Procurement Resource Assesses The Production Cost Of Sodium Cyanide In Its New Report



  • The new report by Procurement Resource, a global procurement research and consulting firm, looks in-depth into the costs involved in the production of sodium cyanide. The comprehensive report analyses the production cost of the material, covering the raw material costs and co-product credit, equipment costs, land and site costs, labour wages, maintenance costs, financing charges, and the depreciation costs. The extensive study describes the step wise consumption of material and utilities along with a detailed process flow diagram. The report also assesses the latest developments within the sodium cyanide industry that might influence the costs of production, looking into the capacity expansions, plant turnarounds, and mergers, acquisitions, and investments.

    Download a free sample of the production cost of sodium cyanide from hydrogen cyanide and caustic soda and many [email protected] https://www.procurementresource.com/cost-analysis/sodium-cyanide-production-from-hydrogen-cyanide-and-caustic-soda

    Sodium cyanide refers to a poisonous inorganic compound that appears white in colour and is a water soluble solid. This compound is used in gold mining, fumigation, electroplating, and chemical manufacturing. The derivative of sodium cyanide, hydrogen cyanide, is used in chemical warfare and in the production of synthetic fibres, plastic, dyes, and pesticides.

    In recent years, gold prices increased substantially, resulting in an increase in gold mining volumes and new mine projects, which, in turn, has led to the rising sodium cyanide consumption. The price of gold reached an all-time high in August 2020 and could continue to increase as a result of economic instability in the ongoing COVID-19 crisis. Replacement and recycling projects for cyanide are under development and could lead to lower cyanide consumption in the longer term. Due to the restrictions imposed amidst the COVID-19 crisis, there was a disruption in the supply-demand chain, which caused a slump in the plastic and synthetic fibre markets, thus, adversely affecting the demand for sodium cyanide. However, once the restrictions are lifted, the sodium cyanide market is likely to revive. These factors are expected to influence the production cost of sodium cyanide.

    Read the full production cost analysis report of sodium [email protected] https://www.procurementresource.com/production-cost-report-store/sodium-cyanide

    The production cost report by Procurement Resource assesses the production of sodium cyanide from hydrogen cyanide and caustic soda, from sodium carbonate, charcoal, and ammonia, and caustic soda, ammonia, and natural gas. In the production process involving hydrogen cyanide and caustic soda, sodium cyanide is produced by reacting liquid anhydrous hydrogen cyanide with a sodium hydroxide solution. 30 wt% solution of sodium cyanide is obtained as the final product in this method.

    About Us:

    Procurement Resource ensures that our clients remain at the vanguard of their industries by providing actionable procurement intelligence with the help of our expert analysts, researchers, and domain experts. Our team of highly seasoned analysts undertake extensive research to provide our customers with the latest and up-to-date market reports, cost-models, price analysis, benchmarking, and category insights, which aid in simplifying the procurement process for our clientele. We work with a diverse range of procurement teams across industries to get real-time data and insights that can be effectively implemented by our customers. We also track the prices and production costs of an extensive range of goods and commodities, thus, providing you with the updated and reliable data. We, at Procurement Resource, with the help of the latest and cutting-edge techniques in the industry, help our clients understand the supply chain, procurement, and industry climate, so that they can form strategies which ensure their optimum growth.

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  • I would love to learn how to create 3DX animations, but I'm not inclined nor financially able to shell out $50K for school.

    Have more free time than I know what to do with, just don't have the knowledge :(



  • @'Kingsizednuts':

    But even Illusion, which is the biggest studio for this in japan does disappoint in terms of making good content. Most of their games are 90% dull chat, 5% character movement and 5% sex.

    Japanese makers put a lot of focus on the story actually bc thats what fans here enjoy. They have dedicated and experienced writers. It's not uncommon for the story to be a huge part of the budget and once you get into it, its not all that dull… At least not the good stuff!



  • @'The:

    There's porn production companies already, so what's the big deal about starting up one revolving around 3DX?

