Psychology Assignment Sample Online



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  • @'Theblissofsin':

    The point of writing in pornography isn't to tell a character's life story. It's to enhance the mood. To say just those things, make just that happen which will turn a sexually charged situation into a pure dream.

    Basically, this. It's a tricky business, writing. Even if you are skilled at writing fiction, writing about sex, writing about the moment leading into sex is very difficult, in part due to the sociocultural taboo gymnastics surrounding any discussion of sex. It's why you have that award for the worst sex scene in a novel every year: Nobody is taught how to speak of it, thus there is no way to write it.

    That's why we're here to help. We struggle, too (I mean, seriously, I'm still struggling with that Winter Solstice piece, and I just want to move on to a couple minor scenarios I'm dabbling). We welcome feedback. But we're also here to create the situation that allows characters to have sex, and want to incorporate those situations into everyone's work so as to create complexity in them.



  • When I say "the story behind the sex". I don't mean a written story, I simply mean that I get more enjoyment out of rendering the establishing scene shots than I do the sex scenes. I definitely don't want to or claim to be a writer. I just make images that I find sexy and share them for others enjoyment or feedback.



  • Speaking as a writer, a few points to make regarding most of what's been said. I see a lot of artists expressing their desire to be writers first and pornographers second, or wanting to put a heavier emphasis on making story happen but having limited means. Speaking as a writer first and nothing else second, I think the desire to want to tell a story doesn't make you a writer. A writer knows how to balance plot versus action, knows how to convey a lot with a little, knows how to put emphasis on just the right things to set just the right mood.

    A lot of visual artists believe that telling a story to lead up to a sex scene requires 30 stills of horny looks and seductive poses before anything happens, forcing the reader through stilted dialogue and awkward phrasing. The point of writing in pornography isn't to tell a character's life story. It's to enhance the mood. To say just those things, make just that happen which will turn a sexually charged situation into a pure dream.

    Miro was very close to this with G4E by giving us the intro movie in which Tara takes Sayako into the… well, wherever they are. But he fell short by having Tara seemingly contradict herself and making the premise of the encounter ambiguous. Not that this detracted from the sex itself. That was stellar. But there's room for improvement as far as that goes. This goes for most of what I've seen put up on Affect3D.

    This is why I don't really believe in an artist covering all angles unless he's exceptionally talented. Ideally, Affect3D is a place where writers enhance what visual artists do to make truly excellent products.



  • The thing is that my goal and focus when creating a set really isn't about the sex, For me it's about the story behind the sex. Removing the build up would remove my desire to make the sets in the first place. For me the magic is simply in the different scenarios and scenes I can create. The different combinations of characters and pairings in a scene. The different outfits and places and so on.

    The problem is that you can't just go "hey here's half a sex scene that I lost interest in making half way through!" You have to finish what you start. And when you do complete it, it feels great and I'm usually proud of everything that I've done. It's just that I have to force myself to get there some times.



  • Going at this at angle of an ero writer who has neither the skill, nor the capital, nor the fine motor functions necessary to produce 3DX art…I understand it being a little draining, but I think it problematic that you find your work tedious. If your issue is concerning build-up, then perhaps you need to cut down that build-up. When I started my personal thread, my goal was to work on minimizing the build-up of scenarios (not necessarily stories) I have created. Not repressing them, per se, but limiting excess detail that doesn't necessarily need to be there, letting the reader instead invoke the imagination. If the goal is sex, then focus on the sex.

    However, I myself think that the problem is that you (and most of us here) segregate the narrative from the sex, in essence creating that build-up problem by itself. One of my favorite things about Anaïs Nin was that she was able to brilliantly incorporate sex into the narrative, without warning or a need for build-up. They do not become sex scenes in themselves, but vignettes lasting no more than a paragraph or two. It puts the reader on alert, increasing arousal once the rhythm is understood. Maybe it is the traditional/masculine desire to follow standard plot structure that we have stories that have only one big "sex scene," often serving as the climax of an episode or chapter. Perhaps I myself, once I finish up my current story (the winter solstice story), will begin to work on integrating sex into story more effectively without creating definitive singular scenes.

