Looking For Arlo Base Station Offline to Online Process?



  • Is your Arlo base station offline issue bothering you? But what are the reasons behind that? It may be because of several reasons. Few things need to be checked, the internet connection, the login credentials which have been entered, or there can be an issue in the plugin. We can remove them by doing some steps.

    ● Check your LEDs. Are they blinking the solid green light? Or are they blinking amber light?
    ● If they are blinking amber light it means the battery is critically low and needs to be powered on in order to charge itself.
    ● You can reset Arlo Base Station by checking the backside of the base station and fixing it properly because of the reset button located there.
    In case these steps are not helping you to deal with why the Arlo camera is offline? then you can get in touch with us anytime, as we are available round the clock for your help. So, don't be late.



  • @'~ArgonCyanide777':

    @'johnathan:

    Yeah your right I am making things,more complicated then it has to be.
    So i make it short and final

    One last request… please try to neaten up your BBcode. :D
    I don't know how to do it:s

    could be worse.They could do a Ubie-soft did to Assassin creed unity.

    Can't comment on what I don't know but that's about what I heard. I'm only really interested in AC3 because I'm part native american and it stars a character of that heritage based on a real life figure as a badass.

    AC3 not bad,but you may like blackflag better for it gameplay.

    (snip)Which means everyone else will probably take much longer.

    Shit:(

    You never know until you try.

    Yeah I just hope it don't years for me to master 20%

    Wow never thought about that way:s

    Well, I don't want to point any fingers, as bad mouthing folks in an industry will come back to bite you quicker than you realize and in ways you hadn't anticipated. Suffice it to say, I'm displeased with the lack of performance and service out of a third party toolset. Ah but such is the life of a producer of any kind. If it fails, it's because of you; if it succeeds, it's in spite of you. Setbacks are inevitable–how will you deal with them? (A rhetorical question to think about, not literal in the here and now)

    Could it be economic? I mean a lot of companies have ether go out of business or get brought out. Speaking of buying out,doesn't Autodesk buy out their competitions instead of improving their products.

    Woah I did not know about into you told me about it.

    Can't assure how open they'd be to talking about their development but it never hurts to ask. They may talk with you in very general terms though.

    General terms? Ether way if they can answer two of my questions that good enough.

    If it's something which in some likelihood may endanger their works, they will decline to answer. They may talk about logistics and practical matters.
    How much time and effort for X? How much skills for Y? Did you make do Z yourself or hire a third party? Things like that.

    Ah I see.

    An my plan is simple promote as hell on this site and others:P

    I'm not quite sure how to advertise. Perhaps sidebar ads, kickstart… maybe even 4chan? You could maybe do it here or related places but you would need to talk with Miro or Supro I think...

    Yup I be going to every websites I know to promote it.

    Really:-/ Other then big shot like EA,I thought gaming industry was more laid back. Thanks for the head ups.

    You're welcome. If money is in it, you'd best believe there's some kind of dynasties lurking within. There are doubtless detractors who are not going to like the fact that you're even there at all. They will try to ignore you, then they will smear you out, then they will try to take you over, then they will try to imitate you and infiltrate by corrupting from within.

    :sMoney the root of all evil. I doubt there come after me I am smallfry.

    Which leads me to my next point:

    As painful as it is you may be right. It would be easier and people would take me serious if i had a crew.

    Reading up on Art of War (Sun Tzu) and the Book of Five Rings (Miyamoto Musashi), and maybe The Shaolin Way by Steve DeMasco. Couldn't hurt. This may seem abstract, but I promise you will glean useful information when you attempt to apply their notions in practical ways.

    These books you mention sound familiar. In fact The Art of War and the Book of Five Rings were reference in 48 laws of power by Robert greene. An I did read The prince by Niccolò Machiavelli,but it a little complicated.

    I also speak from experience:
    You start to see patterns after long enough when you've known business owners and are fortunate enough to meet some whom are heads of industry. I'm nobody special. I think of things all as war on some level, though I loathe the idea of war in sociopolitical matters and anyone who romanticizes it is insane. I accept it as reality, though.

    Someone once told me to be human is to be a contradiction.
    what other creatures in the world that can deceive itself.

    Aaand maybe some experience in amateur video production…some family in hollyweird... some clients who were either a CEO, a CFO, a COO, or something like that. And plenty of military folks.

    Ah it not what you know,but who you know:P

    It doesn't have to be done before 2016. It just have to be halfway done by the end of the year. I prepare my mind;but i still don't want to take years making one game. I am planing on making more eroges:D As for cash I dont have much i found a website that could make things easier. https://www.fiverr.com/search/gigs?utf8=✓&query=game+design&x=9&y=8&search_in=category&category=10&sub_category=141&page=1&layout=auto

    Smart move making use of any and all resources available to you.

    However, this part of is why I said I'm not sure if you grasp how much of an undertaking what you're proposing actually is. Everything takes longer than you might expect. Especially if you don't have money and/or skills and resources to back it up. Being resourceful is a skill coveted by many but held by few. It's an exercise of both patience and yet persistence, while shifting gears in the face of frustrating inevitable setbacks.

    I know but damn why can't I be gifted:) But then again it could be worse.

    Perhaps I date myself as a child of the 1980s and 1990s. This whole thing where films are released literally the next month after their theatrical release still blows me away. We used to have to wait 6 months to a year before the movie came out on home video as they were reformatted from original film to VHS and others.

    Don't they still do that:huh: Like wait 6 month before they release it to dvd?

    Warning well be taking as advice. But damn I got to start thinking plan now cause dont want spent seven years on one project.

    Here's the rub: It might take almost that long anyways. How dedicated to your vision are you? Are you prepared to make that commitment and more?

    I am but maybe I should scale down or two on my project.

    I guess dlsite.com has small scale productions similar to what you propose? You might take a look.

    Why not start smaller and work your way up?

    You mean join a team into i'm good enough to start my own?

    Damn. An Knights of the old republic was a good game.

    It got done.

    Gizka failed because some were dragging their feet. It may have been bigger than first estimated… or it may have been blown out of proportion and someone spent more time in a flub about the work than it would have taken to actually complete it. When someone else did it on his own, they saw little point in continuing. Even now I don't belittle them, though. Same sort of deal as 3DX artists here who do it for free. Or partially for free and some you pay for. I'm glad for anyone's contributions.

    I see.

    As a professional matter of survival, you have to develop a sense of when to invest and when to ditch. People and projects both.

    That why I got to be good enough and have the money to start and finish my project. Cause I don't want to be in that position where 50% done and people up and leave. Which would mean I have to spent time finding help then on my
    project.

    I know hopefully It wont take time for me to be decent.

    Patients

    :)

    Yeah I definitely need to hire someone.

    This should be a starting point to see what you need to delegate out to others. You might not be able to afford a pro, in reality.

    Wish I could tell you more.

    As long it decent and affordable that all that matter.

    I wish i was rich:(

    Never know till you ask. You'll get a feel. And it's good for character getting used to being told 'no'. Remember what I said about persistence earlier?

    Yeah I got to get up every time I fall.

    No i dont need to make something as beautiful as Crisis(one could dream though:)) I'm not going to rush it. Just dont want to spent 7 years on it.

