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  • I was reading your post, really nice. Looking forward to more posts. But do you know how to solve the "hotmail change password" problem? No? This will help you to get out of this problem.



  • I liked this one. It's pretty deviant, but that's kind of the point.



  • @'fredfred5150':

    cool picture, ideal for a thread entitled Porn/Art Whatever

    Great place to discuss if porn is art. :angel:



  • cool picture, ideal for a thread entitled Porn/Art Whatever



  • In celebration of me getting Zbrush. I give you yet another "girl" with impossible measurements and things in her ass.


  • administrators

    Obviously there's the lighting aspect by getting down and dirty with the shaders and materials makes a huge difference I find. So make sure you post updates how you're doing =)



  • Have you tried using different shaders? I used pwSurfaces and it's pretty good. There's also the ubersurfaces pre-installed in there that's pretty neat.

    Yeah I've messed with both ubersurface and pwSurface and the problem is that both of them result in a completely uniform plastic surface unless you use a specular map.

    I'm currently working on getting more familiar with the Shader Mixer, and I've managed to get a decent sweat shader working now, but stuff like genitals is baffling. Things like water on oiled skin seem to be impossible, but I haven't tried ubersurface 2 yet either. I think it might be possible to do water on oil with something like that. However, I have a sneaking suspicion that that will involve making a specular map.



  • @'buenoexcellente':

    The specular settings are because she's supposed to be in an oil bath. I know it looks really plastic, but I've yet to find a good solution to making things look wet in DAZ. It's really my biggest beef with the program.

    You can use the specular maps that you described, but if you move the character in a manner that the original painter didn't the "drops" of water stretch in an unnatural way.

    The only way I've found to make it work is to go in and make a custom specular map for each item you want to make wet. I'm not gonna do that because ,again, 8 hour sessions are difficult to masturbate to.

    If you know of a solution I'll happily take it.

    Have you tried using different shaders? I used pwSurfaces and it's pretty good. There's also the ubersurfaces pre-installed in there that's pretty neat.



  • The specular settings are because she's supposed to be in an oil bath. I know it looks really plastic, but I've yet to find a good solution to making things look wet in DAZ. It's really my biggest beef with the program.

    You can use the specular maps that you described, but if you move the character in a manner that the original painter didn't the "drops" of water stretch in an unnatural way.

    The only way I've found to make it work is to go in and make a custom specular map for each item you want to make wet. I'm not gonna do that because ,again, 8 hour sessions are difficult to masturbate to.

    If you know of a solution I'll happily take it.



  • @'Arkadio':

    @'hzr':

    Most importantly, what kind of cock you have? 8 hours! phew! :D

    epic miss of an "L", so much awesome xD

    I dunno. You should see your doctor if it stays up over 4 hours.



  • @'hzr':

    Most importantly, what kind of cock you have? 8 hours! phew! :D

    epic miss of an "L", so much awesome xD



  • @'Supro':

    @'buenoexcellente':

    @'Supro':

    Very nice start.

    @'buenoexcellente':

    In #1 Here you can see that I still have no clue about digital lighting. The weird "flicker" effect on her skin is caused by uberenvironment light settings that I had no clue about. She still looks pretty good :blush:

    I fiddled around with it a lot, and eventually I figured out that it was the 'shadow bias' setting. I cranked it up, got it all working, and promptly stopped using uberenvironment because 8 hour renders are difficult to masturbate to. :P

    I tell you what though. I've still got the scene file. I'll re-render it with your settings and post it just to show what uberenvironment can do.

    8 hours? Holy cow. That's insane. What kind of CPU do you have?

    Most importantly, what kind of cock you have? 8 hours! phew! :D

    On a more serious note, you should really lower your specular amount. Looking like some plastic doll with so much glancing and reflection. Incase you want to simulate some wet look or pearly water on the skin, there are several wet textures floating around, either on daz/renderosity marketplaces but I think on sharecg.com were a few aswell.



  • @'buenoexcellente':

    @'Supro':

    Occlusion Samples 128
    Shadow Bias 0.10
    Shading Rate 8.00
    Max Error 0.10
    Maximum Trace Distance 500.00

    Hopefully that will help with the shadows.

