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  • @'SinCyprine':

    concerning ue4 licencing & porn:
    https://answers.unrealengine.com/questions/14109/that-question-can-ue4-be-used-for-porn-games.html

    Unlike the UDK license (which prohibits objectionable and offensive content), the UE4 EULA is more permissive. You've identified the right part of the EULA - the relevant question is whether the use is lawful. As for which laws apply, it's the laws of the country or jurisdiction of use (that includes development and distribution).

    So, the EULA does not prohibit pornographic content per se, so long as it is lawful. I can't give you legal advice on that end, but I think it's too strong of a statement to say that porn isn't illegal anywhere in the world, and even in the US there are some restrictions.

    it may also be worth noting that ue4 remain royalty free if your content is linear (ie no interraction; a movie for eg.)

    https://www.youtube.com/watch?v=hD6zWJ8t5Pc



  • concerning ue4 licencing & porn:
    https://answers.unrealengine.com/questions/14109/that-question-can-ue4-be-used-for-porn-games.html

    Unlike the UDK license (which prohibits objectionable and offensive content), the UE4 EULA is more permissive. You've identified the right part of the EULA - the relevant question is whether the use is lawful. As for which laws apply, it's the laws of the country or jurisdiction of use (that includes development and distribution).

    So, the EULA does not prohibit pornographic content per se, so long as it is lawful. I can't give you legal advice on that end, but I think it's too strong of a statement to say that porn isn't illegal anywhere in the world, and even in the US there are some restrictions.

    it may also be worth noting that ue4 remain royalty free if your content is linear (ie no interraction; a movie for eg.)



  • @SinCyprine and hzr:
    Thank you very much for your comments. Both your assessment is quite close to what I have guessed when watching the demos. I might summarize: Reproducing that level of quality (particularly when I think of the scenes with detailed characters animated in spectacular landscapes, impressivily lit (quasi "unreal":-)): Highly unrealistic (unless you acquired a high skill-level and spend very much effort into it).
    Achieving quality in certain aspects / limited scenes – I think of maybe a simple room with soom nicely looking objects/furniture or alternatively a moderate landscape without characters and no intricate lighting, or perhaps animation of "non-lifelike" characters -- might be possible.
    However, the best way to find out will surely be to just download the software, read some tutorials and see, how you manage (and how much frustration one can stand :D).
    Well, I hope I eventually will spend that time. Unfortunately, workaday life takes its toll. (Too often, if you're going to ask me...)

    If I might ask for another estimation -- something which I don't expect to find in official promo videos or docu (particularly not when originated in rather prude societies): How qualified to do think is that Engine for sexual scenes? I am just wondering because -- given the FPS-origin of it -- I wouldn't expect it is really supporting that type of graphics (not seen in ordinary games, e.g. penetration, or tongue / mucosa interaction rendering ) well.



  • Vertex animation = no bones underneath the mesh, and baked in animation of vertices (points). So you save for example an alembic animation in DS which keeps all the nice deformations that you get from that and then you can place this into unreal engine as a finished animation that looks great, without any broken looking bending etc.

    This of course will create bigger files that the engine will have to process, but it could be amazing for pre-animated stuff that you just put into the engine. I already have tons of ideas to work with such stuff.

    @EctoRider : As a newbie, this simply wont be possible in a short amount of time. But I think if you are a bright person it shouldnt be hard to come up with some pretty good looking stuff in some time. But do not expect similar quality to those example scenes. Those were created by professionals and in most cases a team of them. Just keep in mind that really amazing looking stuff will have to be created at some point, which means you will eventually need to work with a modeller or pick that up yourself. Also, when lighting environments, its great to have knowledge of proper rendering basics, since you can create really amazing looking lightmaps outside of the engine instead of baking those within the engine and pray that it doesnt screw up ;)



  • quite some time, and many talents !
    there are so many aspects involved - each of them with deeper levels of mastery - that you'd need to master them all in order to get a quality similar to the demo
    but there is plenty of tutorials, a very active communauty, and with patience, dedication & discipline, you can definitly make good looking stuff.
    how long ? cant answer that one; but download it, try your hand, learn, have fun - you will not regret it.