    I covered this. See further above. :)

    Something like this http://www.groupon.com/deals/industrial-scripts-4?p=1&utm_source=newsletter&utm_medium=email&sid=5d84e0f5-93ca-42e7-b7cf-87fe7ea5ca5c&division=north-jersey&user=33453c1b86ac6d6b9b44694bf738a1210f1c31293cbe90ce086a18e08befb304&date=20150213&s=body&c=button&d=deal-page&utm_campaign=5d84e0f5-93ca-42e7-b7cf-87fe7ea5ca5c

    I don't know. Is it reputable? I'll be honest, my local CC had a 3 unit/credit class. Prices were 7-17 usd per unit. So it's a crap shoot.

    Again… you might try just looking it up and taking your time, mining the internet for the info for FREE, especially if you have limited funds.

    I found some software and videos:D

    I will copyright once i finish writing it down.

    Good luck if you do.

    No but it was on sale on steam so i brought it http://store.steampowered.com/app/4000

    I'm heavy into deadpan comedy oh and bizzaros:D http://www.amazon.com/Ass-Goblins-Auschwitz-Cameron-Pierce-ebook/dp/B002ZVPSL8/ref=sr_1_2?ie=UTF8&qid=1424067177&sr=8-2&keywords=ass+nazis

    The little things make the difference, I suppose.

    It kinda hard to do politics in a eroge without anyone taking it serious:P
    You do have a point with today climate.

    Mind your target audience! In short you alienate potential audiences you might not have if you just didn't "go there". While porn falls to some obvious political alignments, sex is universal. I tend to think of it as a retreat from all the seriousness and the bullshit. Politics is the last thing I want to see here.

    I realize this paints a potential target on me for some but I'm not here to talk politics. I avoid it here like the plague.

    I understand. But to tell you the truth even if i wanted to i wouldn't be able to.
    Porn and politics don't go together.:D

    Good luck!



  • @'johnathan:

    Yeah your right I am making things,more complicated then it has to be.
    So i make it short and final

    One last request… please try to neaten up your BBcode. :D

    could be worse.They could do a Ubie-soft did to Assassin creed unity.

    Can't comment on what I don't know but that's about what I heard. I'm only really interested in AC3 because I'm part native american and it stars a character of that heritage based on a real life figure as a badass.

    (snip)Which means everyone else will probably take much longer.

    Shit:(

    You never know until you try.

    Wow never thought about that way:s

    Well, I don't want to point any fingers, as bad mouthing folks in an industry will come back to bite you quicker than you realize and in ways you hadn't anticipated. Suffice it to say, I'm displeased with the lack of performance and service out of a third party toolset. Ah but such is the life of a producer of any kind. If it fails, it's because of you; if it succeeds, it's in spite of you. Setbacks are inevitable–how will you deal with them? (A rhetorical question to think about, not literal in the here and now)

    Woah I did not know about into you told me about it.

    Can't assure how open they'd be to talking about their development but it never hurts to ask. They may talk with you in very general terms though.

    General terms? Ether way if they can answer two of my questions that good enough.

    If it's something which in some likelihood may endanger their works, they will decline to answer. They may talk about logistics and practical matters.
    How much time and effort for X? How much skills for Y? Did you make do Z yourself or hire a third party? Things like that.

    An my plan is simple promote as hell on this site and others:P

    I'm not quite sure how to advertise. Perhaps sidebar ads, kickstart… maybe even 4chan? You could maybe do it here or related places but you would need to talk with Miro or Supro I think...

    Really:-/ Other then big shot like EA,I thought gaming industry was more laid back. Thanks for the head ups.

    You're welcome. If money is in it, you'd best believe there's some kind of dynasties lurking within. There are doubtless detractors who are not going to like the fact that you're even there at all. They will try to ignore you, then they will smear you out, then they will try to take you over, then they will try to imitate you and infiltrate by corrupting from within.

    Which leads me to my next point:

    As painful as it is you may be right. It would be easier and people would take me serious if i had a crew.

    Reading up on Art of War (Sun Tzu) and the Book of Five Rings (Miyamoto Musashi), and maybe The Shaolin Way by Steve DeMasco. Couldn't hurt. This may seem abstract, but I promise you will glean useful information when you attempt to apply their notions in practical ways.

    I also speak from experience:
    You start to see patterns after long enough when you've known business owners and are fortunate enough to meet some whom are heads of industry. I'm nobody special. I think of things all as war on some level, though I loathe the idea of war in sociopolitical matters and anyone who romanticizes it is insane. I accept it as reality, though.

    Aaand maybe some experience in amateur video production…some family in hollyweird... some clients who were either a CEO, a CFO, a COO, or something like that. And plenty of military folks.

    It doesn't have to be done before 2016. It just have to be halfway done by the end of the year. I prepare my mind;but i still don't want to take years making one game. I am planing on making more eroges:D As for cash I dont have much i found a website that could make things easier. https://www.fiverr.com/search/gigs?utf8=✓&query=game+design&x=9&y=8&search_in=category&category=10&sub_category=141&page=1&layout=auto

    Smart move making use of any and all resources available to you.

    However, this part of is why I said I'm not sure if you grasp how much of an undertaking what you're proposing actually is. Everything takes longer than you might expect. Especially if you don't have money and/or skills and resources to back it up. Being resourceful is a skill coveted by many but held by few. It's an exercise of both patience and yet persistence, while shifting gears in the face of frustrating inevitable setbacks.

    Perhaps I date myself as a child of the 1980s and 1990s. This whole thing where films are released literally the next month after their theatrical release still blows me away. We used to have to wait 6 months to a year before the movie came out on home video as they were reformatted from original film to VHS and others.

    Warning well be taking as advice. But damn I got to start thinking plan now cause dont want spent seven years on one project.

    Here's the rub: It might take almost that long anyways. How dedicated to your vision are you? Are you prepared to make that commitment and more?

    I guess dlsite.com has small scale productions similar to what you propose? You might take a look.

    Why not start smaller and work your way up?

    Damn. An Knights of the old republic was a good game.

    It got done.

    Gizka failed because some were dragging their feet. It may have been bigger than first estimated… or it may have been blown out of proportion and someone spent more time in a flub about the work than it would have taken to actually complete it. When someone else did it on his own, they saw little point in continuing. Even now I don't belittle them, though. Same sort of deal as 3DX artists here who do it for free. Or partially for free and some you pay for. I'm glad for anyone's contributions.

    As a professional matter of survival, you have to develop a sense of when to invest and when to ditch. People and projects both.

    I know hopefully It wont take time for me to be decent.

    Patience.

    Yeah I definitely need to hire someone.

    This should be a starting point to see what you need to delegate out to others. You might not be able to afford a pro, in reality.

    Wish I could tell you more.

    I wish i was rich:(

    Never know till you ask. You'll get a feel. And it's good for character getting used to being told 'no'. Remember what I said about persistence earlier?

    No i dont need to make something as beautiful as Crisis(one could dream though:)) I'm not going to rush it. Just dont want to spent 7 years on it.

    I covered this. See further above. :)

    Something like this http://www.groupon.com/deals/industrial-scripts-4?p=1&utm_source=newsletter&utm_medium=email&sid=5d84e0f5-93ca-42e7-b7cf-87fe7ea5ca5c&division=north-jersey&user=33453c1b86ac6d6b9b44694bf738a1210f1c31293cbe90ce086a18e08befb304&date=20150213&s=body&c=button&d=deal-page&utm_campaign=5d84e0f5-93ca-42e7-b7cf-87fe7ea5ca5c

    I don't know. Is it reputable? I'll be honest, my local CC had a 3 unit/credit class. Prices were 7-17 usd per unit. So it's a crap shoot.

