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  • Surprised Iray isn't mentioned. I don't use it, but I've seen good results with it and the price is very good. :D



  • I agree with the dismal opinion expressed so far: "It depends" (what you ant to do, and on your particular setup).

    You have options built-in or free with a given program.
    Daz–3D light for CPU, Iray for GPU

    Poser (any) Firefly for GPU, now includes blender cycles option for CPU master and GPU slaved hybrid mode... which leads me to

    Blender, Cycles render, aforementioned above.
    A friend of mine whose been using it practically since the beginning (so, what is that, like 10 years?) showed me some tutorials. I think I will try blender since I've seen so much by it anyway and they have improved their compatibility for hardware. If there's enough interest I can post the tutorials, should they work for me. I asked him if he wanted to join here but I think he's trying to stay on a good path for his daughter's sake, even if she's a real smartass. I digress...
    After seeing

    1. how nicely cycles render works in others' pieces
    2. the revelation in my thread about the GTX970 & 980 and how they're writing code for those specific GPU
    3. seeing how well Shunsquall did in making Rinoa (I'm not an FF player BUT I have always found Rin's character to be attractive for whatever reason)
    4. the fact you can import from just about anything as objects if nothing else
    5. SmithMicro with Poser is cozying up to blender (in response to Daz's Iray, I'm sure)
    6. It's apparently getting easier to use than it was
      I think it is becoming a bit more serious choice for hobbyists.

    Then you have Octane, a paid solution. When I first came here, it only supported nVidia, now it supports ATI as well now. It's a mid price solution with good results for what you get.

    Luxrender, a free unbiased solution. Multiple configurations. Nice results, easy to use, but it's S-L-O-W.

    I'm actually looking for a post of mine where someone responded and showed some less known render solutions. Paid, but really nice results comparable to above.....ah found it: thehawkman/Vergilian posted them here
    http://affect3d.com/forum/showthread.php?tid=4663&page=2

    Here's the links
    Marmoset toolbag 2
    http://www.marmoset.co/toolbag/history

    Maxwell render (went to homepage because the link expired for whatever reason)
    http://www.maxwellrender.com/

    Indigo renderer (ditto the above)
    http://www.indigorenderer.com/

    corona render
    https://corona-renderer.com/features/

    Then you have high end professional solutions which...I have as much idea about it as most hobbyists. I can only echo that the best solution depends on a) what you want to do, and b) your setup of chosen hardware and software.

    Autodesk programs have all got their own thing with rendering. Maya, Mudbox, 3DSmax, etc. Probably all CPU unless otherwise specified.

    In truth DarthHell actually uses 3DSmax, however his 'magic' is postwork. I believe he said he has a tablet for postwork. If you're going to get a tablet, imo you might as well get zbrush for geografting, though LoCrome preferred MODO--which BTW I mentioned to DarthHell and at least grabbed his interest with it for a moment. You might chat with him, LoC!
    I digress: When it comes to postwork, don't forget Craigos has a ton of experience in both 3D (Poser I believe, rivaling jbtrimar's 20 years time with it) and 2D, iirc touching up photography starting his early days. So you don't have to just focus on rendering if you have experience with photo editing (or are willing to learn).



  • @'LoChrome':

    I'm not that interested in realtime, so Marmoset isn't that compelling for me. I would, however, like a render station that could speed up my fucking slow renders. I'm trying to render out 4-6 images per chapter in my Poses story and because Iray sucks at rendering enclosed spaces, it takes forever for each image to render to my satisfaction. That's where the compromise between set-up time and render-time becomes key. Modo is way more efficient at enclosed spaces (just limit the bounces), but I'd have to spend a lot of time getting the skins to match my Iray renders. My skills in both Iray and Modo aren't good enough to do that easily.

    Ah now I'm getting it. Have you every thought about using render farm? I heard that there getting cheaper and there even ones that are free!
    http://garagefarm.net/?lang=en



  • I'm not that interested in realtime, so Marmoset isn't that compelling for me. I would, however, like a render station that could speed up my fucking slow renders. I'm trying to render out 4-6 images per chapter in my Poses story and because Iray sucks at rendering enclosed spaces, it takes forever for each image to render to my satisfaction. That's where the compromise between set-up time and render-time becomes key. Modo is way more efficient at enclosed spaces (just limit the bounces), but I'd have to spend a lot of time getting the skins to match my Iray renders. My skills in both Iray and Modo aren't good enough to do that easily.



  • @'LoChrome':

    There might be an objective way to rank them, but only within the context of your particular needs. Asking which is best is like asking which is best: a Ferrari F12, a Range Rover, or a Prius. On the race track, you'd be silly not to pick the Ferrari. If you've got to haul a bunch of kids or go off-road, the Range Rover is obvious. And if you don't want to be too conspicuous, or worry about emissions or gas, you go with the Prius. You have to define the need before you can sort out which one is better.

