How do I access my Gmail account through IMAP settings?



  • When I try to receive messages from my Gmail account through IMAP server settings, I am hardly troubling about this technical glitch. I am working on Gmail account for my personal usage. When I make my possible efforts to access my Gmail account through IMAP server settings, I am facing problems for this procedure. I am not able to access my Gmail account through Gmail IMAP settings. I don’t have much experience to rectify this problem, so I am not able to solve this issue. So I am going to share this concern with all of guys. Can anyone suggest the simple ways to access my Gmail account through IMAP settings server?



  • Been using Poser since version 3, upgraded all the way to P7, then stopped upgrading. I stuck with Aiko 3 once I found enough morphs and textures to make her useable for more than cartoony-Anime-chick. I like Anime, but the pointy-chin-melonhead thing only works for me in 2D. I prefer 3D to look closer to realistic than cartoony, but V3 was too "Mom" for me to get into.

    I still do not like V4, even after loading the ++ morphs and custom characters. They looked good in the promo images, but for some reason don't look the same when I load them. With G2F on the other hand, they look as-advertised.

    Upgraded to P2014 last year when I found out about the Fitting Room (which I still haven't done much in :D )

    Upgraded to Game Dev for the Kinect interface (which I still haven't done much in :D )

    From Thanksgiving to Christmas, I bought a ton of Genesis 2 content from Daz, and have been dropped smack into the ongoing war between Daz and those who use Poser. The DSON importer works - I loaded up 41 unique G2F characters - from Aiko 6 to V6 and Olympia and Mei Lin and Gia and Giselle and Josie and Lilith 6 as well as base G2F with and without custom figure injections. No crosstalk - they all looked like they were supposed to. Previously, I had to be careful which Aiko 3 custom characters I loaded into one scene or else they'd all freak out and share morphs.

    Where I'm having DSON trouble, however, is with clothing. I posted an image here done in P2014 where one figure is wearing a set of armbands that NOW will not load at all, and I cannot get it working. All I get are errors and a "ghost" of the figure. Those armbands are an integral part of making the characters I'm using believable, and I can't use them in Poser.

    Of course, everything works like a champ in Daz Studio. Imagine that.

    And it's not like this content was made by a 3rd party vendor who didn't quite get a grip on the intricacies of cross-platforming - these are listed as Daz Originals.
    As I said, they worked once. Can't imagine what I've done to gimp that - unless it was SR5.

    Which leads to the inevitable suspicion that maybe Daz is trying to support their most-loyal customer base, but SM is the Bad Guy here? No one knows, and no one trusts either side to tell the truth, especially when they tack on "…but feel free to use our product instead..."

    I don't mind Daz Studio's interface. It does take some getting used to, but it's workable once you get used to it. I love Poser's interface - it's self-explanatory and idiot-proof and doesn't require a book. Blender, on the other hand, reminds me of 3D Studio 4 (MS-DOS) - how the fuck do you even apply a texture map? Forget it, I don't want to know. If the most-common features are not right up front or 2 clicks away maximum, I have no use for the program.

    Poser is good enough to create new content, it just doesn't have familiar tools to do so.

    The Morphing Tool can be used for the same feature-sculpting that Z-Brush can. However, you can't do mesh subdivisions to get finer detail, which is essential for sculpting the face. However, using the Morphing Tool in concert with Magnets, one can achieve equal results.

    The Grouping Tool can be used to cut up existing meshes like the hi-res Cloth object prop, or the hi-res Ground Plane prop (same as the Cloth prop, only 100 times bigger) into virtually any shape. That base shape can then be used in the Cloth Room to get rough sketch of a piece of clothing, joined to its related cloth pattern pieces using the Grouping Tool, then tweaked with the Morphing Tool.

    It takes a lot longer than dedicated mesh editors, but Poser does possess the power. I'm unsure of Daz Studio's deeper toolset, or if it even has one.
    I do like Studio's Layered Image Editor - where you can use overlays such as wet skin maps (water streams, drops, etc) without having to permanently alter the base texture to get the same effect. I also like Studio's Smart Content feature, whereby the only content displayed is that which is meant for the base figure you've selected. Click V4 in the scene, and you only see V4 content. This is a big help, especially since content creators would rather put their works in a folder named after themselves than the original Daz base character folder.

    However, the Smart Content feature is one of those big things that takes the most getting used to - "where the fuck did my content library go?" crossed my lips more than a few times until I figured that out.



  • I think you are making the right choice :)



  • @hzr: yeah honestly I've never known what to make of it…except maybe who the more emotionally invested folks are. I just don't get it...