    Again… you might try just looking it up and taking your time, mining the internet for the info for FREE, especially if you have limited funds.

    I will copyright once i finish writing it down.

    Good luck if you do.

    No but it was on sale on steam so i brought it http://store.steampowered.com/app/4000

    I'm heavy into deadpan comedy oh and bizzaros:D http://www.amazon.com/Ass-Goblins-Auschwitz-Cameron-Pierce-ebook/dp/B002ZVPSL8/ref=sr_1_2?ie=UTF8&qid=1424067177&sr=8-2&keywords=ass+nazis

    The little things make the difference, I suppose.

    It kinda hard to do politics in a eroge without anyone taking it serious:P
    You do have a point with today climate.

    Mind your target audience! In short you alienate potential audiences you might not have if you just didn't "go there". While porn falls to some obvious political alignments, sex is universal. I tend to think of it as a retreat from all the seriousness and the bullshit. Politics is the last thing I want to see here.

    I realize this paints a potential target on me for some but I'm not here to talk politics. I avoid it here like the plague.

    Good luck!



  • @'~ArgonCyanide777':

    This is getting a little long in the teeth. I can't make this as short as I'd like. Bear with me people.
    Yeah your right I am making things,more complicated then it has to be.
    So i make it short and final

    @'johnathan:

    If Mr.Oum was the brain of Rwby An he did not make a script or a journal,for the entire series and not just season 2. Then I'm afraid your right:(

    For shame. Tragic, really.
    could be worse.They could do a Ubie-soft did to Assassin creed unity.

    New? I think you might be gettin' ahead of yourself then…Affordable and Easy are two different things.

    True but one would thing with technology getting better,and there a lot of demands you thing it would be a little cheaper:huh:

    What is cheap (freeware) isn't always easy to use. Blender takes about half an hour for really intuitive people to even start to get the hang of it. Which means everyone else will probably take much longer.
    Shit:(

    I agree I do need to invest more money,and not try to be cheap bastard to this. Also I need to make a schedule,perhaps i should treat this more as job the dream project.

    BEFORE you go spending money… do your research and fingerwork FIRST>

    You need a plan, but also flexibility. Talk to people before dropping money on anything. Or else you may end up with a plugin or something which is full of bugs and the author's support is bottle-necked due to having too few staff on hand. Like myself. :D
    Wow never thought about that way:s

    For 3d I have UE4 for my game engine.
    I Will checkout Make human,and speaking Xna did you 5.0 is coming out:D
    https://msxna.codeplex.com/ For 2d games that gonna be hard I got my eyes on two software there Xna studio witch it free and easy. Then there clickteam fusion http://store.steampowered.com/app/248170/ with it community an how easy to make games and apps. An when you add spriter http://store.steampowered.com/app/332360/ to ether engine oh boy:D

    No, I didn't know about that. :) Just be sure not to get too distracted from your goals. :angel:
    I agree.

    Woah this is news to me:exclamation: If i'm not a pain in the ass can i have a link.

    You may have seen the ads for it in the new section but I suppose I'll entertain your request this once. :)

    http://3dxchat.com/
    Woah I did not know about into you told me about it.

    Can't assure how open they'd be to talking about their development but it never hurts to ask. They may talk with you in very general terms though.
    General terms? Ether way if they can answer two of my questions that good enough.

    I know my project is achievable. My problem may be time If i want to get this done before 2016. Then I'm going to need to inject plenty of cash into this,and hire a programer or an artist. I'm doing this for two reason My first reason. Is I'm already learning how to use UE4 to make games;I always want to be a game dev and eroges are no different. My second reason is also it maybe a little delusional. Is I want to be the konami(Hideo Kojima) of eroges:D An my plan is simple promote as hell on this site and others:P

    Well… The game industry is just as clique as Hollywood or so I am told by someone who went to school for making games... Fair warning.
    Really:-/ Other then big shot like EA,I thought gaming industry was more
    laid back. Thanks for the head ups.

    However, it also takes starting some kind of label or group in order for anyone to take you seriously. Even Mounty Oum, skilled as he was, had to start Rooster Teeth and collaborate when it came to something like RWBY.
    Haloid was a single video, Dead Fantasy was showcasing a series of his ability alone. RWBY needed more, and he got it. Shame we won't see any more of that.
    As painful as it is you may be right. It would be easier and people would take
    me serious if i had a crew.

    Why the timetable? Do you have serious money to throw at your project? I'd seriously take a step back and reevaluate if I were you. Production may not take as long as it used to, but it still isn't a simple matter of hammering it out. Besides, time has to be taken to fix issues and bugs before releasing the final project!
    It doesn't have to be done before 2016. It just have to be halfway done by the
    end of the year. I prepare my mind;but i still don't want to take years making
    one game. I am planing on making more eroges:D As for cash I dont have much i found a website that could make things easier. https://www.fiverr.com/search/gigs?utf8=✓&query=game+design&x=9&y=8&search_in=category&category=10&sub_category=141&page=1&layout=auto

    If you are invested for education in it and have the capital of your own to do so, then make the smartest decisions you can first. Also, yes you will need other willing bodies to help on the various things. This can end up taking more of your time and life than you might have expected, and for several years as well. That is quite a commitment to make. Even if you are doing heavy lifting on your part. Other people may flake out too, fairwarning.
    Warning well be taking as advice. But damn I got to start thinking plan now
    cause dont want spent seven years on one project.

    For example, we waited YEARS for the modders of Team Gizka to complete the KOTOR 2 TSL Restoration Project. Never happened. Someone leaked an "almost complete" version of the mod out of frustration at year 4 or 5. Finally DarthStoney took it on himself and did a magnificent job with the TSL Restored Content Mod. Team Gizka gave up.
    Damn. An Knights of the old republic was a good game.

    I know your not trying to discourage me,in fact i think the opposite your pushing me to my goals with your list of suggestion:D Otherwise you wouldn't bother.

    I'm encouraging you–whatever it is you want to do. However, I am not sure how well you grasp just how big an undertaking this could end up being for you.

    Woah Man your goals seems to me a hellov lot easir to finish then mines!

    Believe me, my ambitions were much larger to begin with than they are now, but I had to come back down to reality. Your aims need to be rooted in reality or else you'll always be disappointed, and you get nothing.
    Sorry I wasn't trying to downplay your project,i wasn't thinking about the details and costs.
    As with any new undertaking, you will suck at it for awhile. I know I still do.
    But at least now I know how to semi-customize a pose for a Gen2 female on a couch!
    I know hopefully It wont take time for me to be decent.

    Thank you for telling me about him,from what i seen he(and his team i assume) has the best 3d art i seen! I wonder if he do custom jobs? Money wise i'm broke,but I'm not that be an excuse! I just have to find out the costs and make a budget.

    Just so you know,

    1)You may not realize it but animated stuff is usually lower quality than still images, out of necessity. Otherwise…well, you end up with a lag problem like what happened with Twisted Metal 3. Rendering took up so much of the PS1's resources that the game was sluggish, and all that data on skins and textures made load times really long. So much it negatively impacted playing experience.
    Yeah I definitely need to hire someone.