    Right now, the render engine of choice for me is Iray because its easier for me to get good renders with my equipment and software. I like Modo a lot, but Iray is good enough that the extra steps of exporting scenes, importing them into Modo, and reassigning textures isn't worth what I gain most of the time. If I mostly rendered the same group of characters wearing mostly the same things in a few sets, exporting to Modo would be better because there are a lot of cool things I can do in Modo that I can't do in DS. If I had the hardware and money for it, I'd be tempted by V-ray, but I'd want to test some other renderers first. Actually, if I had the money for it, I'd switch from Modo to Maya because I'm more familiar with the non-modelling stuff there and I'd have more options for render engines. FurryBall looks interesting. Iray would allow me to keep the same texture/shading settings I'm using now. I've seen a lot of great work with Octane, V-ray and Arnold.

    I see what you mean. What do you think of Marmoset toolbag 2? http://store.steampowered.com/app/362750/



  • There might be an objective way to rank them, but only within the context of your particular needs. Asking which is best is like asking which is best: a Ferrari F12, a Range Rover, or a Prius. On the race track, you'd be silly not to pick the Ferrari. If you've got to haul a bunch of kids or go off-road, the Range Rover is obvious. And if you don't want to be too conspicuous, or worry about emissions or gas, you go with the Prius. You have to define the need before you can sort out which one is better.

    Right now, the render engine of choice for me is Iray because its easier for me to get good renders with my equipment and software. I like Modo a lot, but Iray is good enough that the extra steps of exporting scenes, importing them into Modo, and reassigning textures isn't worth what I gain most of the time. If I mostly rendered the same group of characters wearing mostly the same things in a few sets, exporting to Modo would be better because there are a lot of cool things I can do in Modo that I can't do in DS. If I had the hardware and money for it, I'd be tempted by V-ray, but I'd want to test some other renderers first. Actually, if I had the money for it, I'd switch from Modo to Maya because I'm more familiar with the non-modelling stuff there and I'd have more options for render engines. FurryBall looks interesting. Iray would allow me to keep the same texture/shading settings I'm using now. I've seen a lot of great work with Octane, V-ray and Arnold.



  • @'LoChrome':

    I don't think the idea of a ranking makes much sense. While there are some engines that aren't as good as others, which one is best almost always is a matter of what you're trying to do, what skills you have, and what kind of resources you have. V-Ray would suck for Pixar; If you don't have a staff of shader writers, you aren't going to get nearly as much out of PRman; animation has different demands than stills; Iray has an advantage for photoreal in terms of textures being optimized for it, but if you don't have a Nvidia card, it will be slow…

    The #1 render engine is the one that fits your hardware and software, and does the most to help you realize your vision in the least amount of time. Which engine that is depends on you.

    Ah in other words it subjective. But surly there must some Objective ways of ranking them? Like Quality,speed,and optimization. Oh and by the way what would be number one to you LoChrome?



  • I don't think the idea of a ranking makes much sense. While there are some engines that aren't as good as others, which one is best almost always is a matter of what you're trying to do, what skills you have, and what kind of resources you have. V-Ray would suck for Pixar; If you don't have a staff of shader writers, you aren't going to get nearly as much out of PRman; animation has different demands than stills; Iray has an advantage for photoreal in terms of textures being optimized for it, but if you don't have a Nvidia card, it will be slow…

    The #1 render engine is the one that fits your hardware and software, and does the most to help you realize your vision in the least amount of time. Which engine that is depends on you.



  • @'HitmanX3Z':

    Yeah baby! :D

    Vray is #1

    @'Nerddesign':

    @'HitmanX3Z':

    Yeah baby! :D

    Vray is #1

    Hehe, yeah. :D

    If I may ask your opinions. Why do you guys agree that Vray is number 1



  • @'Clare3Dx':

    I think: Why make a video of text,… Is it just to add some horrible noise?

    Sorry, but this video should had been an article/blog-post or powerpoint instead. It reminds me of people doing photo slideshows as videos, but even worse since you either have to wait for the next slide after you have read the page or you miss text before video turns the slide which you have no control of unless you pause the video which pauses the noise, which... Well, I think you get the picture.

    #sorry

    Yeah I get what you mean Ms.Clare3Dx. If I may ask a question do you agree Vray is number 1. Or do think it should of been another engine?



  • @'HitmanX3Z':

    Yeah baby! :D

    Vray is #1

    Hehe, yeah. :D



  • Yeah baby! :D

    Vray is #1



  • I think: Why make a video of text,… Is it just to add some horrible noise?

    Sorry, but this video should had been an article/blog-post or powerpoint instead. It reminds me of people doing photo slideshows as videos, but even worse since you either have to wait for the next slide after you have read the page or you miss text before video turns the slide which you have no control of unless you pause the video which pauses the noise, which... Well, I think you get the picture.

    #sorry


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