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  • thank you Epoch for such a detailed post. :D geographted does seems like the way to go.



  • Wait! At what temperature do you bake the sculpt after you make it in Zbrush?



  • Typical workflow for making 3D assets is like so:

    • Sculpt high res mesh in Zbrush
    • Bake high res details down to a displacement map
    • Export low res mesh as .obj
    • Retopologize mesh in 3D app like Maya/Max/Lightwave
    • Export new .obj
    • UV map
    • Create maps (diffuse/specular/bump/normal/reflect
    • Rig and weight map .obj in Poser
    • Save mesh as a .cr2
    • Re-export .obj and create all the morphs you want for it in Zbrush
    • Import morphs to your figure as morph targets in Poser

    Don't bother trying to subdivide the hip actor of V4.2 to sculpt a penis directly into Victoria 4, as you'll alter all the vertice information on the character and never be able to use Daz3D's injection morphs on that character again. Not to mention, you'd need to re-rig the character to include bones for the penis, in addition to copying the original V4.2's rigging and weight mapping over. There's a reason you don't see a figure like this currently available. It's easier to build a character from the ground up than it is to go this route. It's the reason Erogenesis is building Project E (and why it's still in development years after conception). You're talking about a shit ton of very hard work.

    Your best bet is a geografted cock prop/figure.



  • thanks for the input Nuke. i'd love to keep or re-enable the rigging of V4.2, morphs++, elite, etc.

    [edit]@'Morfium':

    Well it is not a tutorial, but Miro made a vid how he created the evil Tara/Lyvia cock. it must be somewhere in the dlc or evil nun thread. as far as I remember he took a bit from the v4 hip in the pubic area to have a fitting base.

    thanks. i'll start looking for it. :)

    [edit2]found them. couldn't figure out how to embed them. :huh:
    https://docs.google.com/a/affect3d.com/file/d/0BxB_sr29euYPbDNtaWhydjhxazg/preview
    https://docs.google.com/a/affect3d.com/file/d/0BxB_sr29euYPVV9IcF9neWxGeTA/preview



  • Well it is not a tutorial, but Miro made a vid how he created the evil Tara/Lyvia cock. it must be somewhere in the dlc or evil nun thread. as far as I remember he took a bit from the v4 hip in the pubic area to have a fitting base.



  • To keep it from looking tacked-on, your best option would be to modify the base V4.2 mesh in a mesh editor to add the extra vertices that will comprise the cock. This will, of course, require you to completely re-do the UV mapping of the entire figure, as well as the full body rigging, and morphs.

    However, the hard part - creating the base figure - is already done.

    Alternatively, you can export an existing cock figure and the V4.2 figure as one mesh from Poser, and they will merge correctly. But again, you will have to re-rig the bones/joints to fully integrate them. UV mapping should remain, however, as long as you retain the Grouping.



  • thanks Morfium. anyone have suggestions, or tutorials on the process?
    i'm confident on making the obj, but have no idea on how to fit it to V4.2 so it looks seamless/natural.
    well… as natural as a giant cock on a woman can look. :P

    any help with this would be most appreciated.



  • Well, I guess for the shape and the morphs the best would be zbrush well and to make the rigging I guess it would be better you use poser or Daz(if daz has a rigging option) then you can be sure that it works inthis programms, the foreskin would also only a kind of morph or you have to create an extra prop. like it is by adz hiro gens.


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