    1. Craigos has something like 20+ years experience. And he knows as much about afterwork as the 3D modeling. I don't think he'd do his A-game...or even his C-game level of work for free. Or cheap.
      I wish i was rich:(

    I would say look around at some other artists. Find your threshold for quality. You don't really need to make the next Crysis of 3D porn, do you? And certainly don't rush it, either way.
    No i dont need to make something as beautiful as Crisis(one could dream though:)) I'm not going to rush it. Just dont want to spent 7 years on it.

    I'm in the processing writing the plot and trying to master UE4.

    You're writing a plot, good. You will need others to provide feedback.

    You might also look into "storyboarding". I'm sure amateur productions classes at a local community college can show you. Or you can just mine the internet for info. :)
    Something like this http://www.groupon.com/deals/industrial-scripts-4?p=1&utm_source=newsletter&utm_medium=email&sid=5d84e0f5-93ca-42e7-b7cf-87fe7ea5ca5c&division=north-jersey&user=33453c1b86ac6d6b9b44694bf738a1210f1c31293cbe90ce086a18e08befb304&date=20150213&s=body&c=button&d=deal-page&utm_campaign=5d84e0f5-93ca-42e7-b7cf-87fe7ea5ca5c

    Guard your creative ideas and conepts closely, though. Also if you have thought it, so has someone else. It's all in how you present it and execute it.
    I will copyright once i finish writing it down.

    Nope. Just UE4 basic,but like before I'm trying to master it,and the stuff i'm not good at I just hire(or beg:( ) someone to cover the things im not good at.

    Sounds like you have your work cut out for you.

    Yeah I hear you.

    Try your hand at just freeware on a small scale as you have time.

    Actually I had an idea just now: You ever seen GMOD idiot box?
    You might even try your hand at machinima videos, but with your preferred toolset. Das Bo Schitt (the producer of the series) even has a tutorial on it.
    No but it was on sale on steam so i brought it http://store.steampowered.com/app/4000
    As to comedy an humor…Can't tell you much. Sarcasm, irony, juxtaposition of the absurd, timing. Maybe even emphasizing others' hypocrisy or stupidity. Parody. Or just the little "WTF REALLY?" things that randomly scare the shit out of you on the internet.
    I'm heavy into deadpan comedy oh and bizzaros:D http://www.amazon.com/Ass-Goblins-Auschwitz-Cameron-Pierce-ebook/dp/B002ZVPSL8/ref=sr_1_2?ie=UTF8&qid=1424067177&sr=8-2&keywords=ass+nazis

    One last thing: when you make the essence of your work political, you amputate your creative potential. Don't do it. Just don't.

    It kinda hard to do politics in a eroge without anyone taking it serious:P
    You do have a point with today climate.



  • This is getting a little long in the teeth. I can't make this as short as I'd like. Bear with me people.

    @'johnathan:

    If Mr.Oum was the brain of Rwby An he did not make a script or a journal,for the entire series and not just season 2. Then I'm afraid your right:(

    For shame. Tragic, really.

    New? I think you might be gettin' ahead of yourself then…Affordable and Easy are two different things.

    True but one would thing with technology getting better,and there a lot of demands you thing it would be a little cheaper:huh:

    What is cheap (freeware) isn't always easy to use. Blender takes about half an hour for really intuitive people to even start to get the hang of it. Which means everyone else will probably take much longer.

    I agree I do need to invest more money,and not try to be cheap bastard to this. Also I need to make a schedule,perhaps i should treat this more as job the dream project.

    BEFORE you go spending money… do your research and fingerwork FIRST>

    You need a plan, but also flexibility. Talk to people before dropping money on anything. Or else you may end up with a plugin or something which is full of bugs and the author's support is bottle-necked due to having too few staff on hand. Like myself. :D

    For 3d I have UE4 for my game engine.
    I Will checkout Make human,and speaking Xna did you 5.0 is coming out:D
    https://msxna.codeplex.com/ For 2d games that gonna be hard I got my eyes on two software there Xna studio witch it free and easy. Then there clickteam fusion http://store.steampowered.com/app/248170/ with it community an how easy to make games and apps. An when you add spriter http://store.steampowered.com/app/332360/ to ether engine oh boy:D

    No, I didn't know about that. :) Just be sure not to get too distracted from your goals. :angel:

    Woah this is news to me:exclamation: If i'm not a pain in the ass can i have a link.

    You may have seen the ads for it in the new section but I suppose I'll entertain your request this once. :)

    http://3dxchat.com/

    Can't assure how open they'd be to talking about their development but it never hurts to ask. They may talk with you in very general terms though.

    I know my project is achievable. My problem may be time If i want to get this done before 2016. Then I'm going to need to inject plenty of cash into this,and hire a programer or an artist. I'm doing this for two reason My first reason. Is I'm already learning how to use UE4 to make games;I always want to be a game dev and eroges are no different. My second reason is also it maybe a little delusional. Is I want to be the konami(Hideo Kojima) of eroges:D An my plan is simple promote as hell on this site and others:P

    Well… The game industry is just as clique as Hollywood or so I am told by someone who went to school for making games... Fair warning.

    However, it also takes starting some kind of label or group in order for anyone to take you seriously. Even Mounty Oum, skilled as he was, had to start Rooster Teeth and collaborate when it came to something like RWBY.
    Haloid was a single video, Dead Fantasy was showcasing a series of his ability alone. RWBY needed more, and he got it. Shame we won't see any more of that.

    Why the timetable? Do you have serious money to throw at your project? I'd seriously take a step back and reevaluate if I were you. Production may not take as long as it used to, but it still isn't a simple matter of hammering it out. Besides, time has to be taken to fix issues and bugs before releasing the final project!

    If you are invested for education in it and have the capital of your own to do so, then make the smartest decisions you can first. Also, yes you will need other willing bodies to help on the various things. This can end up taking more of your time and life than you might have expected, and for several years as well. That is quite a commitment to make. Even if you are doing heavy lifting on your part. Other people may flake out too, fair warning.

    For example, we waited YEARS for the modders of Team Gizka to complete the KOTOR 2 TSL Restoration Project. Never happened. Someone leaked an "almost complete" version of the mod out of frustration at year 4 or 5. Finally DarthStoney took it on himself and did a magnificent job with the TSL Restored Content Mod. Team Gizka gave up.

    I know your not trying to discourage me,in fact i think the opposite your pushing me to my goals with your list of suggestion:D Otherwise you wouldn't bother.

    I'm encouraging you–whatever it is you want to do. However, I am not sure how well you grasp just how big an undertaking this could end up being for you.

    Woah Man your goals seems to me a hellov lot easir to finish then mines!

    Believe me, my ambitions were much larger to begin with than they are now, but I had to come back down to reality. Your aims need to be rooted in reality or else you'll always be disappointed, and you get nothing.

    As with any new undertaking, you will suck at it for awhile. I know I still do.
    But at least now I know how to semi-customize a pose for a Gen2 female on a couch!

    Thank you for telling me about him,from what i seen he(and his team i assume) has the best 3d art i seen! I wonder if he do custom jobs? Money wise i'm broke,but I'm not that be an excuse! I just have to find out the costs and make a budget.

    Just so you know,

    1)You may not realize it but animated stuff is usually lower quality than still images, out of necessity. Otherwise…well, you end up with a lag problem like what happened with Twisted Metal 3. Rendering took up so much of the PS1's resources that the game was sluggish, and all that data on skins and textures made load times really long. So much it negatively impacted playing experience.