    (Also, miro, I think fred's referring to epoch. His response did come off as a little ostentatious, and frankly it amuses me that someone whose current focus are stories that are ero ripoffs of video games, and who posts his work mostly on a site that is like divisive in the 3DX community and thus makes for a hard draw, would make such ego-laden pronouncements)

    As per the actual subject: There's nothing wrong with romance in 3DX. I think, to make it work, what should be the focal point is making the sex romantic, rather than the romance just be a separate entity in the story (in relation to above). Sin's right that romance and true intimacy are complicated matters that require nuance to create effectively in any situation. This is something I'll be tackling in a future project that you'll all see in the coming months. Projecting it in 3DX wouldn't be hard, though, once the idea is established.



  • the problem with romance is thats its a lot harder to represent than a sex scene.

    there are tons of romance books & movies out there, none of them i want to read or watch because i dont think they would make me feel all sweet & tingly inside, or provoke that sort of emotion romance is meant to. (yes, i'm looking at Twilight & Shades of grey supermarket litterature.)

    a good romance ? i think of Sunshine of the Spotless mind, or maybe Blue is the warmest color. And there romance is that complicated thing that deals with more than it self (vs. a sex scene only portraying sex).

    so yeah, lets try to introduce romance (nudge nudge, pun pun) but agreeing with my fellow forumites, its a lot of time to invest. And youd need the storytelling talent.


  • administrators

    @'fredfred5150':

    Ok, I love this little community but in the last few weeks I have read some seriously pompous and pretentious crap from many people who up till now I respected.

    Some of you need to pull your heads out of your asses and your little worlds, look at what you create from a non-artists perspective, and think "what is lacking?" then work on THAT and nothing else till its fixed.

    how about some examples?



  • Yeah miro, I totally agree about the quality level. A good example is Zzomp. He doesnt have the uber renderer at his disposal and his scenes are often just basic backgrounds with a few props and void around it but in my personal oppinion he is the artist that captures the intense sex the best so far.

    The rest of us however, and I include myself in this too of course, we may be on the right track but there is still a long road ahead of us. I am not sure if there is a receipe for success there, but maybe ppl should try some more collaborative work. Especially since many of us are rather obsessive about certain aspects and those would often go well with the strenghts of others, yet most times we are just stuck in some hole as individuals, getting frustrated that stuff is not moving forward.

    Dont take this as a pessimistic post though. I think there is good development here in our small community and it is great to see how many of us are really coming along. And forgive me for being so dramatic, I just cant help myself :)


  • administrators

    I personally don't think there is a right or wrong way to make 3DX. It's similar to art, where it's very subjective and up to the artists to interpret it. I think the only requirement is that there is an erotic element, so anything from pinups to story driven to balls to wall sex works.

    In my personal view, sex is definitely the main draw. Even though both porn and mainstream movies are entertainment if the story takes over you end up more in the mainstream camp and 3DX loses it's sex appeal so to speak :) You're still here to have a good 'slam the salami' session after all :) Again that doesn't mean more story doesn't work, in essence that's what makes your work unique, Epoch and as an artists it's all about standing out.

    I still think story is a huge element that is underutilized, I think you're the exception rather than the rule Epoch, but perhaps I haven't been reading enough :P

    But getting back to the sex for the moment, I think a far more pressing issue is that the sex is NOT good enough. Artists seem to think that attaching two people with a penis qualifies as good porn. It does NOT in my view. I think very few artists manage to create hot sex, me included. I don't think we've even scratched the surface. I'd give 3DX sex scenes maybe a 2 out 10 currently with regular porn reaching the 5-6 regions. It's lacking in the detail of the gens, the angles, the camera work, the proper lighting, the positions, the story, etc, etc. That's the reason why 3DX sex is nowhere near as interesting yet, as it could be. And the reason why 3DX is becoming more popular despite this is because it puts us in places with characters we haven't see before, but that should be NOT be an excuse to skimp on great sex :) The good news is that I think 3DX will go beyond regular porn once we learn how to create great sex though :)



  • Sums it up pretty much. I agree with you on pretty much all the points.

    and to emphasize JimJim

    Problem is you end up with sets like my zombie one where the sex doesn't start till image 31 because I was so focused on creating the atmosphere and a sexy build up / chase scene that when I got to rendering 3 bodiess in different positions in the same room for the next 44 images. I got burnt out because for me it lacked the story it had just moments ago.