    I guess it's analogous to the fights over consoles people get in... :( Seems about as ridiculous.

    What I surmise is DAZ is better for creating new content and versatility (piecemeal and buy only utilities you use/need/want), Poser is easier to use and for reasons already stated...it's the midway point for quality renders (and animations if rooster teeth's RWBY is any indication!).

    Nearing at least minimal operation for my new machine...poser will have to wait, period. Awhile for sure.



  • I seriously doubt that any of the two is trying to shut out the other. Afterall the DAZ guys started with Poser themselves and it all just went well for them because they brought up some great figures into the Poser market. They have their roots with Poser even though they are now supporting their own application, this doesnt stop them from still adding support to the genesis1-2 figures even though the tech is quite different now.

    Its always funny when Poser or DAZ users seem to scratch their eyes out over who is better and who is the bad guy when it comes to stopping support etc for the other application. They are both good tools, although in my oppinion the Poser guys are falling behind in recent years, mostly because they still wont add support for a better interface or any kind of customization, which will sooner or later just dry out the influx of new users. They recently added the GameDev stuff which has improved pipeline issues slightly but it still isnt really great at exporting to other applications, and those things will get more and more important in the current 3D landscape.



  • Appologies for threadcromancy. I have returned here to this thread because I remember what folks here were saying. I'm looking at Poser now with a different mindset and having second thoughts…

    @'miro':

    Poser 2014 now, but 2012 was the game changer IMO with introduction of Zbrush GOZ prob the single biggest feature that made decent sex poses easy, invaluable for animation as well, cause you can imitate a lot of advanced features with just morphs. In 2014 Zbrush GOZ finally works properly now. 2nd biggest deal is the Octane/ Reality plugins giving Poser access to high quality rendering. Lots of little improvements as well.

    Whilst Poser can't compete with high end apps it's feasible to get good results with it now, which keeps it alive :) Without these 2 features Poser would be dead in the water IMHO.

    Yeah… Though what I have heard is it is largely incompatible with other programs. Kind of a dead end road. which leads me to...

    @'dizzydills':

    Even though I'll likely still be doing a lot of posing and exporting out of poser, I think moving to bigger and better software is the natural evolution of things.

    How so? As I understand it the way Poser saves files is sort of all in one place in a format only poser understands.

    Can you export as .obj file like XNA and XPS?

    I hear this is often done but it can also be tweaked in Z-brush to improve it first for use in other programs.

    I can see people learning Zbrush as alternative as well. As Miro said earlier the primary reason Poser is still competitive is due to its ability to link to better, more professional software packages.

    Well, I've seen some things in Z-brush and so far I like what I've seen. Plus the plugin for GIMP makes Z even more attractive. I mean I could spend the money to buy PS elements or Corel or something…eventually. They have pllug-ins for that too.

    Seems like your question is whether or not you want to invest in Genesis at this point, because that's really what this discussion comes down to. A good one especially since I don't see a clear plan from Daz regarding model standardization and content migration. I think they should have waited a year or two before releasing the second genesis model, allowing for their genesis specific market place to grow. I have enough trouble wrestling with content made for v4 the last thing I would want to do is have to struggle with model compatibility or miss out on a product because its incompatible.

    I guess that's what I mean, then. There's conversion…stuff to make genesis 2 and genesis 1 cross compatible, more or less. I've looked around 'rosity and 'rotica and found most of the content I liked was for V4 and A4. For awhile V6 and the like were incompatible/unsupported with Poser but I guess now V6 can be used bit it's a messy process.

    @'naughtyhorse':

    (love vicky… well vicky 4.2 anyway) sure they have to make a living, but their relationship with the people that bought into their platform does seem a bit exploitative - and historically they have treated their merchants very badly (IMHO). if I had spent a few hundred bucks on daz studio the week before they decided to give it away for free - i would have lost my mind! I have had a look at genesis and dson, but having invested in Erogenesises 'Lali's bits' I'm kinda locked into V4 figures, and with reality/lux I really think poser really does everything I want/need. Next step for me is learning zbrush... which seems a bit of a steep curve, but when i get there i cant thing of anything else I could possibly want (although you know that will change)
    The step after will be seeing if I can cut it as a 3DX artist :-)

    I've gotten 2 different stories: Daz is trying to shut Poser out of the market, and then I hear Poser is trying to shut out Daz and make it so that their customers only use SM's content Seems like a whole lot of finger-pointing to me.