    1. Craigos has something like 20+ years experience. And he knows as much about afterwork as the 3D modeling. I don't think he'd do his A-game...or even his C-game level of work for free. Or cheap.

    I would say look around at some other artists. Find your threshold for quality. You don't really need to make the next Crysis of 3D porn, do you? And certainly don't rush it, either way.

    I'm in the processing writing the plot and trying to master UE4.

    You're writing a plot, good. You will need others to provide feedback.

    You might also look into "storyboarding". I'm sure amateur productions classes at a local community college can show you. Or you can just mine the internet for info. :)

    Guard your creative ideas and conepts closely, though. Also if you have thought it, so has someone else. It's all in how you present it and execute it.

    Nope. Just UE4 basic,but like before I'm trying to master it,and the stuff i'm not good at I just hire(or beg:( ) someone to cover the things im not good at.

    Sounds like you have your work cut out for you.

    Yeah I hear you.

    Try your hand at just freeware on a small scale as you have time.

    Actually I had an idea just now: You ever seen GMOD idiot box?
    You might even try your hand at machinima videos, but with your preferred toolset. Das Bo Schitt (the producer of the series) even has a tutorial on it.

    As to comedy an humor…Can't tell you much. Sarcasm, irony, juxtaposition of the absurd, timing. Maybe even emphasizing others' hypocrisy or stupidity. Parody. Or just the little "WTF REALLY?" things that randomly scare the shit out of you on the internet.

    One last thing: when you make the essence of your work political, you amputate your creative potential. Don't do it. Just don't.



  • @'~ArgonCyanide777':

    @'johnathan:

    Wait Mounty oum is Dead!:( I loved rwby and I knew the show was made with poser,but I didn't know it was meant to be a game,now that I think about wasn't RWBY season 2 on Dvd was suppose to come out this month? Speak about irony.

    Well, as I understand they were working on season 2. Looks like that might not happen now. :(
    If Mr.Oum was the brain of Rwby An he did not make a script or a journal,for the entire series and not just season 2. Then I'm afraid your right:(

    To be honest I'm new to 3d modeling and was looking for some programs that was easy,and affordable. Daz3d from what I got the easy part but not affordable, when it come to $500 per vender to use in games.

    New? I think you might be gettin' ahead of yourself then…Affordable and Easy are two different things.
    True but one would thing with technology getting better,and there a lot of demands you thing it would be a little cheaper:huh:

    You're at the "getting into it" phase. You have big ideas. It just might take more capital (that's money), more work, and more time than you might have thought up front. This is the sticker shock/reality check point where rubber meets the road.
    I agree I do need to invest more money,and not try to be cheap bastard to this. Also I need to make a schedule,perhaps i should treat this more as job the dream project.

    If you are serious about making a game for the sake of making a game... try your hand at stuff in the freeware realm first. MakeHuman and XNA, XPS are your best bet for 3D eroge, it looks like. XNA had some partitions to make 2D as well...something like that. For 3d I have UE4 for my game engine.
    I Will checkout Make human,and speaking Xna did you 5.0 is coming out:D
    https://msxna.codeplex.com/ For 2d games that gonna be hard I got my eyes on two software there Xna studio witch it free and easy. Then there clickteam fusion http://store.steampowered.com/app/248170/ with it community an how easy to make games and apps. An when you add spriter http://store.steampowered.com/app/332360/ to ether engine oh boy:D

    Or perhaps you can join the development of this 3DX chat game I see advertised here on affect3d? You might do well to ask them in any case what similar ambitions take to get moving.
    Woah this is news to me:exclamation: If i'm not a pain in the ass can i have a link.

    So actually... there's a lot of stuff to invest into --even if you're just making freeware! I wish there were another way...What you have to ask yourself is whether or not your goals are achievable. And if so, be brutally honest with yourself of what it will take, why you're really doing this… and how you plan to do it. Lots of small steps, flexibility, and rolling with the punches.
    I know my project is achievable. My problem may be time If i want to get this done before 2016. Then I'm going to need to inject plenty of cash into this,and hire a programer or an artist. I'm doing this for two reason My first reason. Is I'm already learning how to use UE4 to make games;I always want to be a game dev and eroges are no different. My second reason is also it maybe a little delusional. Is I want to be the konami(Hideo Kojima) of eroges:D An my plan is simple promote as hell on this site and others:P

    Understand I'm not trying to discourage you, at all. I am a guy who in my view had some moderate goals. Even those are perhaps a ways out of my reach now that I realize what it might take. I realized I had to start somewhere. So I will start by making pinup and casual scenes, try to get good at the finer points. All of it in the freebie realm until I can develop enough that people might want to start spending money on my works.
    I know your not trying to discourage me,in fact i think the opposite your pushing me to my goals with your list of suggestion:D Otherwise you wouldn't bother.

    I'd love to make my series of comics and storylines. I'd love to have my 3D hentai dungeon and be an irreverent shit lord of the internet getting much attention, both love and hate, for violating everyone's favorite fictional females. It's just going to take time and money...and perhaps sacrifices in my life.
    Woah Man your goals seems to me a hellov lot easir to finish then mines!

    I don't think I'm a brave man maybe I'm naive but try to think of my self as anopportunist,think about ityou have you unity free or if you more there pro for $75 a month a $1.500. There unreal engine 4 with $20 a month plan(or a one time payment of $20 then unsubscribe) for the game engine and full source code. An at last there Cryengine eaas $10 a month plan. 2015 is going to a year where there's going to be a lot of high quality eroges. I'm hoping my game is good to make it close to the top when it comes to quality.

    Quality? That's good to strive for. But pricey. Craigos a.k.a. LooksCanKill is probably the absolute highest of anyone here, quality wise. (Check him out for the hell of it, you won't be disappointed!) Hope you also have a good bit of money and forethought invested in your render implements, and that you know how to really do lighting.
    Thank you for telling me about him,from what i seen he(and his team i assume) has the best 3d art i seen! I wonder if he do custom jobs? Money wise i'm broke,but I'm not that be an excuse! I just have to find out the costs and make a budget.

    Not only that but are you aware of any particular game engine's polygon limitations? That hard according to UE4 it depends on your computer specs.

    Big things are achievable, but it isn't done overnight.
    Maybe you want to focus on what it might take just to get started into a related field? You can do a lot with still images. Or the gaming part might be more your angle. The point is to establish yourself in some way to get a feel for what you really want to do and how to go about it. Depending on which you think you can do better/would like to do more, that should indicate where you go next to try your hand.
    I'm in the processing writing the plot and trying to master UE4.

    Since you have said you aren't really experienced…What is your experience?
    Do you know scripting and coding in at least some form? Hexadecimal function matching? How about making textures, skins, and bump maps?
    Nope. Just UE4 basic,but like before I'm trying to master it,and the stuff i'm not good at I just hire(or beg:( ) someone to cover the things im not good at.

    Poser do make more since then make human and daz3d,and that they have a game Dev I should go check it out. Still it strange that I can't find any reviews on poser game Dev.

    It only just came out in 2014, so I'm not surprised.
    Still there should be at least one review.

    3D is not cheap to get into or do. I'm doing…what I can on the cheap for now.

    Yeah I hear you.