    Same for me too and I bet for quite a few others aswell. For me it is almost some kind of fear that people will just get totally bored by my cheesy story and throw vegetables, shouting "boooo, show them boobies now!" :) I am going through that as we speak lol, last few days I havent done any posing nor rendering due to work and a complete motivational hole.



  • @'hzr':

    And for the creator, is the time investment worth it or does it only lead to taking longer for the series to finish?

    I find myself in these type of scenarios all the time now. On one hand you want to create a decent storyline around it all, add some humor to it, maybe some action. And then you realize how damn long it will take to put all this together when even just the sex scenes take ages to create :)

    This.

    This is the bane of my existence. As I've said numerous times on my blog, I am a writer first and a pornographer second. The sex is always incidental in my stories, and never the focus. Rendering all those frames revolving around the story, especially in the way that I have to make extra renders to make my 'dynamic' comics, it takes months to finish a comic… MANY months.

    @'miro':

    This is a yet fairly untapped tool

    If you're referring to the majority of the content for sale here, then yes that is true. But otherwise, it is a blatant fallacy. There are tons of us who have been crafting narrative with character arcs and developing plots for many years.

    If you're strictly referring to movies, then I'd agree. I'd also wager we won't see that at any time in the near future because of the amount of team work required to produce such a feat. And if it's episodic content, God help those people. That is a full-time job, and then some. I have many friends who work in VFX, video games, filmmaking, etc. and these people work 15 hour days on average, 6 days a week. Some of them have families that they barely see. No thanks.

    @'Jimjim':

    It may come as a surprise but rendering the actual porn aspects of my image sets are what I find the most boring.

    Again, this.

    @'Jimjim':

    Problem is you end up with sets like my zombie one where the sex doesn't start till image 31 because I was so focused on creating the atmosphere and a sexy build up / chase scene that when I got to rendering 3 bodiess in different positions in the same room for the next 44 images.

    In the first episode of my comic Dark Rift I spent so much time developing the 5 main throughlines of the narrative that the first erotic scene doesn't even start until frame 92. So I completely relate.

    @'fredfred5150':

    10-20% romance/story setup, 80-90% sex

    Meh… It really depends on what your audience is coming to you for. For me, the majority of my audience knows I'm creating story-driven content. There are those that would prefer a higher 'porn to story' ratio for sure, but at the end of the day I'm going to keep making comics the way that is most appealing to me; striking a balance between my focus on story and the audiences desire for balls-deep porn. :)



  • 10-20% romance/story setup, 80-90% sex



  • It may come as a surprise but rendering the actual porn aspects of my image sets are what I find the most boring. It is why I have about 6 or 7 projects being worked on that all seem to slow down around the time when the characters have no more clothes on and the sex is about to start. Maybe it's because I find the build up to sex and the climax/aftermath more sexy then the sex itself. So in my case I totally agree with more story and more romance.

    Problem is you end up with sets like my zombie one where the sex doesn't start till image 31 because I was so focused on creating the atmosphere and a sexy build up / chase scene that when I got to rendering 3 bodiess in different positions in the same room for the next 44 images. I got burnt out because for me it lacked the story it had just moments ago.

    Maybe I'm not making sense but that's how I see it.


  • administrators

    What is the difference between an A-grade and B-grade Hollywoood movie? More often than not a good story with engaging characters. It's one of the major ways to differentiate yourself.

    This is a yet fairly untapped tool, but can have a huge impact on 3DX if used appropriately and will be essential for 3DX movies in the future. The sex can take a whole new dimension if used correctly. What are the chracter's motivations, their sexual relations, their characteristics, etc.

    However newcomers shouldn't worry to much, it's far more important to get the visuals right first and then think about the story. Porn is very graphic after all :D



  • As you already said it yourself. Some will love it, some will not. Depends on many things. How well done is the story and relation between the characters. If it is too cheesy, then it will definately flop, too shallow … same result.

    And for the creator, is the time investment worth it or does it only lead to taking longer for the series to finish?

    I find myself in these type of scenarios all the time now. On one hand you want to create a decent storyline around it all, add some humor to it, maybe some action. And then you realize how damn long it will take to put all this together when even just the sex scenes take ages to create :)


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