  • To those guys that already worked with this or a similar engine: Just my curiosity – would you consider realistic to create scenes of similar quality as in the demo video from the studio, without a team, just as single person? If so, how much effort in learning and training would it take to reach that level, assuming one starts as newbee (without previous knowledge in 3DX or game development).



  • yup yup !
    questions:
    1. what is vertex animation ?

    2. i've imported g2f to ue4 in the past but i had some trouble with the rig (bones naming ? order ? dunno). did you have any of these ? what was the process ?



  • The engine looks really good out of the box, even in the default project you can instantly see how nice the lighting works and the shading system has TONS of interesting nodes to create almost anything you need.

    Already got a couple of ideas on how to make use of this in future projects… I am really just waiting for vertex animation import, that will be BIG for alot of things I have in mind :)

    Take a look at this quick first test > http://i2.minus.com/idzbxpp1Saziq.jpg
    This is just a basic g2f with only the skinshader with almost default values, all I did was to slot textures into the preintegrated skin shader's subsurface colour slot and thats it, everything else is default, and I just love the smooth light system that the engine uses. It doesnt look photoreal, but it just looks really smooth.



  • Sweet, I can't wait for the G4E videogame rendered in real time! :D



  • until i learn how to use that beast, i'll keep drolling:

    http://youtu.be/eMF1Th5HK9A

    now you know you want to.


  • administrators

    that's good news, although their previous offer was already excellent

    they allow adult content as long as it's legal in the creator's country as far as I'm aware



  • noted, ty for the link :)



  • Well, one definition of obscene is "causing uncontrolled sexual desire" but you'll have to find a more reliable source for a real answer.

    This seems to make it sound like it's allowed: http://webcache.googleusercontent.com/search?q=cache:g24eZ1JUAAwJ:https://rocket1.unrealengine.cloud.answerhub.com/questions/14109/that-question-can-ue4-be-used-for-porn-games.html%3Fsort%3Doldest+&cd=7&hl=en&ct=clnk&gl=us



  • now i tried to gloss over the ToS but didnt find a thing: what's their stance on X rated creations ? (apart from obscene in materials not allowed)



  • Yeah I heard about that. They're also giving $30 refunds if you had a sub.

    On Monday, Epic Games announced that its Unreal Engine 4 solution for game and graphic creation, which had previously launched with a $19 per month subscription fee, would be free to download and use. Now, if you want to dabble in game creation with Epic's engine, you no longer need to pony up for a solo subscription, latch onto a company's subscription plan, or even fake that you're a student.

    Epic CEO Tim Sweeney confirmed the details in a blog post in which he said that anyone can now freely access the engine's entire toolset—along with the Unreal Engine Marketplace, which allows users to buy and sell custom-made art and programming assets. "This is the complete technology we use at Epic when building our own games," Sweeney added. He confirmed that current subscribers will receive a pro-rated refund effective immediately and that anyone who has ever paid for the engine will receive a $30 credit at the Unreal Engine Marketplace. Yes, that's $30 for everyone, regardless of how many hundreds of dollars you may have pumped into subscription fees already.

    What hasn't changed is the other, potentially more expensive aspect of building a game in Unreal—namely, that the creators of a finished UE4 game owe Epic five percent of a game's revenue after the first $3,000 they make each quarter. Those fees were in effect while Epic was also insisting on a monthly subscription fee that added up to $240 a year. For comparison, the industry's current leader in cross-platform development tools, Unity Pro, costs game makers $75 per month to use, but it has no follow-up payment requirements. (The lesser toolset, simply named Unity, is free to use with no strings attached.)

    In September, Epic began to chip away at its subscription requirement by allowing students to freely access the toolset, but those students could only log in to UE4 by receiving credentials from an approved teacher or administrator. Now, any hopeful game maker can simply hop on to unrealengine.com, sign up, and download away. If Epic coughs up any further details at its Game Developers Conference keynote on Wednesday, we'll let you know.

    Source:
    http://arstechnica.com/gaming/2015/03/ahead-of-gdc-epic-makes-unreal-engine-4-free-for-all-designers/


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