  • @'johnathan:

    Wait Mounty oum is Dead!:( I loved rwby and I knew the show was made with poser,but I didn't know it was meant to be a game,now that I think about wasn't RWBY season 2 on Dvd was suppose to come out this month? Speak about irony.

    Well, as I understand they were working on season 2. Looks like that might not happen now. :(

    To be honest I'm new to 3d modeling and was looking for some programs that was easy,and affordable. Daz3d from what I got the easy part but not affordable, when it come to $500 per vender to use in games.

    New? I think you might be gettin' ahead of yourself then…Affordable and Easy are two different things.

    You're at the "getting into it" phase. You have big ideas. It just might take more capital (that's money), more work, and more time than you might have thought up front. This is the sticker shock/reality check point where rubber meets the road.

    If you are serious about making a game for the sake of making a game... try your hand at stuff in the freeware realm first. MakeHuman and XNA, XPS are your best bet for 3D eroge, it looks like. XNA had some partitions to make 2D as well...something like that.

    Or perhaps you can join the development of this 3DX chat game I see advertised here on affect3d? You might do well to ask them in any case what similar ambitions take to get moving.

    So actually... there's a lot of stuff to invest into --even if you're just making freeware! I wish there were another way...What you have to ask yourself is whether or not your goals are achievable. And if so, be brutally honest with yourself of what it will take, why you're really doing this… and how you plan to do it. Lots of small steps, flexibility, and rolling with the punches.

    Understand I'm not trying to discourage you, at all. I am a guy who in my view had some moderate goals. Even those are perhaps a ways out of my reach now that I realize what it might take. I realized I had to start somewhere. So I will start by making pinup and casual scenes, try to get good at the finer points. All of it in the freebie realm until I can develop enough that people might want to start spending money on my works.

    I'd love to make my series of comics and storylines. I'd love to have my 3D hentai dungeon and be an irreverent shit lord of the internet getting much attention, both love and hate, for violating everyone's favorite fictional females. It's just going to take time and money...and perhaps sacrifices in my life.

    I don't think I'm a brave man maybe I'm naive but try to think of my self as anopportunist,think about ityou have you unity free or if you more there pro for $75 a month a $1.500. There unreal engine 4 with $20 a month plan(or a one time payment of $20 then unsubscribe) for the game engine and full source code. An at last there Cryengine eaas $10 a month plan. 2015 is going to a year where there's going to be a lot of high quality eroges. I'm hoping my game is good to make it close to the top when it comes to quality.

    Quality? That's good to strive for. But pricey. Craigos a.k.a. LooksCanKill is probably the absolute highest of anyone here, quality wise. (Check him out for the hell of it, you won't be disappointed!) Hope you also have a good bit of money and forethought invested in your render implements, and that you know how to really do lighting.

    Not only that but are you aware of any particular game engine's polygon limitations?

    Big things are achievable, but it isn't done overnight.
    Maybe you want to focus on what it might take just to get started into a related field? You can do a lot with still images. Or the gaming part might be more your angle. The point is to establish yourself in some way to get a feel for what you really want to do and how to go about it. Depending on which you think you can do better/would like to do more, that should indicate where you go next to try your hand.

    Since you have said you aren't really experienced…What is your experience?
    Do you know scripting and coding in at least some form? Hexadecimal function matching? How about making textures, skins, and bump maps?

    Poser do make more since then make human and daz3d,and that they have a game Dev I should go check it out. Still it strange that I can't find any reviews on poser game Dev.

    It only just came out in 2014, so I'm not surprised.

    3D is not cheap to get into or do. I'm doing…what I can on the cheap for now.



  • @'~ArgonCyanide777':

    I had never known what the licensing costs were so you're ahead of me on that front.

    I know nothing of SubstancePainter so I cannot comment on that… Modo I'd only heard of in passing so ditto there. I'm guessing if they're on steam, someone is looking to recruit people--preferably with the tools and skills, and ideally with experience, if I had to venture a guess.

    I'd heard of makehuman from a magazine article some time ago (I'm really just in the learning phase myself with Daz). I see they use Python which has a reputation all its own (I've been impressed by some on DeviantArt who use it) and since they are all about creative commons, then I'd say they are a friendly choice for you. Probably your best option at this point, if not your only option.

    Renderotica is merely a store for content. The naughty content to be sure. Probably the best one around specializing in it for 3D. Unfortunately their content is for, you guessed it, Daz based characters... Sure turbosquid has had adult trinkets for other programs but I don't know much about this or licensing for it. Sorry. :(

    You may or may not be aware that Microsoft had XNALara and XPS (Xna Posing Studio) as part of a project to get hobbyists with a knack for this kind of thing to make their own freeware games to be published on their platforms (PC and XBOX) and Microsoft's legal department would assist with the licensing, legalese and that. Unfortunately it was brought to an abrupt halt for unknown reasons, bummer too. I think, however, you can find various engines to port your XNA & XPS creations to. I mean if it rips from games, it's got to be able to understand something in that direction, right? Just make sure it's freeware you make cuz those legal pitchforks are pretty nasty.

    As you also may or may not know, the series RWBY was slated to actually become a video game with its widespread positive reception. RWBY was created by rooster teeth on SmithMicro's PoserPro2014, which prompted them to make an improved version with some tweaks meant specifically for game publishers (PoserPro GameDev). Unfortunately Mounty Oum just bit the dust last week or so (you can look at my thread for details) so the future of Rooster Teeth is uncertain, as is the fate of their RWBY series.

    TL;DR: POINT BEING Poser is being geared more towards game development but it's a new player in town up against long established competitors. Also Smith Micro is tending to move in its own direction with its own content (base characters Rex and Roxy). On the plus side, you'll be dealing with Smith Micro for the most part and not a bunch of vendors. On the negative, you'll sort of be on your own since most of us here (who use poser) are using Daz content.
    For dual compatability content again:
    -HiveWire gives you Dawn and Dusk for free, each. I'm not sure about their licensing/royalties.
    -RunTimeDNA has their own content, ditto on licensing/royalties.

    This option is probably a bit more expensive than Makehuman but it may be cheaper and easier than Daz content. Worth looking into.

    Frankly, you're a braver man than me if you navigate this kind of thing--and you're talking to a guy who had to install and wire an electrical outlet just under a roof of a 3 story house... from the outside, in the middle of a fucking blizzard snowstorm... on a ladder perched on a hole dug out of a steep hillside... 40 feet up with an arc distance nearly double that if the ladder blew and fell over downhill... And the helper who was a desperate illegal alien wouldn't even do it!

    THAT is how brave I consider you if you are willing to wade through this.

    Wait Mounty oum is Dead!:( I loved rwby and I knew the show was made with poser,but I didn't know it was meant to be a game,now that I think about wasn't RWBY season 2 on Dvd was suppose to come out this month? Speak about irony. To be honest I'm new to 3d modeling and was looking for some programs that was easy,and affordable. Daz3d from what I got the easy part but not affordable, when it come to $500 per vender to use in games. I don't think I'm a brave man maybe I'm naive but try to think of my self as anopportunist,think about ityou have you unity free or if you more there pro for $75 a month a $1.500. There unreal engine 4 with $20 a month plan(or a one time payment of $20 then unsubscribe) for the game engine and full source code. An at last there Cryengine eaas $10 a month plan. 2015 is going to a year where there's going to be a lot of high quality eroges. I'm hoping my game is good to make it close to the top when it comes to quality. Poser do make more since then make human and daz3d,and that they have a game Dev I should go check it out. Still it strange that I can't find any reviews on poser game Dev.