    My background is in porn and idol video production in the US, Europe, and Japan. Making porn videos is like putting on a puppet show compared to what it takes to make 3D animations. Literally anyone can shoot porn if they can press the record button and have a hot girl in front of them. I don't mean to put the industry down, I think we all know it.

    In any case, i agree it would be great for teams to start forming, like circles in Japan.

    Respect to 3D makers.



  • @'IBT':

    G4E part 1.rar
    G4E part 2.rar
    G4E part 3.rar

    If people STILL can't figure it out with an obvious naming scheme like that, it's obvious that the Problem Exists Between Keyboard And Chair … better known as PEBKAC.

    This is also known as PICNIC

    "Problem In Chair, Not In Computer"



  • It is an interresting point regarding the japanese not sharing their products with the west. I know how idiotically annoying it can be to get into all that piracy stuff trying to get a hold of any of the top Illusion games. If there were an easy way to get them for an ok price I'd be delighted. English version ofcourse… But even Illusion, which is the biggest studio for this in japan does disappoint in terms of making good content. Most of their games are 90% dull chat, 5% character movement and 5% sex... Sexy Beach is nice, and perhaps artificial girl. But yeah. I'm not that impressed. After Sexy Beach 3 they kinda stopped improving, and that is what, 9 years ago? One should have thought 3dx in japan in particular would be able to evolve. But their not. So my hope actually lies in western 3dx.



  • I think all the major points have been covered on why there is slowness of new content.

    1. Time to develop vs. income
    2. Piracy
    3. Cultural bias

    Now maybe cloud-startups would be good for the 3dx community. I'd not have to work an hourly job that takes time away from my passions to make motions.



  • G4E part 1.rar
    G4E part 2.rar
    G4E part 3.rar

    If people STILL can't figure it out with an obvious naming scheme like that, it's obvious that the Problem Exists Between Keyboard And Chair … better known as PEBKAC.



  • Right that makes total sense. I don't think anything should change there on the distribution end.

    But what he's saying is: listing it on the store page as 3 separate entries alongside other products that are also listed separately gives the impression that there's 3 separate G4E entries/episodes/products you're getting, rather than one product/episode split across multiple archive files. That's a technical detail that doesn't seem worth enumerating as a selling point or feature if it carries the potential to confuse.

    Heck when I looked at it a few days ago, especially given that the DLC is on the horizon, I came pretty close to assuming Part 2 and Part 3 were the unreleased DLCs. Not simply split up archive files. Maybe I'm special (read: dumb) though, but in the end I figured they were just multipart archives like you confirmed.

    I might not have if I weren't as technically inclined though.

    Maybe write .rar after those parts to clarify those are multipart files? Or just write Girlfriends 4 Ever on one line as opposed to 3. Either of those would probably be less ambiguous.

    Probably not a huge deal unless you get a ton of these complaints. Just saying I can see part of where the guy is coming from :D



  • @'EmEn':

    @'gcrock70':

    dude, you have to unzip all 3 files…g4e is a flash operated program...there's a ton of content you can fuck around with...totally worth the money ;)

    Right, but those are files, not separate products. Whereas the rest of the items in that list ARE separate products.

    That's his point. The two concepts shouldn't be mixed. It's more than a little misleading.

    It should be one entry: Girlfriends 4 Ever.

    They're RAR files for quicker downloading. We once had the download as one complete 1.2GB zip file, but the downloads weren't completing due to multiple people downloading at the same time. So we split it into three rars for ease of use.



  • @'gcrock70':

    dude, you have to unzip all 3 files…g4e is a flash operated program...there's a ton of content you can fuck around with...totally worth the money ;)

    Right, but those are files, not separate products. Whereas the rest of the items in that list ARE separate products.

    That's his point. The two concepts shouldn't be mixed. It's more than a little misleading.

    It should be one entry: Girlfriends 4 Ever.



  • There's only few bonus clips and that's it. Yes u need all 3 files to get g4e, but it's not like they are separated products. It's really misleading to split the product and then introduce all the 3 zip folders as a content of the package.