    This is the result with these settings, and some lighting changes. It's a real improvement, but at the cost of taking 4 hours to render :-/

    Got to slow down on the uploading images. At this rate I'll make it till tomorrow.

    Hmm, that's still insane. I know the hair takes forever to render if raytracing is on, so try this:

    -Select the hair in both the scene and surface tab
    -In your DAZ Built-In Content, go to Shaders>Uber>UberSurface
    -Now press and hold Ctrl, then double-click !UberSurface Base. A window should appear
    -On the Map Settings, choose Ignore. Otherwise, Replacing it will make you lose all your textures and you don't want that.
    -Back on the surface, click advanced and scroll all the way to the bottom to where it says Visibility. Under that, there should be two choices: Fantom and Raytracing. Turn Raytracing off.

    And render! Hopefully, that should help with your render time unless you've previously done this. Otherwise, send me your advanced render settings.



  • @'Supro':

    Occlusion Samples 128
    Shadow Bias 0.10
    Shading Rate 8.00
    Max Error 0.10
    Maximum Trace Distance 500.00

    Hopefully that will help with the shadows.

    This is the result with these settings, and some lighting changes. It's a real improvement, but at the cost of taking 4 hours to render :-/

    Got to slow down on the uploading images. At this rate I'll make it till tomorrow.


  • administrators

    the progression is looking great, and I like the proportions of the girl in the 3rd image and position =)



  • @'Supro':

    I normally use UE and either 1-3 distant lights, depending on the scene. I also use Luxrender, but that takes a long time to complete.

    I don't think you need to use raytracing on two. One should be enough. This tut helped me in getting better use out of UE. You should try it out. http://fav.me/d2raghs

    Right on! I'll read this and play with UE more.

    I actually destroyed my system at home trying to go over to luxrender. It's a long and ugly saga of woe and I won't subject you to it.

    That said, I'm going over to luxrender as soon as the Reality plug in for Daz Studio 4 is released. I need to get on board with that OpenCL stuff they are doing. The speed on those kinds of renders is insane.

    BTW I just looked at your Deviant page, and it's pretty good stuff.



  • @'buenoexcellente':

    @'Supro':

    8 hours? Holy cow. That's insane. What kind of CPU do you have?

    Intel Core 2quad. 2.83ghz where I'm rendering now. It's not exactly a workhorse system, but it wasn't really intended to be a render box.

    It's actually easy to get up there to ridiculous hours if you have light sources with raytracing on. Just cranking up the occlusion samples to 128 is going to kick my render time to well over an hour.

    What do you render on? What kind of times do you get in say a 3 light setup with raytracing on two of them?

    I normally use UE and either 1-3 distant lights, depending on the scene. I also use Luxrender, but that takes a long time to complete.

    I don't think you need to use raytracing on two. One should be enough. This tut helped me in getting better use out of UE. You should try it out. http://fav.me/d2raghs



  • @'Supro':

    8 hours? Holy cow. That's insane. What kind of CPU do you have?

    Intel Core 2quad. 2.83ghz where I'm rendering now. It's not exactly a workhorse system, but it wasn't really intended to be a render box.

    It's actually easy to get up there to ridiculous hours if you have light sources with raytracing on. Just cranking up the occlusion samples to 128 is going to kick my render time to well over an hour.

    What do you render on? What kind of times do you get in say a 3 light setup with raytracing on two of them?



  • @'buenoexcellente':

    @'Supro':

    Very nice start.

    @'buenoexcellente':

    In #1 Here you can see that I still have no clue about digital lighting. The weird "flicker" effect on her skin is caused by uberenvironment light settings that I had no clue about. She still looks pretty good :blush:

    I fiddled around with it a lot, and eventually I figured out that it was the 'shadow bias' setting. I cranked it up, got it all working, and promptly stopped using uberenvironment because 8 hour renders are difficult to masturbate to. :P

    I tell you what though. I've still got the scene file. I'll re-render it with your settings and post it just to show what uberenvironment can do.

    8 hours? Holy cow. That's insane. What kind of CPU do you have?


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