  • I had never known what the licensing costs were so you're ahead of me on that front.

    I know nothing of SubstancePainter so I cannot comment on that… Modo I'd only heard of in passing so ditto there. I'm guessing if they're on steam, someone is looking to recruit people--preferably with the tools and skills, and ideally with experience, if I had to venture a guess.

    I'd heard of makehuman from a magazine article some time ago (I'm really just in the learning phase myself with Daz). I see they use Python which has a reputation all its own (I've been impressed by some on DeviantArt who use it) and since they are all about creative commons, then I'd say they are a friendly choice for you. Probably your best option at this point, if not your only option.

    Renderotica is merely a store for content. The naughty content to be sure. Probably the best one around specializing in it for 3D. Unfortunately their content is for, you guessed it, Daz based characters... Sure turbosquid has had adult trinkets for other programs but I don't know much about this or licensing for it. Sorry. :(

    You may or may not be aware that Microsoft had XNALara and XPS (Xna Posing Studio) as part of a project to get hobbyists with a knack for this kind of thing to make their own freeware games to be published on their platforms (PC and XBOX) and Microsoft's legal department would assist with the licensing, legalese and that. Unfortunately it was brought to an abrupt halt for unknown reasons, bummer too. I think, however, you can find various engines to port your XNA & XPS creations to. I mean if it rips from games, it's got to be able to understand something in that direction, right? Just make sure it's freeware you make cuz those legal pitchforks are pretty nasty.

    As you also may or may not know, the series RWBY was slated to actually become a video game with its widespread positive reception. RWBY was created by rooster teeth on SmithMicro's PoserPro2014, which prompted them to make an improved version with some tweaks meant specifically for game publishers (PoserPro GameDev). Unfortunately Mounty Oum just bit the dust last week or so (you can look at my thread for details) so the future of Rooster Teeth is uncertain, as is the fate of their RWBY series.

    TL;DR: POINT BEING Poser is being geared more towards game development but it's a new player in town up against long established competitors. Also Smith Micro is tending to move in its own direction with its own content (base characters Rex and Roxy). On the plus side, you'll be dealing with Smith Micro for the most part and not a bunch of vendors. On the negative, you'll sort of be on your own since most of us here (who use poser) are using Daz content.
    For dual compatability content again:
    -HiveWire gives you Dawn and Dusk for free, each. I'm not sure about their licensing/royalties.
    -RunTimeDNA has their own content, ditto on licensing/royalties.

    This option is probably a bit more expensive than Makehuman but it may be cheaper and easier than Daz content. Worth looking into.

    Frankly, you're a braver man than me if you navigate this kind of thing--and you're talking to a guy who had to install and wire an electrical outlet just under a roof of a 3 story house... from the outside, in the middle of a fucking blizzard snowstorm... on a ladder perched on a hole dug out of a steep hillside... 40 feet up with an arc distance nearly double that if the ladder blew and fell over downhill... And the helper who was a desperate illegal alien wouldn't even do it!

    THAT is how brave I consider you if you are willing to wade through this.



  • @'~ArgonCyanide777':

    @'johnathan:

    Thank you sir and also I like to apologize for not responding sooner. If I may ask what do you think of Mixamo? https://www.mixamo.com For games Daz3d,want me to pay $500 for each vendor who I brought a model or mesh from. In is there a website for things like this you recommend?

    I never knew of Mixamo, so thank you there. I just know there's people who use Carrara for games and second life.

    Daz3D itself is a free program (currently 4.7 PRO) with an associated installer. Their store is within their website. They sell programs Carrara and Bryce.

    Their content is the majority of what you see used. Victoria 4, 5, and 6 among others.

    Then you have others like Poser, mudbox, z-brush, the bullet engine, MikuMikuDance, 3DCG, and others.

    There is Renderosity with these extended license products of which I speak. They are Poser content, mostly.

    Hivewire has products duly compatible with Daz and Poser.

    Runtime DNA is the basis for a lot of these programs I think, might want to check out their store.

    Then you have TurboSquid, they developed Gmax (essentially a stripped down freeware version of 3DSmax), their store sells content for many platforms. They have a ton of object files for free. Try them out. I became aware of gmax when I wanted to mod games like Star Wars KOTOR 1 & 2, and NeverWinter Nights. Which actually prompted me to look for 3D hentai/porn…which lead me here.

    There are some other places I just cannot find right now. I'm thinking of a store, it's the only other one besides turbosquid who sells B'Q's goth heather for Victoria 4. If I find it I'll post it up somewhere.

    Best of luck to you. :)

    Thank you again for the list of suggestions,that narrow things down. I was eyeing daz3d,but according to a friend of mind who use daz3d for the license for game dev, is $500 for each vendor i purchase my mesh,models,etc….. If I'm bold enough ask you another? There are some software i was looking may I have your opinion of them?
    http://www.renderotica.com/ http://store.steampowered.com/app/321540/ http://store.steampowered.com/app/273390/?snr=1_5_9__300
    http://www.makehuman.org/



  • @'johnathan:

    Thank you sir and also I like to apologize for not responding sooner. If I may ask what do you think of Mixamo? https://www.mixamo.com For games Daz3d,want me to pay $500 for each vendor who I brought a model or mesh from. In is there a website for things like this you recommend?

    I never knew of Mixamo, so thank you there. I just know there's people who use Carrara for games and second life.

    Daz3D itself is a free program (currently 4.7 PRO) with an associated installer. Their store is within their website. They sell programs Carrara and Bryce.

    Their content is the majority of what you see used. Victoria 4, 5, and 6 among others.

    Then you have others like Poser, mudbox, z-brush, the bullet engine, MikuMikuDance, 3DCG, and others.

    There is Renderosity with these extended license products of which I speak. They are Poser content, mostly.

    Hivewire has products duly compatible with Daz and Poser.

    Runtime DNA is the basis for a lot of these programs I think, might want to check out their store.

    Then you have TurboSquid, they developed Gmax (essentially a stripped down freeware version of 3DSmax), their store sells content for many platforms. They have a ton of object files for free. Try them out. I became aware of gmax when I wanted to mod games like Star Wars KOTOR 1 & 2, and NeverWinter Nights. Which actually prompted me to look for 3D hentai/porn…which lead me here.

    There are some other places I just cannot find right now. I'm thinking of a store, it's the only other one besides turbosquid who sells B'Q's goth heather for Victoria 4. If I find it I'll post it up somewhere.

    Best of luck to you. :)



  • @'~ArgonCyanide777':

    @'MirukuLab':

    SmithMicro has released a version of Poser geared toward game developers. I have no idea how they deal with the licensing of their content for it though. Perhaps with their stuff its fine for use, but 3rd party content is subject to whatever their respective terms are.

    I believe this is partially covered when you see duplicates of content in stores like Renderosity which have the tag "EXTENDED LICENSE" and is noticeably more expensive than the original. You will note these have the tag "gaming" attached where the other one does not.

    However, I still think you need to get a license, to work out royalties, contracts, and that sort of thing.

