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  • As far as lux is concerned when I upgraded to an i7 4790 (from an i3 4130) my render speeds basically tripled.

    This image is at the upper end of the speed I get.

  • @'~ArgonCyanide777':

    @Neph: Do you have/know of results? (Not that I don't believe you–I just really want to see what is achievable).

    I am trying to find results or benchmarking, but here's the simple reason why I saw:

    "Well one of the most evident reasons why an i7 surpasses an i5 is the presence of Hyper-threading Technology. It creates a second processor per core, each with individual architecture. This basically allows for tasks like heavy video rendering, 3D modeling, and graphics work to be handled efficiently. As one processor set focuses on the work being done, the other queues up the next task."

    Ah here we go, for similar processors of i5 and i7, the speed difference was ~20% for hyper thread enhanced stuff, like 3D rendering. So you are getting around 20% more speed for the i7 over the i5.

  • @Neph: Do you have/know of results? (Not that I don't believe you–I just really want to see what is achievable).

  • Don't settle for an i5, when it comes to rendering, the hyper threading on the i7 is worth it.

  • I consider that if my plan to buy an 8GB GTX980Ti doesn't pan out for me, I may just go ahead and max out my RAM, and get the highest CPU my mobo can handle and go that route instead.

    Nothing is off the table necessarily. I'd prefer a GPU render, but if it ends up being I just can't do that, I like what I have seen results wise from hzr and some others who use CPU based renders. Not sure what kind of bang for the buck 32GB RAM with an i7 3770K (or even just the i5 3570K) CPU would deliver. I may just check that out anyways. Can't blame anyone for experimentation with options. :).

  • I think most of them have software support for most 3D packages and renderers. Rebus covers a broad array, certainly. Mental Ray and VRay are close to universal, probably C4D. I didn't look at Lux or Octane. It's possible GPU-based render engines are less well supported, since they require specialized hardware that CPU renderers don't.

  • administrators

    I think HZR has specific experience with render farms, he might offer his input
    haven't tried them personally but see them as a good potential solution of rendering is bottle neck… not sure if you have to use their software though?

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