A New World Of Erotica (Writing): Writer's Block



  • While creating erotic art has been around as long as we've been able to draw things on cave walls, erotic storytelling has been around just as long. The story explains the art. What makes the story so important is that it allows us to build on our imagination and combine it with our sexuality. It makes sex far more interesting and fun. Being able to write for 3DX allows your imagination to come to life in ways you would never expect. You can combine the real with the fantastic in unique ways.

    Still, it can be difficult to find an audience that will read you in this era of slashfics-cum-novels-cum-films. It can be a little more difficult if you're looking to turn it into 3D art, especially when you can't make the art yourself. But that shouldn't stop you from getting involved. 3DX needs writers as much as erotic writers need 3DX. Following my introduction, I would like to address some of the problems that prevent erotic writing from truly establishing a foothold in this medium in this first official column. Perhaps it will inspire some of you to become more involved.

    Putting your name on paper

    Allow me to describe my own personal experience with 3DX a little bit. I started following CGI erotica nearly 8 years ago. While I really liked what could be done with the medium, my somewhat crippled hands kept me from ever considering it. Still, I always fancied the idea of writing erotica. When I saw Homealone/Droid_447's work, I saw that it was possible to write a story that wasn't necessarily a comic, which I honestly felt to be too busy for my style of writing. That pushed me in the right direction, and I begun to write more frequently.

    [caption id="attachment_53066" align="aligncenter" width="547"]Sample of Xenowars Rebel Uprising, by Homealone_447 aka Droid_447. Sample of Xenowars: Rebel Uprising, by Homealone_447 aka Droid_447.[/caption]

    Over the past year and a half, I've been quietly working with artists to develop stories for them. Some of them have succeeded, such as creating Emily's Negotiation by JimJim and helping make scenarios for Fasdeviant's Ashbury Health Resort series. Quite a few have not. However, what has been constant is that I'm always trying to either create stories or scenarios for artists to utilize.

    One of the obstacles that writers may have in getting their name out there to other artists is simply how to engage them. The easiest way is to have something to offer. Start writing up ideas, scenarios, outlines, even full-fledged stories. Spending time posting new stories in areas where artists can see them can get people's attention. It shows that you're capable of writing erotica. More importantly, it allows you to spend time honing your craft through feedback, suggestions, and ideas. I wrote quite a few scenarios and aborted stories before something stuck.

    Now, some of you might find it hard to write erotica to begin with. That's understandable, for creating any form of erotic media is difficult. Even filmed hardcore porn is tricky, given the amount of acting and clever cinematography that the players have to do – and believe us when we say there's a lot of that. Still, you should try. Finding what titillates you – whether it's something like fantasy creatures playing with your elven character like a ragdoll or a vanilla romance with normal people in a unique setting – and building a story out of that can help.

    Engagement

    Once you have ideas to share, there's the matter of getting involved with an artist. Not sexually involved, of course. You want to find out what artists are willing to collaborate. That can be complicated for a couple different reasons. Some artists, for example, prefer to work alone. These are obviously the hardest to talk to, let alone work with. Don't feel disheartened if that's the case, and find someone else to work with.

    Other artists simply create works by commission. This is not collaboration, but rather paying an artist to do something you want them to do. Sometimes that's viable if your ideas are simple and designs are basic. But it may not be the best way to "work with an artist."

    [caption id="attachment_53067" align="aligncenter" width="447"]Sample of Knight Elayne: Dark Eyes in the Forest. Art by Hibbli, Story by Lady Adara. Available at the Affect3D Store. Sample of Knight Elayne: Dark Eyes in the Forest. Art by Hibbli, Story by Lady Adara. Available at the Affect3D Store.[/caption]

    Still, there are definitely 3DX artists out there who are willing to work with others, especially other writers. They may feel their works can do a lot better with a writer involved in some capacity. It's simply a matter of being to reach out to them.

    No matter the circumstance, the ultimate goal is to engage with artists in some way, and listen to them when they respond. That way, they can see you're interested in their work and what they have to say. When you pitch ideas to them, try keeping it in line with their previous works those that relate with what they do. Don't be discouraged if your futa orgy idea isn't something that appeals to the artist you like. Rejection will give you the motivation to do better.

    Also, if your original idea doesn't quite hit it, don't be afraid to change it so that it works better for both of you. You may find that the end result is even better than when you first conceived of it. My initial pitch to JimJim, for example, was far different in terms of a storyline: It was somewhat reminiscent of Shadowrun. After he pointed out why that couldn't completely work, I was able to develop the idea more. Slowly but surely, it became Emily's Negotiation, and it's turning into something far more interesting and fun than what I initially planned.

    Staying on the page

    Obviously, it's a lot of work and so much time just to get a story idea to an artist, and then have that artist turn it into what you want it to be. That's not including actually writing the story for a 3DX set, which is something we'll talk about in another column. But you shouldn't let that stop you from at least trying. Think of the artist: It takes a lot of work and time just to render a model in just the right position. That's even if the artist you're collaborating with has a ridiculously-spec'ed computer running Octane and other crazy software. But they do it anyway.

    So what can you do while it's being worked on? Stay focused. Keeping tabs on the project can help. You can do things that help make the story better, such as developing the characters and creating scenarios to go alongside the current story.   Constantly edit when you can, and volunteer to help when the artist needs it. You may want to do some world-building as well by creating lore documents for you and the artist to reference. As the artist provides new renders, be sure to provide some good feedback to give him or her a direction to follow, along with listening to their feedback. And remember to be patient: These things take time.

    [caption id="attachment_53068" align="aligncenter" width="560"]WIP Preview Sample of Emily's Negotiation, Part 1. Art by Jimjim, Story by andi guinness. WIP Preview Sample of Emily's Negotiation, Part 1. Art by Jimjim, Story by andi guinness.[/caption]

    Creating erotica can be tough. Just ask anyone who acts in the porn industry. But even then, writing a story for 3DX can be very rewarding, in that you get to see your words, your ideas, come to life in a very special and powerful way. With each new render, you'll feel like you're getting somewhere. There's a certain joy in seeing the models of your original characters or the artist's characters do the things you want them to do. Writing for 3DX can be a lot of fun. The more effort you put into it, the more you'll see a new world develop.
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