    Also another thing is you need lower polygon counts to use Daz content in games, but it is possible, yes. For example I have found Tekken character mods which use base model Victoria5–bought at the Daz store. Daz content is compatible with Unity engine as mentioned by others.

    Good luck OP.

    Thank you sir and also I like to apologize for not responding sooner. If I may ask what do you think of Mixamo? https://www.mixamo.com For games Daz3d,want me to pay $500 for each vendor who I brought a model or mesh from. In is there a website for things like this you recommend?



  • @'Nuke':

    @'johnathan:

    Good evening ladies and gentleman;my name is Johnathan j.nesbit an aspiring game developer. I'm planning making games/eroges and I have a couple of questions about Affect3d.My first question is what is exactly Affect3d/3DX? From what I read it sound like a porn site,and Extension to dazstudio,if that so do this have the same feature as daz?

    Affect3D is the name of the website.

    3DX is 3D erotica/3D porn/3D XXX. It is not a file format or a model/figure store like Daz3D, and is not a program like Daz Studio or Poser.

    This site is not an extension of Daz.

    Shit I thought they did sell models. Is there a website you recommend?



  • @'MirukuLab':

    If you're planning on doing real-time stuff with DAZ content, keep in mind that you'll likely need a different license which isn't cheap in most cases.

    SmithMicro has released a version of Poser geared toward game developers. I have no idea how they deal with the licensing of their content for it though. Perhaps with their stuff its fine for use, but 3rd party content is subject to whatever their respective terms are.

    You might check out Mixamo's Fuse. It's a royalty free character generator that allows usage in real-time 3D games. I haven't seen anything that prohibits adult content. The characters you create can be exported as .obj files at no additional charge, but if you want to use their AutoRigger there is an additional charge. They also have a library of animations you can buy too. If you order through Steam, you get 1 or 2 free rigs a week. They are getting a lot of complaints for this business model, which I hear. But at the same time… if it fits your needs, its probably a lot cheaper than paying a 3d artist. Just carefully do your research. I picked it up when it was on sale last month just to have it. I may play around with some stuff in Unity (which also has a market place like Unreal Engine 4).

    In either case, you may be hard pressed to readily find (legal) adult real-time content to use commercially. I'm personally keeping an eye out for demand and sources.

    If you're doing 2D stuff, you're fine with DAZ/Poser content.

    Good luck and have fun.

    I might have to use Mixamo Daz want me to pay $500 for each vendor. I try to use unity ever time I do I always get compiler fail errors,so right now I was practing with ue4 and a little cryengine SDK into my laptop broke and I need a HDTV for a PC I'm using. Oh and by the way the eroge I'm working on is a 3d sidescroller.



  • @'SinCyprine':

    you could also browse hongfire.com, their hentai game section of the forum - some of the users over there seem to be well versed into modding. I suppose you could extract mesh, rigs and anim out existing Hgames - but that wouldnt fly the commercial way (personal use is fine).
    you could also check Unreal Engine 4 which comes with its own marketplace, you definitly find meshes & anims for sell and a legal setting concerning usage.

    if you area 1 man dev team, you should probably start small… i mean very small, like a flash game - get experienced with the many facets of game developement.

    in any case, keep us posted on your progress !

    Thank you for the reply and I apologize for not responding sooner. Ah yes hongfire I do have an account,and also using ue4 although I really want to use cryengine. You do have a point of starting small with a flash game. But the thing is thought I have to stand out,there are literally dozens of eroges that come out every day it hard to compete if your game look the same as everyone else. Oh I will keep things posted.



  • @'fredfred5150':

    1. Porn site and community for porn created with daz studio/poser/maya/cinema4d and so on
    2. Majority of store bought morphs can be used in your own products without royalty payments (you bought it, it yours)
    3. Depends how skilled you are
    4. Short answer "not who you want", long answer "yes but you'll need to ask around and prices will vary"
    5. I have no idea what an "rig for eroge" is.

    Thank you so much and a thousand apologies,for not responding sooner.
    2. I see that good to be honest I'm not sure my eroge. Would sell enough for me to pay the royities. Royities or not I would give credit to the creators of the models and meshs.
    3.I'm been learning how to use ue4 and cryengine SDK.
    4. Ah got it. Is there someone you recommend?
    5. What I was trying to say was bones and animations for the sex.



  • Thank you thank you everyone and a thousand apologies for not responding. I planing on making a 3d sidescroller Metroidvania eroge call The Infernal Raging Semen Blaster.You play as cyborg undercover agent who investigating international corporation Call Eros-pleasure's. that make adult products for the adult industry. Your mission is to uncover any illegal activities that being perpetrated.During that mission you be encountering Dominatrix sex bots,Laser guided dildos,Ninjas with anal bead swords and whips,Sentient onaholes,Strippers with machine guns for breasts,and other bizarre enemies an also npc you encountered during your journey. The game engine using is ether Cryengine sdk or Unreal engine 4 Once my i get my Pc ready i will soon start.



  • @'MirukuLab':

    SmithMicro has released a version of Poser geared toward game developers. I have no idea how they deal with the licensing of their content for it though. Perhaps with their stuff its fine for use, but 3rd party content is subject to whatever their respective terms are.

    I believe this is partially covered when you see duplicates of content in stores like Renderosity which have the tag "EXTENDED LICENSE" and is noticeably more expensive than the original. You will note these have the tag "gaming" attached where the other one does not.

    However, I still think you need to get a license, to work out royalties, contracts, and that sort of thing.

    Also another thing is you need lower polygon counts to use Daz content in games, but it is possible, yes. For example I have found Tekken character mods which use base model Victoria5–bought at the Daz store. Daz content is compatible with Unity engine as mentioned by others.

    Good luck OP.



  • @'johnathan:

    Good evening ladies and gentleman;my name is Johnathan j.nesbit an aspiring game developer. I'm planning making games/eroges and I have a couple of questions about Affect3d.My first question is what is exactly Affect3d/3DX? From what I read it sound like a porn site,and Extension to dazstudio,if that so do this have the same feature as daz?

    Affect3D is the name of the website.

    3DX is 3D erotica/3D porn/3D XXX. It is not a file format or a model/figure store like Daz3D, and is not a program like Daz Studio or Poser.

    This site is not an extension of Daz.



  • If you're planning on doing real-time stuff with DAZ content, keep in mind that you'll likely need a different license which isn't cheap in most cases.

    SmithMicro has released a version of Poser geared toward game developers. I have no idea how they deal with the licensing of their content for it though. Perhaps with their stuff its fine for use, but 3rd party content is subject to whatever their respective terms are.

    You might check out Mixamo's Fuse. It's a royalty free character generator that allows usage in real-time 3D games. I haven't seen anything that prohibits adult content. The characters you create can be exported as .obj files at no additional charge, but if you want to use their AutoRigger there is an additional charge. They also have a library of animations you can buy too. If you order through Steam, you get 1 or 2 free rigs a week. They are getting a lot of complaints for this business model, which I hear. But at the same time… if it fits your needs, its probably a lot cheaper than paying a 3d artist. Just carefully do your research. I picked it up when it was on sale last month just to have it. I may play around with some stuff in Unity (which also has a market place like Unreal Engine 4).

    In either case, you may be hard pressed to readily find (legal) adult real-time content to use commercially. I'm personally keeping an eye out for demand and sources.

    If you're doing 2D stuff, you're fine with DAZ/Poser content.

    Good luck and have fun.



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