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You might be able to rig some sort of "pipeline" for it to flow through a figure (for streams and cumshots) before being visible in the scene. However, that assumes you can put the emitter inside another mesh for that type of effect.
As well, if it's physics-based, you might be able to put in some sort of animating valve to affect speed and volume, and to make spurts.
Already played with it, it is pretty cool, but didn't found out how you can make it have a start speed when I tried it, it looked like you only can start it like he did somwhere and then stuff like gravity comes in to move the particles. this and the fact there is no vray version for maya 2016 yet let me stay by nparticles.
Mmmm, fluid fluids
Sadly, I dropped my $4K on Max, not Maya.
Don't really see the sense in a water plugin/add-on for Maya anyway - from what I've seen, the default water plugin looks just fine. Max is the one that needs help. Maybe one day Autodesk will grow up and merge the two into one so the best features of both can be had in one app.