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  • You can use Cash app account from anywhere anytime in any device with the help of your user’s credentials. You have to make sure that you never need to add debit or credit CVV here and no one from Square app team calls you to ask for. So, you have to avoid such kind of all. You can also use Cash App Phone Number to acquire more.



  • Just use Blender?



  • I had mentioned Blacksmith3D before, but there is a demo of the software here https://s3.amazonaws.com/blacksmith3d-appfolder/Blacksmith3D-v5.1.0.4-Win.zip

    They can now be found at Renderosity and is currently $140 US



  • Yeah C4D supports texture painting etc but for some reason it tries to completely re-map the whole object when you try this. If you dont do this, then it simply wont let you do the painting. Which completely pissed me off when trying it out. Maybe I am missing something, but I looked around and did not find any solution..

    And thanks for the informative post. Looks like zbrush can do this, although it also looks like this would be even more work than trying it with Photoshop and matching the seams from there :DD

    This thing is really just such a tough nut. I wonder when things like that will become trivial so artists can actually focus on creating art and not being technical masterminds :)



  • @hzr:

    About 3dcoat and zbrush… arent they trying to create new uvs when you start painting on the figure, or is there an option to use already existing uvs and texture maps that work with these?

    Not for ZBrush. Your existing UVs will be maintained. The bigger problem is the multiple textures since ZBrush can only apply a single texture at a time; as far as I know at least. It's admittedly a complicated workflow, but it is possible in ZBrush and polypainting. I just ran through this and it works.

    To import your textures for polypainting:

    1. Import your .obj file (which obviously has UVs)
    2. In the Texture panel import all the textures you will be painting on. Being sure to flip the vertically.
    3. In the Tool panel and the Polygroups section click "Auto Groups with UV". This will create new polygon groups corresponding to the UVs. I'm guessing the islands at least.
    4. Subdivide your geometry to the appropriate level corresponding to the texture resolution you desire
    5. In the Texure Map section of the Tool panel, load one of the textures you imported previously.
    6. On your model, hide all groups unrelated to that texture.
    7. In the Polypaint section of the Tool panel, click "Polypaint From Texture".
    8. Repeat 5 and 7 for all textures you want to paint on.
    9. Do your polypainting.

    To then export your polypainting as a texture:

    1. In the UV Map section of the Tool panel set the UV Map Size accordingly.
    2. Hide all groups other than the one relating to the texture you want to export.
    3. In the Texture Map section, click "New From Polypaint" and then "Clone Txtr".
    4. In the Texture panel; select your texture, flip it vertically and export it.
    5. Repeat 2 - 4 for all textures you need.

    Again… complicated, but it works. Someone posted a video of the workflow that I found a while back: http://www.youtube.com/watch?v=3OoiQk6VXV8]

    I think they suggest you use Polygroup -> Uv Groups instead of "Auto Groups With UV", but when I tried that the entire mesh was one group. I believe that is because their model had tiled UVs. But in the DS/Poser content world, the same UV space is used just different textures. At least in my test with Genesis 2 Female

    Another option is Cinema4D/Bodypaint? It seems possible per this video, where the author seems to be demonstrating loading V4 for texturing (I didn't watch the whole thing): http://www.youtube.com/watch?v=kB_ZxHNwtlg

    Blender too? It seems I can paint across the geometry, but I don't know how to export it haha.

    Edit
    Just tested Blender and it does support painting across multiple textures for a single model.

    Mari probably offers a lot more. Dunno what exactly though as I just know its out of my price range. One is probably layers. IIRC C4D supports PSD layers (I had it years ago, but sold it). While ZBrush supports polypaint layers, I don't think they are exported in a PSD. Similarly Blender seems to support some type of layering, but I don't know if that exports to a PSD. It seems they are managed as layered images from what I can tell so far.



  • Hey H,

    I think Dave (Blacksmith3D) will answer most questions that are posed to him at the RDNA forum. http://forum.runtimedna.com/forumdisplay.php?328-The-Official-Blacksmith3D-Forum



  • Oh I am sorry if I gave the wrong impression. I havent yet checked it out myself. But from videos and forums it seems like the best solution for any kind of texture work and painting in actual 3d space. The reason I asked for alternatives is that I might still find something better before I shell out a good amount of money on this.



  • hzr, Mari is on my short list at the moment and intend giving it a go. Has Mari got limitations you have encountered or are you saying that you can't add to existing textures? Have you had other bad experiences with it?



  • Hm, yeah I was wondering about that blacksmith3d one too. Tried it out years ago on some trial I think, but it felt quite cumbersome to work with if recall it right… have to take a look at it again.

    About 3dcoat and zbrush... arent they trying to create new uvs when you start painting on the figure, or is there an option to use already existing uvs and texture maps that work with these?



  • http://www.blacksmith3d.com/main/ for Blacksmith3D (formerly realityPaint) and 3DCoat http://3d-coat.com/ are the only ones I can think of.



  • How bout Zbrush? :P


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