    Definitely being drawn to z-brush myself and I have now only a little experience with DAZ. I heard stuff in this thread, then I came across several custom works in Z-brush, then I also discovered it was how one could refine .obj files so that you could use whatever else understands Z-brush without having to go to the trouble of custom rigging raw object files. Still, just about any 3d program understands objects so I guess that's a last last-ditch approach.



  • Poser user through and through, 20 years man and boy!, not really good enough modeller to move up, and tbh i think DS is a step down.
    I must confess I'm not much of a fan of the DAZ outfit! (love vicky… well vicky 4.2 anyway) sure they have to make a living, but their relationship with the people that bought into their platform does seem a bit exploitative - and historically they have treated their merchants very badly (IMHO). if I had spent a few hundred bucks on daz studio the week before they decided to give it away for free - i would have lost my mind! I have had a look at genesis and dson, but having invested in Erogenesises 'Lali's bits' I'm kinda locked into V4 figures, and with reality/lux I really think poser really does everything I want/need. Next step for me is learning zbrush... which seems a bit of a steep curve, but when i get there i cant thing of anything else I could possibly want (although you know that will change)
    The step after will be seeing if I can cut it as a 3DX artist :-)



  • I think most advanced Posers users would jump up a level rather than parallel jump to Daz. I don't care for the Daz interface and other than the Genesis model (which I don't have) it doesn't provide any must have features for me. Regards to upgrading I am in the process of migrating to Max. Even though I'll likely still be doing a lot of posing and exporting out of poser, I think moving to bigger and better software is the natural evolution of things. I can see people learning Zbrush as alternative as well. As Miro said earlier the primary reason Poser is still competitive is due to its ability to link to better, more professional software packages.

    Seems like your question is whether or not you want to invest in Genesis at this point, because that's really what this discussion comes down to. A good one especially since I don't see a clear plan from Daz regarding model standardization and content migration. I think they should have waited a year or two before releasing the second genesis model, allowing for their genesis specific market place to grow. I have enough trouble wrestling with content made for v4 the last thing I would want to do is have to struggle with model compatibility or miss out on a product because its incompatible.



  • A bit of an update here.

    It's apparent to anyone in the know that Daz is attempting to run Poser off the road with their marketplace. I even see it now in the marketplace how Daz is trying aggressively to market content bundle deals for prospective first timers (example Aiko 6 pro bundle). Their attractive deals are meant to pull customers in their direction and away from others.

    After seeing Miro's informative post "Genesis lover Poser?" I am compelled to ask: How likely or unlikely are you to abandon Poser?

    Since it's good form to answer your own question and the why behind it, I'll start. I don't actually have Poser so the issue for me is whether or not I would go for it now. I would go for it if I believed it was worth it; if I didn't, I wouldn't.

    I am unsure at this point because there's the financial aspect of it in addition to the investment in content (as well as obsolescence).

    I'd still want to go for Poser because the majority of naughty stuff I see on renderotica as well as goodies I want elsewhere (for example radiant CG and its star wars-y stuff) is for poser. My aim as a hobby is, well, exactly that, and not just porn/hentai though this would be the majority of it. Lastly there is customer brand loyalty as I already own some Smith Micro products.

    I understand it has much to do with whether or not to walk away from prior content investment, and if so, when. Also I see a lot of people begrudgingly acknowledge they "inevitably" may have to make the shift from Poser to Daz. So I am curious what this means to you established artists.



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  • I would mirror everything Miro just said.

    Spot on really…


  • administrators

    Poser 2014 now, but 2012 was the game changer IMO with introduction of Zbrush GOZ prob the single biggest feature that made decent sex poses easy, invaluable for animation as well, cause you can imitate a lot of advanced features with just morphs. In 2014 Zbrush GOZ finally works properly now. 2nd biggest deal is the Octane/ Reality plugins giving Poser access to high quality rendering. Lots of little improvements as well.

    Whilst Poser can't compete with high end apps it's feasible to get good results with it now, which keeps it alive :) Without these 2 features Poser would be dead in the water IMHO.



  • Poser Pro 2012 here, though I don't play with it that much (near to never actually).

    I just grabbed an upgrade when it was at a very good price. Before that, that was Poser 7.



  • I have used Poser since 1996. It is comfortable for me to use and I know where everything is and it makes sense in my mind. I have tried to work with DAZ Studio since they released it, but to me, it just doesn't work right. I tried setting it up to work as close to Poser as I could, but that didn't work either.



  • i is daz all the way.
    i did try poser, cant tell you the vintage tho (10 ?) but i was already hooked on daz and the controls felt awkard, the lighting and materials are very different… quickly ran back to studio.


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