  • dude, you have to unzip all 3 files…g4e is a flash operated program...there's a ton of content you can fuck around with...totally worth the money ;)



  • To be honest, I'm not sure what G4E Part 1 Part 2 and Part 3 refer to either. I bought G4E when it released and I certainly don't have those :D

    Is Part 2 and Part 3 the unreleased DLC?

    If so, that should probably be clarified.

    If that's the case then you can expect to be entitled to more animated content once those DLCs release.

    If not then…I'm at a loss for how to explain that. Seems odd I agree.



  • I purchased the Affect3d collection and i have to say it was a big disappointment. I thought there would of been more animated content but there was only one, that was really good tho but not alone worth of 40$. Also when u purchase the product the description says it includes:

    Girlfriends 4 Ever - Part1
    Girlfriends 4 Ever - Part3
    Girlfriends 4 Ever - Part2

    But those are all the same wtf. Way to make the package look like it has more content.



  • So everyone wants more animation but there is concern around piracy. I think you nailed it, just propose the project then allow for people to purchase it ahead of creation. Once you have enough pre orders then you start production.

    This requires some trust from the people putting in the money but this site has to reputation to pull it off I believe. Doesnt this model solve all the problems? If you guys do it that way count me in.



  • I would say it takes time and a lot of effort to make something good when you need to pose, animate etc. so many frames. Good quality rendering also takes a lot of time I would assume. If you felt you made a mistake in a scene you might have to render it all over again.



  • @'jestervgb':

    indeed iclone is capable of making this motions/animations, at one point i purchased it specifically for doing this, since I wanted to get on some animations, but that project got put aside even after I paid for the program :-/

    i should probably get on that sometime again, #lifeputsthingsaside

    Well, as I am aware, one way it can be done on cheap is:

    -Getting multiple B&W security cameras w/ partial "night vision" (excellent IR wavelength visibility plus some illumination) and can be had relatively cheaply from Harbor Freight Tools. Higher res cams would be preferable but most of us don't have that kind of budget. Crude as the setup is, you only need the view of the body structure and the beacons. It may not get all the fine movements… well maybe, I don't know. Need closeups for those, I think. But you will get large gross motor function movements. If you have a friend with better equipment, try everything to beg & borrow it, or get him/her to help.

    -making a suit with velcro spots, and then making beacons out of hollow ball objects and illuminating them with IR LEDs.

    -Illumination. You might also find those photo fluorescent tubes somewhere (dark red and infrared), and buy a fluorescent light fixture from your local hardware store. Point is to really illuminate the beacons for the camera's IR optical bandwidth. The glare might make quality difficult. Your luck will vary.



  • @'~ArgonCyanide777':

    I do know that there are motion capture techniques. And greenscreen/bluescreen chroma key. That's how Grand Theft Auto & Soul Calibur games give their characters animated moves.

    I have iClone3 basic as part of MovieMakerPro 15. It was all about implementing a 3D virtual world with live action video, and even creating people characters to interact with people on screen. I'm not sure if it has the necessary features one would need to make captured animation motions and poses to be imported (iClone and Daz can work together or so I was lead to believe) into 3D. If it does, then it's the cheapest way to start to make custom animated motions for 3D models that I know of. If you make the animations yourself, hope you're in good shape and that you have a lot of time on your hands. It also takes quite a bit of doing, besides just the acting.

    indeed iclone is capable of making this motions/animations, at one point i purchased it specifically for doing this, since I wanted to get on some animations, but that project got put aside even after I paid for the program :-/

    i should probably get on that sometime again, #lifeputsthingsaside



  • I do know that there are motion capture techniques. And greenscreen/bluescreen chroma key. That's how Grand Theft Auto & Soul Calibur games give their characters animated moves.

    I have iClone3 basic as part of MovieMakerPro 15. It was all about implementing a 3D virtual world with live action video, and even creating people characters to interact with people on screen. I'm not sure if it has the necessary features one would need to make captured animation motions and poses to be imported (iClone and Daz can work together or so I was lead to believe) into 3D. If it does, then it's the cheapest way to start to make custom animated motions for 3D models that I know of. If you make the animations yourself, hope you're in good shape and that you have a lot of time on your hands. It also takes quite a bit of doing, besides just the acting.


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