly can reasonably be expected to "slide" on top of the arm of the couch, absent frictionless surfaces. You at least need to pay lip service to realism or else its going to "look wrong" for such realistic looking characters.


  • administrators

    @'TheGreatCornholio':

    Now post some pics from Miro :P.

    nudies? that was my back up plan all along :P

    @'IBT':

    Tara's movement is way too … frictionless ... with regards to her hips resting on the couch. The way her hips SLIDE back and forth over that wood/cloth simply isn't believable. The motion is mostly one of "to-and-fro" of pushing/pulling Tara's hips around. Now, granted, Tara's hips shouldn't remain static, but what you're showing us with this is a sliding motion. Given the context/setting, that doesn't make sense.

    don't have as much time as I usually would experimenting, but I did try out various approaches mostly involving either of the girls thrusting farther or in Tara's case being dragged across the sofa but in the end smaller movement on Tara's side didn't look interesting enough so I ended up taking liberties in plausibility to keep things sexier, in my opinion that is :)

    I will get to play with expressions and potentially some variation in movement speed and such though

    @'MarieFasolt':

    Marie here. Miro asked me to starting checking in on the forums a few times a week and to generally act as a liaison between him and the forums when he's busy.

    good to see you helping out :D



  • Hi Marie, glad to see you join and start posting on the forums!
    I think everyone will be happy to hear your voice again.
    Now post some pics from Miro :P.



  • Hi Marie, thanks for your answer. I have to admit that I went a liiittle bit overboard with my last post, I tend to do that when I'm bored (and thus grumpy and impatient) and I'm sorry if I confused or misled you in any way.

    There never was any real deal about us here on the forum being part of the production process (apart from suggestions, as you said). That is more of a wish of mine. It's just that I have the feeling that miro actually could use some help sometimes, or that, if he gets help, he uses it to a too small extent.

    But since nobody seems to share my feelings (boo-hoo!), I'm guessing that I just tend to see things too darkly (well, I'm not guessing, I know that I do), and that all in all we don't have it too bad here.



  • Welcome aboard Marie!



  • @'MarieFasolt':

    Now that I'm on staff, I think this could be doable, provided you don't mind hearing the same voice (mine) all the time =)

    Considering how much I like hearing your voice, Marie, I'm trying to find a downside here.

    That said, it would probably be a good idea for you to "stay in character" as Tara for anything related to miro's work for Tara and Sayako and stick with the "too knowing" light teasing domme aspect you do so well.



  • It's good to have more communication with Miro bein' busy with things. More of your voice sounds like a great idea :D



  • @'3DX_Manga':

    btw miro i suggested it a few months ago after the first short animation u posted and i'll ask again, are u able / going to add some sound effects to the short clips?

    just coz i remember kinda sighing when i played the first one and it was total silence my dick went afk.

    I've spoken a bit with Andi Guiness about integrating more voice into the site content. Now that I'm on staff, I think this could be doable, provided you don't mind hearing the same voice (mine) all the time =)



  • @'borsten':

    Short digression: At the beginning there was the poll and the anal scene won. So far, so good.

    But then something important did not happen.

    It wasn't made clear that the animation would basically be the animated version of the pic that represented the anal scene in the poll. If that had been made clear from the start, people would have been able to focus and comment on that position only, and that would probably have helped a lot during the actual phase of animation. But because that didn't happen, almost everything that was suggested after the poll was closed, was to little or no avail.

    The same goes for the situation we are in at the moment. The wip of the animation is posted and people start churning out ideas again, only to get to know afterwards, that it's gonna be just this one loop for now. Again, if that had been made clear from the start, we could have concentrated on that loop only and actually help turning it into something we all could enjoy. But again, that didn't happen, and lot of nice thoughts come to nothing.

    It just doesn't make much sense to ask for comments when it's too late for that, or when in fact the decision on how a scene is gonna look like is already made. If you work like this, we can't really help forming the final product. And the new plan, to go and collect a week's worth of ideas and comments, is not going to improve that situation, I think.

    If there is an honest interest in what we have to say, feel free to read me humble advice:

    • once a scene is decided upon (by you or via a poll), be more specific about what's possible and what's not. Like: "There's time for one loop and it's basically gonna look like this pic right here. There's no time for transitions into a second loop, because there's gonna be no second loop. And there's absolutely no time for a giant meteor on a collision course with earth and Sayako saving us all by shooting enormous amounts of jizz at it."

    • then set up another deadline (one or two weeks) until which you ask for ideas ON THAT ONE LOOP ONLY. Once that deadline is reached tell everybody to shut up :) Then take the bits you like, mash them up with your own thoughts and finally work out a draft on how the final product is ideally gonna look like. Post that draft in the thread. Say: "This and/or that is gonna happen. I'm out, 5000 G." Then start animating.

    • during the course of animation, have someone you trust and who is as dedicated as you look over your shoulder. Someone who is impartial and has a clear picture of the final product in mind but doesn't have to tweak knobs all the time. IBT, for instance.

    • open threads in the forum for future works that you would actually be interested in doing, one for each overall theme, like "The Footjob Thread", "The ATM Thread", etc. That way you can collect (and channel) our ideas, and we have someting to talk about while you are in seclusion in the west wing.

    • open a "Go Mad Thread".

    Hi Borsten, I can't speak to what has happened prior to now with great authority as I was not an active user of the forums, nor have I received any background on how these forums have been used prior to now (other than what you outlined). When Miro and I talked about this, I assumed this was simply a thread for people who followed Miro's work closely to discuss anything he had to share, possibly offering suggestions but otherwise having no participation in the production process. I've seen polls that were embedded on the front page, but did not follow them too closely.

    From what you've written, it sounds as though this thread has been treated more like a beta testing feedback thread as you'd find on a game developer's website, with the developers actively asking for feedback and the players supplying it with the expectation or hope that something will be done to address their concerns.

    I will ask Miro for a clarification on this so I can understand my role here better. That said, from my conversation with Miro he seems generally interested in maintaining an open discussion with the forum and was hoping I could assist in facilitating that.

    That said, it seems as though your issue mostly stems from unclear communication about the nature of polls and feedback. To that I say this: this is a part of the reason I'm here. Miro and I have known each other for close to 6 years and for much of that time he has wanted me to work more closely with A3D because of my writing ability. If there has been miscommunication in the past I think I can probably help alleviate it in the future, so I hope you're willing to give it another chance as opportunities for feedback and suggestion arise. =)



  • When you say, you're bad and posts ass-pics afterwards, I can only assume that you mean you're bad-ass? (bad-um tss…)

    Maybe all that metal stuff means that miro dug out the gladiator thing he did a couple of centuries ago?


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